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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-01-07 15:08:41 +0100
committerGitHub <noreply@github.com>2019-01-07 15:08:41 +0100
commitdab650fcaa3eb37deee5118d678a3763ac78a58a (patch)
tree3131df01280f91a61b4721eed132a5b6b21881ba /thirdparty/bullet/Bullet3Common/b3QuadWord.h
parenta3a537c2cf86ff4bf82385bbd17606654f8013c4 (diff)
parent22b7c9dfa80d0f7abca40f061865c2ab3c136a74 (diff)
Merge pull request #24740 from OBKF/update-bullet-physics
Update Bullet physics to commit 126b676
Diffstat (limited to 'thirdparty/bullet/Bullet3Common/b3QuadWord.h')
-rw-r--r--thirdparty/bullet/Bullet3Common/b3QuadWord.h243
1 files changed, 120 insertions, 123 deletions
diff --git a/thirdparty/bullet/Bullet3Common/b3QuadWord.h b/thirdparty/bullet/Bullet3Common/b3QuadWord.h
index 65c9581977..0def305fac 100644
--- a/thirdparty/bullet/Bullet3Common/b3QuadWord.h
+++ b/thirdparty/bullet/Bullet3Common/b3QuadWord.h
@@ -12,18 +12,13 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef B3_SIMD_QUADWORD_H
#define B3_SIMD_QUADWORD_H
#include "b3Scalar.h"
#include "b3MinMax.h"
-
-
-
-
-#if defined (__CELLOS_LV2) && defined (__SPU__)
+#if defined(__CELLOS_LV2) && defined(__SPU__)
#include <altivec.h>
#endif
@@ -31,58 +26,64 @@ subject to the following restrictions:
* Some issues under PS3 Linux with IBM 2.1 SDK, gcc compiler prevent from using aligned quadword.
*/
#ifndef USE_LIBSPE2
-B3_ATTRIBUTE_ALIGNED16(class) b3QuadWord
+B3_ATTRIBUTE_ALIGNED16(class)
+b3QuadWord
#else
class b3QuadWord
#endif
{
protected:
-
-#if defined (__SPU__) && defined (__CELLOS_LV2__)
+#if defined(__SPU__) && defined(__CELLOS_LV2__)
union {
vec_float4 mVec128;
- b3Scalar m_floats[4];
+ b3Scalar m_floats[4];
};
+
public:
- vec_float4 get128() const
+ vec_float4 get128() const
{
return mVec128;
}
-#else //__CELLOS_LV2__ __SPU__
+#else //__CELLOS_LV2__ __SPU__
-#if defined(B3_USE_SSE) || defined(B3_USE_NEON)
+#if defined(B3_USE_SSE) || defined(B3_USE_NEON)
public:
union {
b3SimdFloat4 mVec128;
- b3Scalar m_floats[4];
- struct {b3Scalar x,y,z,w;};
+ b3Scalar m_floats[4];
+ struct
+ {
+ b3Scalar x, y, z, w;
+ };
};
+
public:
- B3_FORCE_INLINE b3SimdFloat4 get128() const
+ B3_FORCE_INLINE b3SimdFloat4 get128() const
{
return mVec128;
}
- B3_FORCE_INLINE void set128(b3SimdFloat4 v128)
+ B3_FORCE_INLINE void set128(b3SimdFloat4 v128)
{
mVec128 = v128;
}
#else
public:
- union
- {
- b3Scalar m_floats[4];
- struct {b3Scalar x,y,z,w;};
+ union {
+ b3Scalar m_floats[4];
+ struct
+ {
+ b3Scalar x, y, z, w;
+ };
};
-#endif // B3_USE_SSE
+#endif // B3_USE_SSE
-#endif //__CELLOS_LV2__ __SPU__
+#endif //__CELLOS_LV2__ __SPU__
- public:
-
+public:
#if defined(B3_USE_SSE) || defined(B3_USE_NEON)
- // Set Vector
+ // Set Vector
B3_FORCE_INLINE b3QuadWord(const b3SimdFloat4 vec)
{
mVec128 = vec;
@@ -95,151 +96,147 @@ public:
}
// Assignment Operator
- B3_FORCE_INLINE b3QuadWord&
- operator=(const b3QuadWord& v)
+ B3_FORCE_INLINE b3QuadWord&
+ operator=(const b3QuadWord& v)
{
mVec128 = v.mVec128;
-
+
return *this;
}
-
+
#endif
- /**@brief Return the x value */
- B3_FORCE_INLINE const b3Scalar& getX() const { return m_floats[0]; }
- /**@brief Return the y value */
- B3_FORCE_INLINE const b3Scalar& getY() const { return m_floats[1]; }
- /**@brief Return the z value */
- B3_FORCE_INLINE const b3Scalar& getZ() const { return m_floats[2]; }
- /**@brief Set the x value */
- B3_FORCE_INLINE void setX(b3Scalar _x) { m_floats[0] = _x;};
- /**@brief Set the y value */
- B3_FORCE_INLINE void setY(b3Scalar _y) { m_floats[1] = _y;};
- /**@brief Set the z value */
- B3_FORCE_INLINE void setZ(b3Scalar _z) { m_floats[2] = _z;};
- /**@brief Set the w value */
- B3_FORCE_INLINE void setW(b3Scalar _w) { m_floats[3] = _w;};
- /**@brief Return the x value */
-
-
- //B3_FORCE_INLINE b3Scalar& operator[](int i) { return (&m_floats[0])[i]; }
+ /**@brief Return the x value */
+ B3_FORCE_INLINE const b3Scalar& getX() const { return m_floats[0]; }
+ /**@brief Return the y value */
+ B3_FORCE_INLINE const b3Scalar& getY() const { return m_floats[1]; }
+ /**@brief Return the z value */
+ B3_FORCE_INLINE const b3Scalar& getZ() const { return m_floats[2]; }
+ /**@brief Set the x value */
+ B3_FORCE_INLINE void setX(b3Scalar _x) { m_floats[0] = _x; };
+ /**@brief Set the y value */
+ B3_FORCE_INLINE void setY(b3Scalar _y) { m_floats[1] = _y; };
+ /**@brief Set the z value */
+ B3_FORCE_INLINE void setZ(b3Scalar _z) { m_floats[2] = _z; };
+ /**@brief Set the w value */
+ B3_FORCE_INLINE void setW(b3Scalar _w) { m_floats[3] = _w; };
+ /**@brief Return the x value */
+
+ //B3_FORCE_INLINE b3Scalar& operator[](int i) { return (&m_floats[0])[i]; }
//B3_FORCE_INLINE const b3Scalar& operator[](int i) const { return (&m_floats[0])[i]; }
///operator b3Scalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
- B3_FORCE_INLINE operator b3Scalar *() { return &m_floats[0]; }
- B3_FORCE_INLINE operator const b3Scalar *() const { return &m_floats[0]; }
+ B3_FORCE_INLINE operator b3Scalar*() { return &m_floats[0]; }
+ B3_FORCE_INLINE operator const b3Scalar*() const { return &m_floats[0]; }
- B3_FORCE_INLINE bool operator==(const b3QuadWord& other) const
+ B3_FORCE_INLINE bool operator==(const b3QuadWord& other) const
{
#ifdef B3_USE_SSE
- return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128)));
-#else
- return ((m_floats[3]==other.m_floats[3]) &&
- (m_floats[2]==other.m_floats[2]) &&
- (m_floats[1]==other.m_floats[1]) &&
- (m_floats[0]==other.m_floats[0]));
+ return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128)));
+#else
+ return ((m_floats[3] == other.m_floats[3]) &&
+ (m_floats[2] == other.m_floats[2]) &&
+ (m_floats[1] == other.m_floats[1]) &&
+ (m_floats[0] == other.m_floats[0]));
#endif
}
- B3_FORCE_INLINE bool operator!=(const b3QuadWord& other) const
+ B3_FORCE_INLINE bool operator!=(const b3QuadWord& other) const
{
return !(*this == other);
}
- /**@brief Set x,y,z and zero w
+ /**@brief Set x,y,z and zero w
* @param x Value of x
* @param y Value of y
* @param z Value of z
*/
- B3_FORCE_INLINE void setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z)
- {
- m_floats[0]=_x;
- m_floats[1]=_y;
- m_floats[2]=_z;
- m_floats[3] = 0.f;
- }
+ B3_FORCE_INLINE void setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z)
+ {
+ m_floats[0] = _x;
+ m_floats[1] = _y;
+ m_floats[2] = _z;
+ m_floats[3] = 0.f;
+ }
-/* void getValue(b3Scalar *m) const
+ /* void getValue(b3Scalar *m) const
{
m[0] = m_floats[0];
m[1] = m_floats[1];
m[2] = m_floats[2];
}
*/
-/**@brief Set the values
+ /**@brief Set the values
* @param x Value of x
* @param y Value of y
* @param z Value of z
* @param w Value of w
*/
- B3_FORCE_INLINE void setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z,const b3Scalar& _w)
- {
- m_floats[0]=_x;
- m_floats[1]=_y;
- m_floats[2]=_z;
- m_floats[3]=_w;
- }
- /**@brief No initialization constructor */
- B3_FORCE_INLINE b3QuadWord()
- // :m_floats[0](b3Scalar(0.)),m_floats[1](b3Scalar(0.)),m_floats[2](b3Scalar(0.)),m_floats[3](b3Scalar(0.))
- {
- }
-
- /**@brief Three argument constructor (zeros w)
+ B3_FORCE_INLINE void setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z, const b3Scalar& _w)
+ {
+ m_floats[0] = _x;
+ m_floats[1] = _y;
+ m_floats[2] = _z;
+ m_floats[3] = _w;
+ }
+ /**@brief No initialization constructor */
+ B3_FORCE_INLINE b3QuadWord()
+ // :m_floats[0](b3Scalar(0.)),m_floats[1](b3Scalar(0.)),m_floats[2](b3Scalar(0.)),m_floats[3](b3Scalar(0.))
+ {
+ }
+
+ /**@brief Three argument constructor (zeros w)
* @param x Value of x
* @param y Value of y
* @param z Value of z
*/
- B3_FORCE_INLINE b3QuadWord(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z)
- {
- m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = 0.0f;
- }
+ B3_FORCE_INLINE b3QuadWord(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z)
+ {
+ m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = 0.0f;
+ }
-/**@brief Initializing constructor
+ /**@brief Initializing constructor
* @param x Value of x
* @param y Value of y
* @param z Value of z
* @param w Value of w
*/
- B3_FORCE_INLINE b3QuadWord(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z,const b3Scalar& _w)
- {
- m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = _w;
- }
+ B3_FORCE_INLINE b3QuadWord(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z, const b3Scalar& _w)
+ {
+ m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = _w;
+ }
- /**@brief Set each element to the max of the current values and the values of another b3QuadWord
+ /**@brief Set each element to the max of the current values and the values of another b3QuadWord
* @param other The other b3QuadWord to compare with
*/
- B3_FORCE_INLINE void setMax(const b3QuadWord& other)
- {
- #ifdef B3_USE_SSE
- mVec128 = _mm_max_ps(mVec128, other.mVec128);
- #elif defined(B3_USE_NEON)
- mVec128 = vmaxq_f32(mVec128, other.mVec128);
- #else
- b3SetMax(m_floats[0], other.m_floats[0]);
- b3SetMax(m_floats[1], other.m_floats[1]);
- b3SetMax(m_floats[2], other.m_floats[2]);
- b3SetMax(m_floats[3], other.m_floats[3]);
- #endif
- }
- /**@brief Set each element to the min of the current values and the values of another b3QuadWord
+ B3_FORCE_INLINE void setMax(const b3QuadWord& other)
+ {
+#ifdef B3_USE_SSE
+ mVec128 = _mm_max_ps(mVec128, other.mVec128);
+#elif defined(B3_USE_NEON)
+ mVec128 = vmaxq_f32(mVec128, other.mVec128);
+#else
+ b3SetMax(m_floats[0], other.m_floats[0]);
+ b3SetMax(m_floats[1], other.m_floats[1]);
+ b3SetMax(m_floats[2], other.m_floats[2]);
+ b3SetMax(m_floats[3], other.m_floats[3]);
+#endif
+ }
+ /**@brief Set each element to the min of the current values and the values of another b3QuadWord
* @param other The other b3QuadWord to compare with
*/
- B3_FORCE_INLINE void setMin(const b3QuadWord& other)
- {
- #ifdef B3_USE_SSE
- mVec128 = _mm_min_ps(mVec128, other.mVec128);
- #elif defined(B3_USE_NEON)
- mVec128 = vminq_f32(mVec128, other.mVec128);
- #else
- b3SetMin(m_floats[0], other.m_floats[0]);
- b3SetMin(m_floats[1], other.m_floats[1]);
- b3SetMin(m_floats[2], other.m_floats[2]);
- b3SetMin(m_floats[3], other.m_floats[3]);
- #endif
- }
-
-
-
+ B3_FORCE_INLINE void setMin(const b3QuadWord& other)
+ {
+#ifdef B3_USE_SSE
+ mVec128 = _mm_min_ps(mVec128, other.mVec128);
+#elif defined(B3_USE_NEON)
+ mVec128 = vminq_f32(mVec128, other.mVec128);
+#else
+ b3SetMin(m_floats[0], other.m_floats[0]);
+ b3SetMin(m_floats[1], other.m_floats[1]);
+ b3SetMin(m_floats[2], other.m_floats[2]);
+ b3SetMin(m_floats[3], other.m_floats[3]);
+#endif
+ }
};
-#endif //B3_SIMD_QUADWORD_H
+#endif //B3_SIMD_QUADWORD_H