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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-14 18:40:00 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-14 18:45:28 +0100
commitb6caa0587a8e16f77b0029c5bb7a70577afb0ec7 (patch)
tree441cb42d41b8f2bda7d534fb9f30c6bc775c4688 /thirdparty/basis_universal/encoder/basisu_etc.h
parent965a527775359f4b0c868805ad1876bf87ac2857 (diff)
Add compatibility class handlers for portal and room occlusion culling
Portal and room occlusion culling is replaced by raster occlusion in 4.0, which undergoes an entirely different setup process. Therefore, we can only convert those nodes to Node3Ds to allow loading `3.x` scenes while keeping transforms valid.
Diffstat (limited to 'thirdparty/basis_universal/encoder/basisu_etc.h')
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