diff options
author | Juan Linietsky <reduzio@gmail.com> | 2019-09-26 23:16:44 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 12:02:36 +0100 |
commit | 4aea9f74e650743fe6585d5230dd6e5f6c94c478 (patch) | |
tree | 5ee02ffbe4ec128317e3c7cdca4861f6a39fb382 /thirdparty/basis_universal/basisu_astc_decomp.cpp | |
parent | 263bebe0237b85b1343ba17b117c8c43287ecc57 (diff) |
Rewritten StreamTexture for better code reuse, added basis universal support
Diffstat (limited to 'thirdparty/basis_universal/basisu_astc_decomp.cpp')
-rw-r--r-- | thirdparty/basis_universal/basisu_astc_decomp.cpp | 1550 |
1 files changed, 1550 insertions, 0 deletions
diff --git a/thirdparty/basis_universal/basisu_astc_decomp.cpp b/thirdparty/basis_universal/basisu_astc_decomp.cpp new file mode 100644 index 0000000000..cc0a6ced7a --- /dev/null +++ b/thirdparty/basis_universal/basisu_astc_decomp.cpp @@ -0,0 +1,1550 @@ +// basisu_astc_decomp.cpp: Only used for ASTC decompression, to validate the transcoder's output. +// This version does not support HDR. + +/*------------------------------------------------------------------------- + * drawElements Quality Program Tester Core + * ---------------------------------------- + * + * Copyright 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * rg: Removed external dependencies, remarked out HDR support because + * we don't need it, minor fix to decompress() so it converts non-sRGB + * output to 8-bits correctly. I've compared this decoder's output + * vs. astc-codec with random inputs on 4x4 blocks, and after fixing a few obvious + * bugs in astc-codec where it didn't correctly follow the spec they match so + * I'm assuming they are both correct for 4x4 now. + * HDR support should be easily added back in, but as we don't need it + * I'm leaving this for someone else. + * + *//*! + * \file + * \brief ASTC Utilities. + *//*--------------------------------------------------------------------*/ +#include "basisu_astc_decomp.h" +#include <assert.h> +#include <algorithm> + +#define DE_LENGTH_OF_ARRAY(x) (sizeof(x)/sizeof(x[0])) +#define DE_UNREF(x) (void)x + +typedef uint8_t deUint8; +typedef int8_t deInt8; +typedef uint32_t deUint32; +typedef int32_t deInt32; +typedef uint16_t deUint16; +typedef int16_t deInt16; +typedef int64_t deInt64; +typedef uint64_t deUint64; + +#define DE_ASSERT assert + +namespace basisu_astc +{ + static bool inBounds(int v, int l, int h) + { + return (v >= l) && (v < h); + } + + static bool inRange(int v, int l, int h) + { + return (v >= l) && (v <= h); + } + + template<typename T> + static inline T max(T a, T b) + { + return (a > b) ? a : b; + } + + template<typename T> + static inline T min(T a, T b) + { + return (a < b) ? a : b; + } + + template<typename T> + static inline T clamp(T a, T l, T h) + { + if (a < l) + return l; + else if (a > h) + return h; + return a; + } + + struct UVec4 + { + uint32_t m_c[4]; + + UVec4() + { + m_c[0] = 0; + m_c[1] = 0; + m_c[2] = 0; + m_c[3] = 0; + } + + UVec4(uint32_t x, uint32_t y, uint32_t z, uint32_t w) + { + m_c[0] = x; + m_c[1] = y; + m_c[2] = z; + m_c[3] = w; + } + + uint32_t x() const { return m_c[0]; } + uint32_t y() const { return m_c[1]; } + uint32_t z() const { return m_c[2]; } + uint32_t w() const { return m_c[3]; } + + uint32_t& x() { return m_c[0]; } + uint32_t& y() { return m_c[1]; } + uint32_t& z() { return m_c[2]; } + uint32_t& w() { return m_c[3]; } + + uint32_t operator[] (uint32_t idx) const { assert(idx < 4); return m_c[idx]; } + uint32_t& operator[] (uint32_t idx) { assert(idx < 4); return m_c[idx]; } + }; + + struct IVec4 + { + int32_t m_c[4]; + + IVec4() + { + m_c[0] = 0; + m_c[1] = 0; + m_c[2] = 0; + m_c[3] = 0; + } + + IVec4(int32_t x, int32_t y, int32_t z, int32_t w) + { + m_c[0] = x; + m_c[1] = y; + m_c[2] = z; + m_c[3] = w; + } + + int32_t x() const { return m_c[0]; } + int32_t y() const { return m_c[1]; } + int32_t z() const { return m_c[2]; } + int32_t w() const { return m_c[3]; } + + int32_t& x() { return m_c[0]; } + int32_t& y() { return m_c[1]; } + int32_t& z() { return m_c[2]; } + int32_t& w() { return m_c[3]; } + + UVec4 asUint() const + { + return UVec4(std::max(0, m_c[0]), std::max(0, m_c[1]), std::max(0, m_c[2]), std::max(0, m_c[3])); + } + + int32_t operator[] (uint32_t idx) const { assert(idx < 4); return m_c[idx]; } + int32_t& operator[] (uint32_t idx) { assert(idx < 4); return m_c[idx]; } + }; + + struct IVec3 + { + int32_t m_c[3]; + + IVec3() + { + m_c[0] = 0; + m_c[1] = 0; + m_c[2] = 0; + } + + IVec3(int32_t x, int32_t y, int32_t z) + { + m_c[0] = x; + m_c[1] = y; + m_c[2] = z; + } + + int32_t x() const { return m_c[0]; } + int32_t y() const { return m_c[1]; } + int32_t z() const { return m_c[2]; } + + int32_t& x() { return m_c[0]; } + int32_t& y() { return m_c[1]; } + int32_t& z() { return m_c[2]; } + + int32_t operator[] (uint32_t idx) const { assert(idx < 3); return m_c[idx]; } + int32_t& operator[] (uint32_t idx) { assert(idx < 3); return m_c[idx]; } + }; + + static uint32_t deDivRoundUp32(uint32_t a, uint32_t b) + { + return (a + b - 1) / b; + } + + static bool deInBounds32(uint32_t v, uint32_t l, uint32_t h) + { + return (v >= l) && (v < h); + } + +namespace astc +{ +using std::vector; +namespace +{ +// Common utilities +enum +{ + MAX_BLOCK_WIDTH = 12, + MAX_BLOCK_HEIGHT = 12 +}; +inline deUint32 getBit (deUint32 src, int ndx) +{ + DE_ASSERT(basisu_astc::inBounds(ndx, 0, 32)); + return (src >> ndx) & 1; +} +inline deUint32 getBits (deUint32 src, int low, int high) +{ + const int numBits = (high-low) + 1; + DE_ASSERT(basisu_astc::inRange(numBits, 1, 32)); + if (numBits < 32) + return (deUint32)((src >> low) & ((1u<<numBits)-1)); + else + return (deUint32)((src >> low) & 0xFFFFFFFFu); +} +inline bool isBitSet (deUint32 src, int ndx) +{ + return getBit(src, ndx) != 0; +} +inline deUint32 reverseBits (deUint32 src, int numBits) +{ + DE_ASSERT(basisu_astc::inRange(numBits, 0, 32)); + deUint32 result = 0; + for (int i = 0; i < numBits; i++) + result |= ((src >> i) & 1) << (numBits-1-i); + return result; +} +inline deUint32 bitReplicationScale (deUint32 src, int numSrcBits, int numDstBits) +{ + DE_ASSERT(numSrcBits <= numDstBits); + DE_ASSERT((src & ((1<<numSrcBits)-1)) == src); + deUint32 dst = 0; + for (int shift = numDstBits-numSrcBits; shift > -numSrcBits; shift -= numSrcBits) + dst |= shift >= 0 ? src << shift : src >> -shift; + return dst; +} + +inline deInt32 signExtend (deInt32 src, int numSrcBits) +{ + DE_ASSERT(basisu_astc::inRange(numSrcBits, 2, 31)); + const bool negative = (src & (1 << (numSrcBits-1))) != 0; + return src | (negative ? ~((1 << numSrcBits) - 1) : 0); +} + +//inline bool isFloat16InfOrNan (deFloat16 v) +//{ +// return getBits(v, 10, 14) == 31; +//} + +enum ISEMode +{ + ISEMODE_TRIT = 0, + ISEMODE_QUINT, + ISEMODE_PLAIN_BIT, + ISEMODE_LAST +}; +struct ISEParams +{ + ISEMode mode; + int numBits; + ISEParams (ISEMode mode_, int numBits_) : mode(mode_), numBits(numBits_) {} +}; +inline int computeNumRequiredBits (const ISEParams& iseParams, int numValues) +{ + switch (iseParams.mode) + { + case ISEMODE_TRIT: return deDivRoundUp32(numValues*8, 5) + numValues*iseParams.numBits; + case ISEMODE_QUINT: return deDivRoundUp32(numValues*7, 3) + numValues*iseParams.numBits; + case ISEMODE_PLAIN_BIT: return numValues*iseParams.numBits; + default: + DE_ASSERT(false); + return -1; + } +} +ISEParams computeMaximumRangeISEParams (int numAvailableBits, int numValuesInSequence) +{ + int curBitsForTritMode = 6; + int curBitsForQuintMode = 5; + int curBitsForPlainBitMode = 8; + while (true) + { + DE_ASSERT(curBitsForTritMode > 0 || curBitsForQuintMode > 0 || curBitsForPlainBitMode > 0); + const int tritRange = curBitsForTritMode > 0 ? (3 << curBitsForTritMode) - 1 : -1; + const int quintRange = curBitsForQuintMode > 0 ? (5 << curBitsForQuintMode) - 1 : -1; + const int plainBitRange = curBitsForPlainBitMode > 0 ? (1 << curBitsForPlainBitMode) - 1 : -1; + const int maxRange = basisu_astc::max(basisu_astc::max(tritRange, quintRange), plainBitRange); + if (maxRange == tritRange) + { + const ISEParams params(ISEMODE_TRIT, curBitsForTritMode); + if (computeNumRequiredBits(params, numValuesInSequence) <= numAvailableBits) + return ISEParams(ISEMODE_TRIT, curBitsForTritMode); + curBitsForTritMode--; + } + else if (maxRange == quintRange) + { + const ISEParams params(ISEMODE_QUINT, curBitsForQuintMode); + if (computeNumRequiredBits(params, numValuesInSequence) <= numAvailableBits) + return ISEParams(ISEMODE_QUINT, curBitsForQuintMode); + curBitsForQuintMode--; + } + else + { + const ISEParams params(ISEMODE_PLAIN_BIT, curBitsForPlainBitMode); + DE_ASSERT(maxRange == plainBitRange); + if (computeNumRequiredBits(params, numValuesInSequence) <= numAvailableBits) + return ISEParams(ISEMODE_PLAIN_BIT, curBitsForPlainBitMode); + curBitsForPlainBitMode--; + } + } +} +inline int computeNumColorEndpointValues (deUint32 endpointMode) +{ + DE_ASSERT(endpointMode < 16); + return (endpointMode/4 + 1) * 2; +} +// Decompression utilities +enum DecompressResult +{ + DECOMPRESS_RESULT_VALID_BLOCK = 0, //!< Decompressed valid block + DECOMPRESS_RESULT_ERROR, //!< Encountered error while decompressing, error color written + DECOMPRESS_RESULT_LAST +}; +// A helper for getting bits from a 128-bit block. +class Block128 +{ +private: + typedef deUint64 Word; + enum + { + WORD_BYTES = sizeof(Word), + WORD_BITS = 8*WORD_BYTES, + NUM_WORDS = 128 / WORD_BITS + }; + //DE_STATIC_ASSERT(128 % WORD_BITS == 0); +public: + Block128 (const deUint8* src) + { + for (int wordNdx = 0; wordNdx < NUM_WORDS; wordNdx++) + { + m_words[wordNdx] = 0; + for (int byteNdx = 0; byteNdx < WORD_BYTES; byteNdx++) + m_words[wordNdx] |= (Word)src[wordNdx*WORD_BYTES + byteNdx] << (8*byteNdx); + } + } + deUint32 getBit (int ndx) const + { + DE_ASSERT(basisu_astc::inBounds(ndx, 0, 128)); + return (m_words[ndx / WORD_BITS] >> (ndx % WORD_BITS)) & 1; + } + deUint32 getBits (int low, int high) const + { + DE_ASSERT(basisu_astc::inBounds(low, 0, 128)); + DE_ASSERT(basisu_astc::inBounds(high, 0, 128)); + DE_ASSERT(basisu_astc::inRange(high-low+1, 0, 32)); + if (high-low+1 == 0) + return 0; + const int word0Ndx = low / WORD_BITS; + const int word1Ndx = high / WORD_BITS; + // \note "foo << bar << 1" done instead of "foo << (bar+1)" to avoid overflow, i.e. shift amount being too big. + if (word0Ndx == word1Ndx) + return (deUint32)((m_words[word0Ndx] & ((((Word)1 << high%WORD_BITS << 1) - 1))) >> ((Word)low % WORD_BITS)); + else + { + DE_ASSERT(word1Ndx == word0Ndx + 1); + return (deUint32)(m_words[word0Ndx] >> (low%WORD_BITS)) | + (deUint32)((m_words[word1Ndx] & (((Word)1 << high%WORD_BITS << 1) - 1)) << (high-low - high%WORD_BITS)); + } + } + bool isBitSet (int ndx) const + { + DE_ASSERT(basisu_astc::inBounds(ndx, 0, 128)); + return getBit(ndx) != 0; + } +private: + Word m_words[NUM_WORDS]; +}; +// A helper for sequential access into a Block128. +class BitAccessStream +{ +public: + BitAccessStream (const Block128& src, int startNdxInSrc, int length, bool forward) + : m_src (src) + , m_startNdxInSrc (startNdxInSrc) + , m_length (length) + , m_forward (forward) + , m_ndx (0) + { + } + // Get the next num bits. Bits at positions greater than or equal to m_length are zeros. + deUint32 getNext (int num) + { + if (num == 0 || m_ndx >= m_length) + return 0; + const int end = m_ndx + num; + const int numBitsFromSrc = basisu_astc::max(0, basisu_astc::min(m_length, end) - m_ndx); + const int low = m_ndx; + const int high = m_ndx + numBitsFromSrc - 1; + m_ndx += num; + return m_forward ? m_src.getBits(m_startNdxInSrc + low, m_startNdxInSrc + high) + : reverseBits(m_src.getBits(m_startNdxInSrc - high, m_startNdxInSrc - low), numBitsFromSrc); + } +private: + const Block128& m_src; + const int m_startNdxInSrc; + const int m_length; + const bool m_forward; + int m_ndx; +}; +struct ISEDecodedResult +{ + deUint32 m; + deUint32 tq; //!< Trit or quint value, depending on ISE mode. + deUint32 v; +}; +// Data from an ASTC block's "block mode" part (i.e. bits [0,10]). +struct ASTCBlockMode +{ + bool isError; + // \note Following fields only relevant if !isError. + bool isVoidExtent; + // \note Following fields only relevant if !isVoidExtent. + bool isDualPlane; + int weightGridWidth; + int weightGridHeight; + ISEParams weightISEParams; + ASTCBlockMode (void) + : isError (true) + , isVoidExtent (true) + , isDualPlane (true) + , weightGridWidth (-1) + , weightGridHeight (-1) + , weightISEParams (ISEMODE_LAST, -1) + { + } +}; +inline int computeNumWeights (const ASTCBlockMode& mode) +{ + return mode.weightGridWidth * mode.weightGridHeight * (mode.isDualPlane ? 2 : 1); +} +struct ColorEndpointPair +{ + UVec4 e0; + UVec4 e1; +}; +struct TexelWeightPair +{ + deUint32 w[2]; +}; +ASTCBlockMode getASTCBlockMode (deUint32 blockModeData) +{ + ASTCBlockMode blockMode; + blockMode.isError = true; // \note Set to false later, if not error. + blockMode.isVoidExtent = getBits(blockModeData, 0, 8) == 0x1fc; + if (!blockMode.isVoidExtent) + { + if ((getBits(blockModeData, 0, 1) == 0 && getBits(blockModeData, 6, 8) == 7) || getBits(blockModeData, 0, 3) == 0) + return blockMode; // Invalid ("reserved"). + deUint32 r = (deUint32)-1; // \note Set in the following branches. + if (getBits(blockModeData, 0, 1) == 0) + { + const deUint32 r0 = getBit(blockModeData, 4); + const deUint32 r1 = getBit(blockModeData, 2); + const deUint32 r2 = getBit(blockModeData, 3); + const deUint32 i78 = getBits(blockModeData, 7, 8); + r = (r2 << 2) | (r1 << 1) | (r0 << 0); + if (i78 == 3) + { + const bool i5 = isBitSet(blockModeData, 5); + blockMode.weightGridWidth = i5 ? 10 : 6; + blockMode.weightGridHeight = i5 ? 6 : 10; + } + else + { + const deUint32 a = getBits(blockModeData, 5, 6); + switch (i78) + { + case 0: blockMode.weightGridWidth = 12; blockMode.weightGridHeight = a + 2; break; + case 1: blockMode.weightGridWidth = a + 2; blockMode.weightGridHeight = 12; break; + case 2: blockMode.weightGridWidth = a + 6; blockMode.weightGridHeight = getBits(blockModeData, 9, 10) + 6; break; + default: DE_ASSERT(false); + } + } + } + else + { + const deUint32 r0 = getBit(blockModeData, 4); + const deUint32 r1 = getBit(blockModeData, 0); + const deUint32 r2 = getBit(blockModeData, 1); + const deUint32 i23 = getBits(blockModeData, 2, 3); + const deUint32 a = getBits(blockModeData, 5, 6); + r = (r2 << 2) | (r1 << 1) | (r0 << 0); + if (i23 == 3) + { + const deUint32 b = getBit(blockModeData, 7); + const bool i8 = isBitSet(blockModeData, 8); + blockMode.weightGridWidth = i8 ? b+2 : a+2; + blockMode.weightGridHeight = i8 ? a+2 : b+6; + } + else + { + const deUint32 b = getBits(blockModeData, 7, 8); + switch (i23) + { + case 0: blockMode.weightGridWidth = b + 4; blockMode.weightGridHeight = a + 2; break; + case 1: blockMode.weightGridWidth = b + 8; blockMode.weightGridHeight = a + 2; break; + case 2: blockMode.weightGridWidth = a + 2; blockMode.weightGridHeight = b + 8; break; + default: DE_ASSERT(false); + } + } + } + const bool zeroDH = getBits(blockModeData, 0, 1) == 0 && getBits(blockModeData, 7, 8) == 2; + const bool h = zeroDH ? 0 : isBitSet(blockModeData, 9); + blockMode.isDualPlane = zeroDH ? 0 : isBitSet(blockModeData, 10); + { + ISEMode& m = blockMode.weightISEParams.mode; + int& b = blockMode.weightISEParams.numBits; + m = ISEMODE_PLAIN_BIT; + b = 0; + if (h) + { + switch (r) + { + case 2: m = ISEMODE_QUINT; b = 1; break; + case 3: m = ISEMODE_TRIT; b = 2; break; + case 4: b = 4; break; + case 5: m = ISEMODE_QUINT; b = 2; break; + case 6: m = ISEMODE_TRIT; b = 3; break; + case 7: b = 5; break; + default: DE_ASSERT(false); + } + } + else + { + switch (r) + { + case 2: b = 1; break; + case 3: m = ISEMODE_TRIT; break; + case 4: b = 2; break; + case 5: m = ISEMODE_QUINT; break; + case 6: m = ISEMODE_TRIT; b = 1; break; + case 7: b = 3; break; + default: DE_ASSERT(false); + } + } + } + } + blockMode.isError = false; + return blockMode; +} +inline void setASTCErrorColorBlock (void* dst, int blockWidth, int blockHeight, bool isSRGB) +{ + if (isSRGB) + { + deUint8* const dstU = (deUint8*)dst; + for (int i = 0; i < blockWidth*blockHeight; i++) + { + dstU[4*i + 0] = 0xff; + dstU[4*i + 1] = 0; + dstU[4*i + 2] = 0xff; + dstU[4*i + 3] = 0xff; + } + } + else + { + float* const dstF = (float*)dst; + for (int i = 0; i < blockWidth*blockHeight; i++) + { + dstF[4*i + 0] = 1.0f; + dstF[4*i + 1] = 0.0f; + dstF[4*i + 2] = 1.0f; + dstF[4*i + 3] = 1.0f; + } + } +} +DecompressResult decodeVoidExtentBlock (void* dst, const Block128& blockData, int blockWidth, int blockHeight, bool isSRGB, bool isLDRMode) +{ + const deUint32 minSExtent = blockData.getBits(12, 24); + const deUint32 maxSExtent = blockData.getBits(25, 37); + const deUint32 minTExtent = blockData.getBits(38, 50); + const deUint32 maxTExtent = blockData.getBits(51, 63); + const bool allExtentsAllOnes = minSExtent == 0x1fff && maxSExtent == 0x1fff && minTExtent == 0x1fff && maxTExtent == 0x1fff; + const bool isHDRBlock = blockData.isBitSet(9); + if ((isLDRMode && isHDRBlock) || (!allExtentsAllOnes && (minSExtent >= maxSExtent || minTExtent >= maxTExtent))) + { + setASTCErrorColorBlock(dst, blockWidth, blockHeight, isSRGB); + return DECOMPRESS_RESULT_ERROR; + } + const deUint32 rgba[4] = + { + blockData.getBits(64, 79), + blockData.getBits(80, 95), + blockData.getBits(96, 111), + blockData.getBits(112, 127) + }; + if (isSRGB) + { + deUint8* const dstU = (deUint8*)dst; + for (int i = 0; i < blockWidth*blockHeight; i++) + for (int c = 0; c < 4; c++) + dstU[i*4 + c] = (deUint8)((rgba[c] & 0xff00) >> 8); + } + else + { + float* const dstF = (float*)dst; + if (isHDRBlock) + { + // rg - REMOVING HDR SUPPORT FOR NOW +#if 0 + for (int c = 0; c < 4; c++) + { + if (isFloat16InfOrNan((deFloat16)rgba[c])) + throw InternalError("Infinity or NaN color component in HDR void extent block in ASTC texture (behavior undefined by ASTC specification)"); + } + for (int i = 0; i < blockWidth*blockHeight; i++) + for (int c = 0; c < 4; c++) + dstF[i*4 + c] = deFloat16To32((deFloat16)rgba[c]); +#endif + } + else + { + for (int i = 0; i < blockWidth*blockHeight; i++) + for (int c = 0; c < 4; c++) + dstF[i*4 + c] = rgba[c] == 65535 ? 1.0f : (float)rgba[c] / 65536.0f; + } + } + return DECOMPRESS_RESULT_VALID_BLOCK; +} +void decodeColorEndpointModes (deUint32* endpointModesDst, const Block128& blockData, int numPartitions, int extraCemBitsStart) +{ + if (numPartitions == 1) + endpointModesDst[0] = blockData.getBits(13, 16); + else + { + const deUint32 highLevelSelector = blockData.getBits(23, 24); + if (highLevelSelector == 0) + { + const deUint32 mode = blockData.getBits(25, 28); + for (int i = 0; i < numPartitions; i++) + endpointModesDst[i] = mode; + } + else + { + for (int partNdx = 0; partNdx < numPartitions; partNdx++) + { + const deUint32 cemClass = highLevelSelector - (blockData.isBitSet(25 + partNdx) ? 0 : 1); + const deUint32 lowBit0Ndx = numPartitions + 2*partNdx; + const deUint32 lowBit1Ndx = numPartitions + 2*partNdx + 1; + const deUint32 lowBit0 = blockData.getBit(lowBit0Ndx < 4 ? 25+lowBit0Ndx : extraCemBitsStart+lowBit0Ndx-4); + const deUint32 lowBit1 = blockData.getBit(lowBit1Ndx < 4 ? 25+lowBit1Ndx : extraCemBitsStart+lowBit1Ndx-4); + endpointModesDst[partNdx] = (cemClass << 2) | (lowBit1 << 1) | lowBit0; + } + } + } +} +int computeNumColorEndpointValues (const deUint32* endpointModes, int numPartitions) +{ + int result = 0; + for (int i = 0; i < numPartitions; i++) + result += computeNumColorEndpointValues(endpointModes[i]); + return result; +} +void decodeISETritBlock (ISEDecodedResult* dst, int numValues, BitAccessStream& data, int numBits) +{ + DE_ASSERT(basisu_astc::inRange(numValues, 1, 5)); + deUint32 m[5]; + m[0] = data.getNext(numBits); + deUint32 T01 = data.getNext(2); + m[1] = data.getNext(numBits); + deUint32 T23 = data.getNext(2); + m[2] = data.getNext(numBits); + deUint32 T4 = data.getNext(1); + m[3] = data.getNext(numBits); + deUint32 T56 = data.getNext(2); + m[4] = data.getNext(numBits); + deUint32 T7 = data.getNext(1); + switch (numValues) + { + // \note Fall-throughs. + case 1: T23 = 0; + case 2: T4 = 0; + case 3: T56 = 0; + case 4: T7 = 0; + case 5: break; + default: + DE_ASSERT(false); + } + const deUint32 T = (T7 << 7) | (T56 << 5) | (T4 << 4) | (T23 << 2) | (T01 << 0); + static const deUint32 tritsFromT[256][5] = + { + { 0,0,0,0,0 }, { 1,0,0,0,0 }, { 2,0,0,0,0 }, { 0,0,2,0,0 }, { 0,1,0,0,0 }, { 1,1,0,0,0 }, { 2,1,0,0,0 }, { 1,0,2,0,0 }, { 0,2,0,0,0 }, { 1,2,0,0,0 }, { 2,2,0,0,0 }, { 2,0,2,0,0 }, { 0,2,2,0,0 }, { 1,2,2,0,0 }, { 2,2,2,0,0 }, { 2,0,2,0,0 }, + { 0,0,1,0,0 }, { 1,0,1,0,0 }, { 2,0,1,0,0 }, { 0,1,2,0,0 }, { 0,1,1,0,0 }, { 1,1,1,0,0 }, { 2,1,1,0,0 }, { 1,1,2,0,0 }, { 0,2,1,0,0 }, { 1,2,1,0,0 }, { 2,2,1,0,0 }, { 2,1,2,0,0 }, { 0,0,0,2,2 }, { 1,0,0,2,2 }, { 2,0,0,2,2 }, { 0,0,2,2,2 }, + { 0,0,0,1,0 }, { 1,0,0,1,0 }, { 2,0,0,1,0 }, { 0,0,2,1,0 }, { 0,1,0,1,0 }, { 1,1,0,1,0 }, { 2,1,0,1,0 }, { 1,0,2,1,0 }, { 0,2,0,1,0 }, { 1,2,0,1,0 }, { 2,2,0,1,0 }, { 2,0,2,1,0 }, { 0,2,2,1,0 }, { 1,2,2,1,0 }, { 2,2,2,1,0 }, { 2,0,2,1,0 }, + { 0,0,1,1,0 }, { 1,0,1,1,0 }, { 2,0,1,1,0 }, { 0,1,2,1,0 }, { 0,1,1,1,0 }, { 1,1,1,1,0 }, { 2,1,1,1,0 }, { 1,1,2,1,0 }, { 0,2,1,1,0 }, { 1,2,1,1,0 }, { 2,2,1,1,0 }, { 2,1,2,1,0 }, { 0,1,0,2,2 }, { 1,1,0,2,2 }, { 2,1,0,2,2 }, { 1,0,2,2,2 }, + { 0,0,0,2,0 }, { 1,0,0,2,0 }, { 2,0,0,2,0 }, { 0,0,2,2,0 }, { 0,1,0,2,0 }, { 1,1,0,2,0 }, { 2,1,0,2,0 }, { 1,0,2,2,0 }, { 0,2,0,2,0 }, { 1,2,0,2,0 }, { 2,2,0,2,0 }, { 2,0,2,2,0 }, { 0,2,2,2,0 }, { 1,2,2,2,0 }, { 2,2,2,2,0 }, { 2,0,2,2,0 }, + { 0,0,1,2,0 }, { 1,0,1,2,0 }, { 2,0,1,2,0 }, { 0,1,2,2,0 }, { 0,1,1,2,0 }, { 1,1,1,2,0 }, { 2,1,1,2,0 }, { 1,1,2,2,0 }, { 0,2,1,2,0 }, { 1,2,1,2,0 }, { 2,2,1,2,0 }, { 2,1,2,2,0 }, { 0,2,0,2,2 }, { 1,2,0,2,2 }, { 2,2,0,2,2 }, { 2,0,2,2,2 }, + { 0,0,0,0,2 }, { 1,0,0,0,2 }, { 2,0,0,0,2 }, { 0,0,2,0,2 }, { 0,1,0,0,2 }, { 1,1,0,0,2 }, { 2,1,0,0,2 }, { 1,0,2,0,2 }, { 0,2,0,0,2 }, { 1,2,0,0,2 }, { 2,2,0,0,2 }, { 2,0,2,0,2 }, { 0,2,2,0,2 }, { 1,2,2,0,2 }, { 2,2,2,0,2 }, { 2,0,2,0,2 }, + { 0,0,1,0,2 }, { 1,0,1,0,2 }, { 2,0,1,0,2 }, { 0,1,2,0,2 }, { 0,1,1,0,2 }, { 1,1,1,0,2 }, { 2,1,1,0,2 }, { 1,1,2,0,2 }, { 0,2,1,0,2 }, { 1,2,1,0,2 }, { 2,2,1,0,2 }, { 2,1,2,0,2 }, { 0,2,2,2,2 }, { 1,2,2,2,2 }, { 2,2,2,2,2 }, { 2,0,2,2,2 }, + { 0,0,0,0,1 }, { 1,0,0,0,1 }, { 2,0,0,0,1 }, { 0,0,2,0,1 }, { 0,1,0,0,1 }, { 1,1,0,0,1 }, { 2,1,0,0,1 }, { 1,0,2,0,1 }, { 0,2,0,0,1 }, { 1,2,0,0,1 }, { 2,2,0,0,1 }, { 2,0,2,0,1 }, { 0,2,2,0,1 }, { 1,2,2,0,1 }, { 2,2,2,0,1 }, { 2,0,2,0,1 }, + { 0,0,1,0,1 }, { 1,0,1,0,1 }, { 2,0,1,0,1 }, { 0,1,2,0,1 }, { 0,1,1,0,1 }, { 1,1,1,0,1 }, { 2,1,1,0,1 }, { 1,1,2,0,1 }, { 0,2,1,0,1 }, { 1,2,1,0,1 }, { 2,2,1,0,1 }, { 2,1,2,0,1 }, { 0,0,1,2,2 }, { 1,0,1,2,2 }, { 2,0,1,2,2 }, { 0,1,2,2,2 }, + { 0,0,0,1,1 }, { 1,0,0,1,1 }, { 2,0,0,1,1 }, { 0,0,2,1,1 }, { 0,1,0,1,1 }, { 1,1,0,1,1 }, { 2,1,0,1,1 }, { 1,0,2,1,1 }, { 0,2,0,1,1 }, { 1,2,0,1,1 }, { 2,2,0,1,1 }, { 2,0,2,1,1 }, { 0,2,2,1,1 }, { 1,2,2,1,1 }, { 2,2,2,1,1 }, { 2,0,2,1,1 }, + { 0,0,1,1,1 }, { 1,0,1,1,1 }, { 2,0,1,1,1 }, { 0,1,2,1,1 }, { 0,1,1,1,1 }, { 1,1,1,1,1 }, { 2,1,1,1,1 }, { 1,1,2,1,1 }, { 0,2,1,1,1 }, { 1,2,1,1,1 }, { 2,2,1,1,1 }, { 2,1,2,1,1 }, { 0,1,1,2,2 }, { 1,1,1,2,2 }, { 2,1,1,2,2 }, { 1,1,2,2,2 }, + { 0,0,0,2,1 }, { 1,0,0,2,1 }, { 2,0,0,2,1 }, { 0,0,2,2,1 }, { 0,1,0,2,1 }, { 1,1,0,2,1 }, { 2,1,0,2,1 }, { 1,0,2,2,1 }, { 0,2,0,2,1 }, { 1,2,0,2,1 }, { 2,2,0,2,1 }, { 2,0,2,2,1 }, { 0,2,2,2,1 }, { 1,2,2,2,1 }, { 2,2,2,2,1 }, { 2,0,2,2,1 }, + { 0,0,1,2,1 }, { 1,0,1,2,1 }, { 2,0,1,2,1 }, { 0,1,2,2,1 }, { 0,1,1,2,1 }, { 1,1,1,2,1 }, { 2,1,1,2,1 }, { 1,1,2,2,1 }, { 0,2,1,2,1 }, { 1,2,1,2,1 }, { 2,2,1,2,1 }, { 2,1,2,2,1 }, { 0,2,1,2,2 }, { 1,2,1,2,2 }, { 2,2,1,2,2 }, { 2,1,2,2,2 }, + { 0,0,0,1,2 }, { 1,0,0,1,2 }, { 2,0,0,1,2 }, { 0,0,2,1,2 }, { 0,1,0,1,2 }, { 1,1,0,1,2 }, { 2,1,0,1,2 }, { 1,0,2,1,2 }, { 0,2,0,1,2 }, { 1,2,0,1,2 }, { 2,2,0,1,2 }, { 2,0,2,1,2 }, { 0,2,2,1,2 }, { 1,2,2,1,2 }, { 2,2,2,1,2 }, { 2,0,2,1,2 }, + { 0,0,1,1,2 }, { 1,0,1,1,2 }, { 2,0,1,1,2 }, { 0,1,2,1,2 }, { 0,1,1,1,2 }, { 1,1,1,1,2 }, { 2,1,1,1,2 }, { 1,1,2,1,2 }, { 0,2,1,1,2 }, { 1,2,1,1,2 }, { 2,2,1,1,2 }, { 2,1,2,1,2 }, { 0,2,2,2,2 }, { 1,2,2,2,2 }, { 2,2,2,2,2 }, { 2,1,2,2,2 } + }; + const deUint32 (& trits)[5] = tritsFromT[T]; + for (int i = 0; i < numValues; i++) + { + dst[i].m = m[i]; + dst[i].tq = trits[i]; + dst[i].v = (trits[i] << numBits) + m[i]; + } +} +void decodeISEQuintBlock (ISEDecodedResult* dst, int numValues, BitAccessStream& data, int numBits) +{ + DE_ASSERT(basisu_astc::inRange(numValues, 1, 3)); + deUint32 m[3]; + m[0] = data.getNext(numBits); + deUint32 Q012 = data.getNext(3); + m[1] = data.getNext(numBits); + deUint32 Q34 = data.getNext(2); + m[2] = data.getNext(numBits); + deUint32 Q56 = data.getNext(2); + switch (numValues) + { + // \note Fall-throughs. + case 1: Q34 = 0; + case 2: Q56 = 0; + case 3: break; + default: + DE_ASSERT(false); + } + const deUint32 Q = (Q56 << 5) | (Q34 << 3) | (Q012 << 0); + static const deUint32 quintsFromQ[256][3] = + { + { 0,0,0 }, { 1,0,0 }, { 2,0,0 }, { 3,0,0 }, { 4,0,0 }, { 0,4,0 }, { 4,4,0 }, { 4,4,4 }, { 0,1,0 }, { 1,1,0 }, { 2,1,0 }, { 3,1,0 }, { 4,1,0 }, { 1,4,0 }, { 4,4,1 }, { 4,4,4 }, + { 0,2,0 }, { 1,2,0 }, { 2,2,0 }, { 3,2,0 }, { 4,2,0 }, { 2,4,0 }, { 4,4,2 }, { 4,4,4 }, { 0,3,0 }, { 1,3,0 }, { 2,3,0 }, { 3,3,0 }, { 4,3,0 }, { 3,4,0 }, { 4,4,3 }, { 4,4,4 }, + { 0,0,1 }, { 1,0,1 }, { 2,0,1 }, { 3,0,1 }, { 4,0,1 }, { 0,4,1 }, { 4,0,4 }, { 0,4,4 }, { 0,1,1 }, { 1,1,1 }, { 2,1,1 }, { 3,1,1 }, { 4,1,1 }, { 1,4,1 }, { 4,1,4 }, { 1,4,4 }, + { 0,2,1 }, { 1,2,1 }, { 2,2,1 }, { 3,2,1 }, { 4,2,1 }, { 2,4,1 }, { 4,2,4 }, { 2,4,4 }, { 0,3,1 }, { 1,3,1 }, { 2,3,1 }, { 3,3,1 }, { 4,3,1 }, { 3,4,1 }, { 4,3,4 }, { 3,4,4 }, + { 0,0,2 }, { 1,0,2 }, { 2,0,2 }, { 3,0,2 }, { 4,0,2 }, { 0,4,2 }, { 2,0,4 }, { 3,0,4 }, { 0,1,2 }, { 1,1,2 }, { 2,1,2 }, { 3,1,2 }, { 4,1,2 }, { 1,4,2 }, { 2,1,4 }, { 3,1,4 }, + { 0,2,2 }, { 1,2,2 }, { 2,2,2 }, { 3,2,2 }, { 4,2,2 }, { 2,4,2 }, { 2,2,4 }, { 3,2,4 }, { 0,3,2 }, { 1,3,2 }, { 2,3,2 }, { 3,3,2 }, { 4,3,2 }, { 3,4,2 }, { 2,3,4 }, { 3,3,4 }, + { 0,0,3 }, { 1,0,3 }, { 2,0,3 }, { 3,0,3 }, { 4,0,3 }, { 0,4,3 }, { 0,0,4 }, { 1,0,4 }, { 0,1,3 }, { 1,1,3 }, { 2,1,3 }, { 3,1,3 }, { 4,1,3 }, { 1,4,3 }, { 0,1,4 }, { 1,1,4 }, + { 0,2,3 }, { 1,2,3 }, { 2,2,3 }, { 3,2,3 }, { 4,2,3 }, { 2,4,3 }, { 0,2,4 }, { 1,2,4 }, { 0,3,3 }, { 1,3,3 }, { 2,3,3 }, { 3,3,3 }, { 4,3,3 }, { 3,4,3 }, { 0,3,4 }, { 1,3,4 } + }; + const deUint32 (& quints)[3] = quintsFromQ[Q]; + for (int i = 0; i < numValues; i++) + { + dst[i].m = m[i]; + dst[i].tq = quints[i]; + dst[i].v = (quints[i] << numBits) + m[i]; + } +} +inline void decodeISEBitBlock (ISEDecodedResult* dst, BitAccessStream& data, int numBits) +{ + dst[0].m = data.getNext(numBits); + dst[0].v = dst[0].m; +} +void decodeISE (ISEDecodedResult* dst, int numValues, BitAccessStream& data, const ISEParams& params) +{ + if (params.mode == ISEMODE_TRIT) + { + const int numBlocks = deDivRoundUp32(numValues, 5); + for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++) + { + const int numValuesInBlock = blockNdx == numBlocks-1 ? numValues - 5*(numBlocks-1) : 5; + decodeISETritBlock(&dst[5*blockNdx], numValuesInBlock, data, params.numBits); + } + } + else if (params.mode == ISEMODE_QUINT) + { + const int numBlocks = deDivRoundUp32(numValues, 3); + for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++) + { + const int numValuesInBlock = blockNdx == numBlocks-1 ? numValues - 3*(numBlocks-1) : 3; + decodeISEQuintBlock(&dst[3*blockNdx], numValuesInBlock, data, params.numBits); + } + } + else + { + DE_ASSERT(params.mode == ISEMODE_PLAIN_BIT); + for (int i = 0; i < numValues; i++) + decodeISEBitBlock(&dst[i], data, params.numBits); + } +} +void unquantizeColorEndpoints (deUint32* dst, const ISEDecodedResult* iseResults, int numEndpoints, const ISEParams& iseParams) +{ + if (iseParams.mode == ISEMODE_TRIT || iseParams.mode == ISEMODE_QUINT) + { + const int rangeCase = iseParams.numBits*2 - (iseParams.mode == ISEMODE_TRIT ? 2 : 1); + DE_ASSERT(basisu_astc::inRange(rangeCase, 0, 10)); + static const deUint32 Ca[11] = { 204, 113, 93, 54, 44, 26, 22, 13, 11, 6, 5 }; + const deUint32 C = Ca[rangeCase]; + for (int endpointNdx = 0; endpointNdx < numEndpoints; endpointNdx++) + { + const deUint32 a = getBit(iseResults[endpointNdx].m, 0); + const deUint32 b = getBit(iseResults[endpointNdx].m, 1); + const deUint32 c = getBit(iseResults[endpointNdx].m, 2); + const deUint32 d = getBit(iseResults[endpointNdx].m, 3); + const deUint32 e = getBit(iseResults[endpointNdx].m, 4); + const deUint32 f = getBit(iseResults[endpointNdx].m, 5); + const deUint32 A = a == 0 ? 0 : (1<<9)-1; + const deUint32 B = rangeCase == 0 ? 0 + : rangeCase == 1 ? 0 + : rangeCase == 2 ? (b << 8) | (b << 4) | (b << 2) | (b << 1) + : rangeCase == 3 ? (b << 8) | (b << 3) | (b << 2) + : rangeCase == 4 ? (c << 8) | (b << 7) | (c << 3) | (b << 2) | (c << 1) | (b << 0) + : rangeCase == 5 ? (c << 8) | (b << 7) | (c << 2) | (b << 1) | (c << 0) + : rangeCase == 6 ? (d << 8) | (c << 7) | (b << 6) | (d << 2) | (c << 1) | (b << 0) + : rangeCase == 7 ? (d << 8) | (c << 7) | (b << 6) | (d << 1) | (c << 0) + : rangeCase == 8 ? (e << 8) | (d << 7) | (c << 6) | (b << 5) | (e << 1) | (d << 0) + : rangeCase == 9 ? (e << 8) | (d << 7) | (c << 6) | (b << 5) | (e << 0) + : rangeCase == 10 ? (f << 8) | (e << 7) | (d << 6) | (c << 5) | (b << 4) | (f << 0) + : (deUint32)-1; + DE_ASSERT(B != (deUint32)-1); + dst[endpointNdx] = (((iseResults[endpointNdx].tq*C + B) ^ A) >> 2) | (A & 0x80); + } + } + else + { + DE_ASSERT(iseParams.mode == ISEMODE_PLAIN_BIT); + for (int endpointNdx = 0; endpointNdx < numEndpoints; endpointNdx++) + dst[endpointNdx] = bitReplicationScale(iseResults[endpointNdx].v, iseParams.numBits, 8); + } +} +inline void bitTransferSigned (deInt32& a, deInt32& b) +{ + b >>= 1; + b |= a & 0x80; + a >>= 1; + a &= 0x3f; + if (isBitSet(a, 5)) + a -= 0x40; +} +inline UVec4 clampedRGBA (const IVec4& rgba) +{ + return UVec4(basisu_astc::clamp(rgba.x(), 0, 0xff), + basisu_astc::clamp(rgba.y(), 0, 0xff), + basisu_astc::clamp(rgba.z(), 0, 0xff), + basisu_astc::clamp(rgba.w(), 0, 0xff)); +} +inline IVec4 blueContract (int r, int g, int b, int a) +{ + return IVec4((r+b)>>1, (g+b)>>1, b, a); +} +inline bool isColorEndpointModeHDR (deUint32 mode) +{ + return mode == 2 || + mode == 3 || + mode == 7 || + mode == 11 || + mode == 14 || + mode == 15; +} +void decodeHDREndpointMode7 (UVec4& e0, UVec4& e1, deUint32 v0, deUint32 v1, deUint32 v2, deUint32 v3) +{ + const deUint32 m10 = getBit(v1, 7) | (getBit(v2, 7) << 1); + const deUint32 m23 = getBits(v0, 6, 7); + const deUint32 majComp = m10 != 3 ? m10 + : m23 != 3 ? m23 + : 0; + const deUint32 mode = m10 != 3 ? m23 + : m23 != 3 ? 4 + : 5; + deInt32 red = (deInt32)getBits(v0, 0, 5); + deInt32 green = (deInt32)getBits(v1, 0, 4); + deInt32 blue = (deInt32)getBits(v2, 0, 4); + deInt32 scale = (deInt32)getBits(v3, 0, 4); + { +#define SHOR(DST_VAR, SHIFT, BIT_VAR) (DST_VAR) |= (BIT_VAR) << (SHIFT) +#define ASSIGN_X_BITS(V0,S0, V1,S1, V2,S2, V3,S3, V4,S4, V5,S5, V6,S6) do { SHOR(V0,S0,x0); SHOR(V1,S1,x1); SHOR(V2,S2,x2); SHOR(V3,S3,x3); SHOR(V4,S4,x4); SHOR(V5,S5,x5); SHOR(V6,S6,x6); } while (false) + const deUint32 x0 = getBit(v1, 6); + const deUint32 x1 = getBit(v1, 5); + const deUint32 x2 = getBit(v2, 6); + const deUint32 x3 = getBit(v2, 5); + const deUint32 x4 = getBit(v3, 7); + const deUint32 x5 = getBit(v3, 6); + const deUint32 x6 = getBit(v3, 5); + deInt32& R = red; + deInt32& G = green; + deInt32& B = blue; + deInt32& S = scale; + switch (mode) + { + case 0: ASSIGN_X_BITS(R,9, R,8, R,7, R,10, R,6, S,6, S,5); break; + case 1: ASSIGN_X_BITS(R,8, G,5, R,7, B,5, R,6, R,10, R,9); break; + case 2: ASSIGN_X_BITS(R,9, R,8, R,7, R,6, S,7, S,6, S,5); break; + case 3: ASSIGN_X_BITS(R,8, G,5, R,7, B,5, R,6, S,6, S,5); break; + case 4: ASSIGN_X_BITS(G,6, G,5, B,6, B,5, R,6, R,7, S,5); break; + case 5: ASSIGN_X_BITS(G,6, G,5, B,6, B,5, R,6, S,6, S,5); break; + default: + DE_ASSERT(false); + } +#undef ASSIGN_X_BITS +#undef SHOR + } + static const int shiftAmounts[] = { 1, 1, 2, 3, 4, 5 }; + DE_ASSERT(mode < DE_LENGTH_OF_ARRAY(shiftAmounts)); + red <<= shiftAmounts[mode]; + green <<= shiftAmounts[mode]; + blue <<= shiftAmounts[mode]; + scale <<= shiftAmounts[mode]; + if (mode != 5) + { + green = red - green; + blue = red - blue; + } + if (majComp == 1) + std::swap(red, green); + else if (majComp == 2) + std::swap(red, blue); + e0 = UVec4(basisu_astc::clamp(red - scale, 0, 0xfff), + basisu_astc::clamp(green - scale, 0, 0xfff), + basisu_astc::clamp(blue - scale, 0, 0xfff), + 0x780); + e1 = UVec4(basisu_astc::clamp(red, 0, 0xfff), + basisu_astc::clamp(green, 0, 0xfff), + basisu_astc::clamp(blue, 0, 0xfff), + 0x780); +} +void decodeHDREndpointMode11 (UVec4& e0, UVec4& e1, deUint32 v0, deUint32 v1, deUint32 v2, deUint32 v3, deUint32 v4, deUint32 v5) +{ + const deUint32 major = (getBit(v5, 7) << 1) | getBit(v4, 7); + if (major == 3) + { + e0 = UVec4(v0<<4, v2<<4, getBits(v4,0,6)<<5, 0x780); + e1 = UVec4(v1<<4, v3<<4, getBits(v5,0,6)<<5, 0x780); + } + else + { + const deUint32 mode = (getBit(v3, 7) << 2) | (getBit(v2, 7) << 1) | getBit(v1, 7); + deInt32 a = (deInt32)((getBit(v1, 6) << 8) | v0); + deInt32 c = (deInt32)(getBits(v1, 0, 5)); + deInt32 b0 = (deInt32)(getBits(v2, 0, 5)); + deInt32 b1 = (deInt32)(getBits(v3, 0, 5)); + deInt32 d0 = (deInt32)(getBits(v4, 0, 4)); + deInt32 d1 = (deInt32)(getBits(v5, 0, 4)); + { +#define SHOR(DST_VAR, SHIFT, BIT_VAR) (DST_VAR) |= (BIT_VAR) << (SHIFT) +#define ASSIGN_X_BITS(V0,S0, V1,S1, V2,S2, V3,S3, V4,S4, V5,S5) do { SHOR(V0,S0,x0); SHOR(V1,S1,x1); SHOR(V2,S2,x2); SHOR(V3,S3,x3); SHOR(V4,S4,x4); SHOR(V5,S5,x5); } while (false) + const deUint32 x0 = getBit(v2, 6); + const deUint32 x1 = getBit(v3, 6); + const deUint32 x2 = getBit(v4, 6); + const deUint32 x3 = getBit(v5, 6); + const deUint32 x4 = getBit(v4, 5); + const deUint32 x5 = getBit(v5, 5); + switch (mode) + { + case 0: ASSIGN_X_BITS(b0,6, b1,6, d0,6, d1,6, d0,5, d1,5); break; + case 1: ASSIGN_X_BITS(b0,6, b1,6, b0,7, b1,7, d0,5, d1,5); break; + case 2: ASSIGN_X_BITS(a,9, c,6, d0,6, d1,6, d0,5, d1,5); break; + case 3: ASSIGN_X_BITS(b0,6, b1,6, a,9, c,6, d0,5, d1,5); break; + case 4: ASSIGN_X_BITS(b0,6, b1,6, b0,7, b1,7, a,9, a,10); break; + case 5: ASSIGN_X_BITS(a,9, a,10, c,7, c,6, d0,5, d1,5); break; + case 6: ASSIGN_X_BITS(b0,6, b1,6, a,11, c,6, a,9, a,10); break; + case 7: ASSIGN_X_BITS(a,9, a,10, a,11, c,6, d0,5, d1,5); break; + default: + DE_ASSERT(false); + } +#undef ASSIGN_X_BITS +#undef SHOR + } + static const int numDBits[] = { 7, 6, 7, 6, 5, 6, 5, 6 }; + DE_ASSERT(mode < DE_LENGTH_OF_ARRAY(numDBits)); + d0 = signExtend(d0, numDBits[mode]); + d1 = signExtend(d1, numDBits[mode]); + const int shiftAmount = (mode >> 1) ^ 3; + a <<= shiftAmount; + c <<= shiftAmount; + b0 <<= shiftAmount; + b1 <<= shiftAmount; + d0 <<= shiftAmount; + d1 <<= shiftAmount; + e0 = UVec4(basisu_astc::clamp(a-c, 0, 0xfff), + basisu_astc::clamp(a-b0-c-d0, 0, 0xfff), + basisu_astc::clamp(a-b1-c-d1, 0, 0xfff), + 0x780); + e1 = UVec4(basisu_astc::clamp(a, 0, 0xfff), + basisu_astc::clamp(a-b0, 0, 0xfff), + basisu_astc::clamp(a-b1, 0, 0xfff), + 0x780); + if (major == 1) + { + std::swap(e0.x(), e0.y()); + std::swap(e1.x(), e1.y()); + } + else if (major == 2) + { + std::swap(e0.x(), e0.z()); + std::swap(e1.x(), e1.z()); + } + } +} +void decodeHDREndpointMode15(UVec4& e0, UVec4& e1, deUint32 v0, deUint32 v1, deUint32 v2, deUint32 v3, deUint32 v4, deUint32 v5, deUint32 v6In, deUint32 v7In) +{ + decodeHDREndpointMode11(e0, e1, v0, v1, v2, v3, v4, v5); + const deUint32 mode = (getBit(v7In, 7) << 1) | getBit(v6In, 7); + deInt32 v6 = (deInt32)getBits(v6In, 0, 6); + deInt32 v7 = (deInt32)getBits(v7In, 0, 6); + if (mode == 3) + { + e0.w() = v6 << 5; + e1.w() = v7 << 5; + } + else + { + v6 |= (v7 << (mode+1)) & 0x780; + v7 &= (0x3f >> mode); + v7 ^= 0x20 >> mode; + v7 -= 0x20 >> mode; + v6 <<= 4-mode; + v7 <<= 4-mode; + v7 += v6; + v7 = basisu_astc::clamp(v7, 0, 0xfff); + e0.w() = v6; + e1.w() = v7; + } +} +void decodeColorEndpoints (ColorEndpointPair* dst, const deUint32* unquantizedEndpoints, const deUint32* endpointModes, int numPartitions) +{ + int unquantizedNdx = 0; + for (int partitionNdx = 0; partitionNdx < numPartitions; partitionNdx++) + { + const deUint32 endpointMode = endpointModes[partitionNdx]; + const deUint32* v = &unquantizedEndpoints[unquantizedNdx]; + UVec4& e0 = dst[partitionNdx].e0; + UVec4& e1 = dst[partitionNdx].e1; + unquantizedNdx += computeNumColorEndpointValues(endpointMode); + switch (endpointMode) + { + case 0: + e0 = UVec4(v[0], v[0], v[0], 0xff); + e1 = UVec4(v[1], v[1], v[1], 0xff); + break; + case 1: + { + const deUint32 L0 = (v[0] >> 2) | (getBits(v[1], 6, 7) << 6); + const deUint32 L1 = basisu_astc::min(0xffu, L0 + getBits(v[1], 0, 5)); + e0 = UVec4(L0, L0, L0, 0xff); + e1 = UVec4(L1, L1, L1, 0xff); + break; + } + case 2: + { + const deUint32 v1Gr = v[1] >= v[0]; + const deUint32 y0 = v1Gr ? v[0]<<4 : (v[1]<<4) + 8; + const deUint32 y1 = v1Gr ? v[1]<<4 : (v[0]<<4) - 8; + e0 = UVec4(y0, y0, y0, 0x780); + e1 = UVec4(y1, y1, y1, 0x780); + break; + } + case 3: + { + const bool m = isBitSet(v[0], 7); + const deUint32 y0 = m ? (getBits(v[1], 5, 7) << 9) | (getBits(v[0], 0, 6) << 2) + : (getBits(v[1], 4, 7) << 8) | (getBits(v[0], 0, 6) << 1); + const deUint32 d = m ? getBits(v[1], 0, 4) << 2 + : getBits(v[1], 0, 3) << 1; + const deUint32 y1 = basisu_astc::min(0xfffu, y0+d); + e0 = UVec4(y0, y0, y0, 0x780); + e1 = UVec4(y1, y1, y1, 0x780); + break; + } + case 4: + e0 = UVec4(v[0], v[0], v[0], v[2]); + e1 = UVec4(v[1], v[1], v[1], v[3]); + break; + case 5: + { + deInt32 v0 = (deInt32)v[0]; + deInt32 v1 = (deInt32)v[1]; + deInt32 v2 = (deInt32)v[2]; + deInt32 v3 = (deInt32)v[3]; + bitTransferSigned(v1, v0); + bitTransferSigned(v3, v2); + e0 = clampedRGBA(IVec4(v0, v0, v0, v2)); + e1 = clampedRGBA(IVec4(v0+v1, v0+v1, v0+v1, v2+v3)); + break; + } + case 6: + e0 = UVec4((v[0]*v[3]) >> 8, (v[1]*v[3]) >> 8, (v[2]*v[3]) >> 8, 0xff); + e1 = UVec4(v[0], v[1], v[2], 0xff); + break; + case 7: + decodeHDREndpointMode7(e0, e1, v[0], v[1], v[2], v[3]); + break; + case 8: + if (v[1]+v[3]+v[5] >= v[0]+v[2]+v[4]) + { + e0 = UVec4(v[0], v[2], v[4], 0xff); + e1 = UVec4(v[1], v[3], v[5], 0xff); + } + else + { + e0 = blueContract(v[1], v[3], v[5], 0xff).asUint(); + e1 = blueContract(v[0], v[2], v[4], 0xff).asUint(); + } + break; + case 9: + { + deInt32 v0 = (deInt32)v[0]; + deInt32 v1 = (deInt32)v[1]; + deInt32 v2 = (deInt32)v[2]; + deInt32 v3 = (deInt32)v[3]; + deInt32 v4 = (deInt32)v[4]; + deInt32 v5 = (deInt32)v[5]; + bitTransferSigned(v1, v0); + bitTransferSigned(v3, v2); + bitTransferSigned(v5, v4); + if (v1+v3+v5 >= 0) + { + e0 = clampedRGBA(IVec4(v0, v2, v4, 0xff)); + e1 = clampedRGBA(IVec4(v0+v1, v2+v3, v4+v5, 0xff)); + } + else + { + e0 = clampedRGBA(blueContract(v0+v1, v2+v3, v4+v5, 0xff)); + e1 = clampedRGBA(blueContract(v0, v2, v4, 0xff)); + } + break; + } + case 10: + e0 = UVec4((v[0]*v[3]) >> 8, (v[1]*v[3]) >> 8, (v[2]*v[3]) >> 8, v[4]); + e1 = UVec4(v[0], v[1], v[2], v[5]); + break; + case 11: + decodeHDREndpointMode11(e0, e1, v[0], v[1], v[2], v[3], v[4], v[5]); + break; + case 12: + if (v[1]+v[3]+v[5] >= v[0]+v[2]+v[4]) + { + e0 = UVec4(v[0], v[2], v[4], v[6]); + e1 = UVec4(v[1], v[3], v[5], v[7]); + } + else + { + e0 = clampedRGBA(blueContract(v[1], v[3], v[5], v[7])); + e1 = clampedRGBA(blueContract(v[0], v[2], v[4], v[6])); + } + break; + case 13: + { + deInt32 v0 = (deInt32)v[0]; + deInt32 v1 = (deInt32)v[1]; + deInt32 v2 = (deInt32)v[2]; + deInt32 v3 = (deInt32)v[3]; + deInt32 v4 = (deInt32)v[4]; + deInt32 v5 = (deInt32)v[5]; + deInt32 v6 = (deInt32)v[6]; + deInt32 v7 = (deInt32)v[7]; + bitTransferSigned(v1, v0); + bitTransferSigned(v3, v2); + bitTransferSigned(v5, v4); + bitTransferSigned(v7, v6); + if (v1+v3+v5 >= 0) + { + e0 = clampedRGBA(IVec4(v0, v2, v4, v6)); + e1 = clampedRGBA(IVec4(v0+v1, v2+v3, v4+v5, v6+v7)); + } + else + { + e0 = clampedRGBA(blueContract(v0+v1, v2+v3, v4+v5, v6+v7)); + e1 = clampedRGBA(blueContract(v0, v2, v4, v6)); + } + break; + } + case 14: + decodeHDREndpointMode11(e0, e1, v[0], v[1], v[2], v[3], v[4], v[5]); + e0.w() = v[6]; + e1.w() = v[7]; + break; + case 15: + decodeHDREndpointMode15(e0, e1, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]); + break; + default: + DE_ASSERT(false); + } + } +} +void computeColorEndpoints (ColorEndpointPair* dst, const Block128& blockData, const deUint32* endpointModes, int numPartitions, int numColorEndpointValues, const ISEParams& iseParams, int numBitsAvailable) +{ + const int colorEndpointDataStart = numPartitions == 1 ? 17 : 29; + ISEDecodedResult colorEndpointData[18]; + { + BitAccessStream dataStream(blockData, colorEndpointDataStart, numBitsAvailable, true); + decodeISE(&colorEndpointData[0], numColorEndpointValues, dataStream, iseParams); + } + { + deUint32 unquantizedEndpoints[18]; + unquantizeColorEndpoints(&unquantizedEndpoints[0], &colorEndpointData[0], numColorEndpointValues, iseParams); + decodeColorEndpoints(dst, &unquantizedEndpoints[0], &endpointModes[0], numPartitions); + } +} +void unquantizeWeights (deUint32 dst[64], const ISEDecodedResult* weightGrid, const ASTCBlockMode& blockMode) +{ + const int numWeights = computeNumWeights(blockMode); + const ISEParams& iseParams = blockMode.weightISEParams; + if (iseParams.mode == ISEMODE_TRIT || iseParams.mode == ISEMODE_QUINT) + { + const int rangeCase = iseParams.numBits*2 + (iseParams.mode == ISEMODE_QUINT ? 1 : 0); + if (rangeCase == 0 || rangeCase == 1) + { + static const deUint32 map0[3] = { 0, 32, 63 }; + static const deUint32 map1[5] = { 0, 16, 32, 47, 63 }; + const deUint32* const map = rangeCase == 0 ? &map0[0] : &map1[0]; + for (int i = 0; i < numWeights; i++) + { + DE_ASSERT(weightGrid[i].v < (rangeCase == 0 ? 3u : 5u)); + dst[i] = map[weightGrid[i].v]; + } + } + else + { + DE_ASSERT(rangeCase <= 6); + static const deUint32 Ca[5] = { 50, 28, 23, 13, 11 }; + const deUint32 C = Ca[rangeCase-2]; + for (int weightNdx = 0; weightNdx < numWeights; weightNdx++) + { + const deUint32 a = getBit(weightGrid[weightNdx].m, 0); + const deUint32 b = getBit(weightGrid[weightNdx].m, 1); + const deUint32 c = getBit(weightGrid[weightNdx].m, 2); + const deUint32 A = a == 0 ? 0 : (1<<7)-1; + const deUint32 B = rangeCase == 2 ? 0 + : rangeCase == 3 ? 0 + : rangeCase == 4 ? (b << 6) | (b << 2) | (b << 0) + : rangeCase == 5 ? (b << 6) | (b << 1) + : rangeCase == 6 ? (c << 6) | (b << 5) | (c << 1) | (b << 0) + : (deUint32)-1; + dst[weightNdx] = (((weightGrid[weightNdx].tq*C + B) ^ A) >> 2) | (A & 0x20); + } + } + } + else + { + DE_ASSERT(iseParams.mode == ISEMODE_PLAIN_BIT); + for (int weightNdx = 0; weightNdx < numWeights; weightNdx++) + dst[weightNdx] = bitReplicationScale(weightGrid[weightNdx].v, iseParams.numBits, 6); + } + for (int weightNdx = 0; weightNdx < numWeights; weightNdx++) + dst[weightNdx] += dst[weightNdx] > 32 ? 1 : 0; + // Initialize nonexistent weights to poison values + for (int weightNdx = numWeights; weightNdx < 64; weightNdx++) + dst[weightNdx] = ~0u; +} +void interpolateWeights (TexelWeightPair* dst, const deUint32 (&unquantizedWeights) [64], int blockWidth, int blockHeight, const ASTCBlockMode& blockMode) +{ + const int numWeightsPerTexel = blockMode.isDualPlane ? 2 : 1; + const deUint32 scaleX = (1024 + blockWidth/2) / (blockWidth-1); + const deUint32 scaleY = (1024 + blockHeight/2) / (blockHeight-1); + DE_ASSERT(blockMode.weightGridWidth*blockMode.weightGridHeight*numWeightsPerTexel <= DE_LENGTH_OF_ARRAY(unquantizedWeights)); + for (int texelY = 0; texelY < blockHeight; texelY++) + { + for (int texelX = 0; texelX < blockWidth; texelX++) + { + const deUint32 gX = (scaleX*texelX*(blockMode.weightGridWidth-1) + 32) >> 6; + const deUint32 gY = (scaleY*texelY*(blockMode.weightGridHeight-1) + 32) >> 6; + const deUint32 jX = gX >> 4; + const deUint32 jY = gY >> 4; + const deUint32 fX = gX & 0xf; + const deUint32 fY = gY & 0xf; + const deUint32 w11 = (fX*fY + 8) >> 4; + const deUint32 w10 = fY - w11; + const deUint32 w01 = fX - w11; + const deUint32 w00 = 16 - fX - fY + w11; + const deUint32 i00 = jY*blockMode.weightGridWidth + jX; + const deUint32 i01 = i00 + 1; + const deUint32 i10 = i00 + blockMode.weightGridWidth; + const deUint32 i11 = i00 + blockMode.weightGridWidth + 1; + // These addresses can be out of bounds, but respective weights will be 0 then. + DE_ASSERT(deInBounds32(i00, 0, blockMode.weightGridWidth*blockMode.weightGridHeight) || w00 == 0); + DE_ASSERT(deInBounds32(i01, 0, blockMode.weightGridWidth*blockMode.weightGridHeight) || w01 == 0); + DE_ASSERT(deInBounds32(i10, 0, blockMode.weightGridWidth*blockMode.weightGridHeight) || w10 == 0); + DE_ASSERT(deInBounds32(i11, 0, blockMode.weightGridWidth*blockMode.weightGridHeight) || w11 == 0); + for (int texelWeightNdx = 0; texelWeightNdx < numWeightsPerTexel; texelWeightNdx++) + { + // & 0x3f clamps address to bounds of unquantizedWeights + const deUint32 p00 = unquantizedWeights[(i00 * numWeightsPerTexel + texelWeightNdx) & 0x3f]; + const deUint32 p01 = unquantizedWeights[(i01 * numWeightsPerTexel + texelWeightNdx) & 0x3f]; + const deUint32 p10 = unquantizedWeights[(i10 * numWeightsPerTexel + texelWeightNdx) & 0x3f]; + const deUint32 p11 = unquantizedWeights[(i11 * numWeightsPerTexel + texelWeightNdx) & 0x3f]; + dst[texelY*blockWidth + texelX].w[texelWeightNdx] = (p00*w00 + p01*w01 + p10*w10 + p11*w11 + 8) >> 4; + } + } + } +} +void computeTexelWeights (TexelWeightPair* dst, const Block128& blockData, int blockWidth, int blockHeight, const ASTCBlockMode& blockMode) +{ + ISEDecodedResult weightGrid[64]; + { + BitAccessStream dataStream(blockData, 127, computeNumRequiredBits(blockMode.weightISEParams, computeNumWeights(blockMode)), false); + decodeISE(&weightGrid[0], computeNumWeights(blockMode), dataStream, blockMode.weightISEParams); + } + { + deUint32 unquantizedWeights[64]; + unquantizeWeights(&unquantizedWeights[0], &weightGrid[0], blockMode); + interpolateWeights(dst, unquantizedWeights, blockWidth, blockHeight, blockMode); + } +} +inline deUint32 hash52 (deUint32 v) +{ + deUint32 p = v; + p ^= p >> 15; p -= p << 17; p += p << 7; p += p << 4; + p ^= p >> 5; p += p << 16; p ^= p >> 7; p ^= p >> 3; + p ^= p << 6; p ^= p >> 17; + return p; +} +int computeTexelPartition (deUint32 seedIn, deUint32 xIn, deUint32 yIn, deUint32 zIn, int numPartitions, bool smallBlock) +{ + DE_ASSERT(zIn == 0); + const deUint32 x = smallBlock ? xIn << 1 : xIn; + const deUint32 y = smallBlock ? yIn << 1 : yIn; + const deUint32 z = smallBlock ? zIn << 1 : zIn; + const deUint32 seed = seedIn + 1024*(numPartitions-1); + const deUint32 rnum = hash52(seed); + deUint8 seed1 = (deUint8)( rnum & 0xf); + deUint8 seed2 = (deUint8)((rnum >> 4) & 0xf); + deUint8 seed3 = (deUint8)((rnum >> 8) & 0xf); + deUint8 seed4 = (deUint8)((rnum >> 12) & 0xf); + deUint8 seed5 = (deUint8)((rnum >> 16) & 0xf); + deUint8 seed6 = (deUint8)((rnum >> 20) & 0xf); + deUint8 seed7 = (deUint8)((rnum >> 24) & 0xf); + deUint8 seed8 = (deUint8)((rnum >> 28) & 0xf); + deUint8 seed9 = (deUint8)((rnum >> 18) & 0xf); + deUint8 seed10 = (deUint8)((rnum >> 22) & 0xf); + deUint8 seed11 = (deUint8)((rnum >> 26) & 0xf); + deUint8 seed12 = (deUint8)(((rnum >> 30) | (rnum << 2)) & 0xf); + seed1 = (deUint8)(seed1 * seed1 ); + seed2 = (deUint8)(seed2 * seed2 ); + seed3 = (deUint8)(seed3 * seed3 ); + seed4 = (deUint8)(seed4 * seed4 ); + seed5 = (deUint8)(seed5 * seed5 ); + seed6 = (deUint8)(seed6 * seed6 ); + seed7 = (deUint8)(seed7 * seed7 ); + seed8 = (deUint8)(seed8 * seed8 ); + seed9 = (deUint8)(seed9 * seed9 ); + seed10 = (deUint8)(seed10 * seed10); + seed11 = (deUint8)(seed11 * seed11); + seed12 = (deUint8)(seed12 * seed12); + const int shA = (seed & 2) != 0 ? 4 : 5; + const int shB = numPartitions == 3 ? 6 : 5; + const int sh1 = (seed & 1) != 0 ? shA : shB; + const int sh2 = (seed & 1) != 0 ? shB : shA; + const int sh3 = (seed & 0x10) != 0 ? sh1 : sh2; + seed1 = (deUint8)(seed1 >> sh1); + seed2 = (deUint8)(seed2 >> sh2); + seed3 = (deUint8)(seed3 >> sh1); + seed4 = (deUint8)(seed4 >> sh2); + seed5 = (deUint8)(seed5 >> sh1); + seed6 = (deUint8)(seed6 >> sh2); + seed7 = (deUint8)(seed7 >> sh1); + seed8 = (deUint8)(seed8 >> sh2); + seed9 = (deUint8)(seed9 >> sh3); + seed10 = (deUint8)(seed10 >> sh3); + seed11 = (deUint8)(seed11 >> sh3); + seed12 = (deUint8)(seed12 >> sh3); + const int a = 0x3f & (seed1*x + seed2*y + seed11*z + (rnum >> 14)); + const int b = 0x3f & (seed3*x + seed4*y + seed12*z + (rnum >> 10)); + const int c = numPartitions >= 3 ? 0x3f & (seed5*x + seed6*y + seed9*z + (rnum >> 6)) : 0; + const int d = numPartitions >= 4 ? 0x3f & (seed7*x + seed8*y + seed10*z + (rnum >> 2)) : 0; + return a >= b && a >= c && a >= d ? 0 + : b >= c && b >= d ? 1 + : c >= d ? 2 + : 3; +} +DecompressResult setTexelColors (void* dst, ColorEndpointPair* colorEndpoints, TexelWeightPair* texelWeights, int ccs, deUint32 partitionIndexSeed, + int numPartitions, int blockWidth, int blockHeight, bool isSRGB, bool isLDRMode, const deUint32* colorEndpointModes) +{ + const bool smallBlock = blockWidth*blockHeight < 31; + DecompressResult result = DECOMPRESS_RESULT_VALID_BLOCK; + bool isHDREndpoint[4]; + for (int i = 0; i < numPartitions; i++) + { + isHDREndpoint[i] = isColorEndpointModeHDR(colorEndpointModes[i]); + + // rg - REMOVING HDR SUPPORT FOR NOW + if (isHDREndpoint[i]) + return DECOMPRESS_RESULT_ERROR; + } + + for (int texelY = 0; texelY < blockHeight; texelY++) + for (int texelX = 0; texelX < blockWidth; texelX++) + { + const int texelNdx = texelY*blockWidth + texelX; + const int colorEndpointNdx = numPartitions == 1 ? 0 : computeTexelPartition(partitionIndexSeed, texelX, texelY, 0, numPartitions, smallBlock); + DE_ASSERT(colorEndpointNdx < numPartitions); + const UVec4& e0 = colorEndpoints[colorEndpointNdx].e0; + const UVec4& e1 = colorEndpoints[colorEndpointNdx].e1; + const TexelWeightPair& weight = texelWeights[texelNdx]; + if (isLDRMode && isHDREndpoint[colorEndpointNdx]) + { + if (isSRGB) + { + ((deUint8*)dst)[texelNdx*4 + 0] = 0xff; + ((deUint8*)dst)[texelNdx*4 + 1] = 0; + ((deUint8*)dst)[texelNdx*4 + 2] = 0xff; + ((deUint8*)dst)[texelNdx*4 + 3] = 0xff; + } + else + { + ((float*)dst)[texelNdx*4 + 0] = 1.0f; + ((float*)dst)[texelNdx*4 + 1] = 0; + ((float*)dst)[texelNdx*4 + 2] = 1.0f; + ((float*)dst)[texelNdx*4 + 3] = 1.0f; + } + result = DECOMPRESS_RESULT_ERROR; + } + else + { + for (int channelNdx = 0; channelNdx < 4; channelNdx++) + { + if (!isHDREndpoint[colorEndpointNdx] || (channelNdx == 3 && colorEndpointModes[colorEndpointNdx] == 14)) // \note Alpha for mode 14 is treated the same as LDR. + { + const deUint32 c0 = (e0[channelNdx] << 8) | (isSRGB ? 0x80 : e0[channelNdx]); + const deUint32 c1 = (e1[channelNdx] << 8) | (isSRGB ? 0x80 : e1[channelNdx]); + const deUint32 w = weight.w[ccs == channelNdx ? 1 : 0]; + const deUint32 c = (c0*(64-w) + c1*w + 32) / 64; + if (isSRGB) + ((deUint8*)dst)[texelNdx*4 + channelNdx] = (deUint8)((c & 0xff00) >> 8); + else + ((float*)dst)[texelNdx*4 + channelNdx] = c == 65535 ? 1.0f : (float)c / 65536.0f; + } + else + { + //DE_STATIC_ASSERT((basisu_astc::meta::TypesSame<deFloat16, deUint16>::Value)); + // rg - REMOVING HDR SUPPORT FOR NOW +#if 0 + const deUint32 c0 = e0[channelNdx] << 4; + const deUint32 c1 = e1[channelNdx] << 4; + const deUint32 w = weight.w[ccs == channelNdx ? 1 : 0]; + const deUint32 c = (c0*(64-w) + c1*w + 32) / 64; + const deUint32 e = getBits(c, 11, 15); + const deUint32 m = getBits(c, 0, 10); + const deUint32 mt = m < 512 ? 3*m + : m >= 1536 ? 5*m - 2048 + : 4*m - 512; + const deFloat16 cf = (deFloat16)((e << 10) + (mt >> 3)); + ((float*)dst)[texelNdx*4 + channelNdx] = deFloat16To32(isFloat16InfOrNan(cf) ? 0x7bff : cf); +#endif + } + } + } + } + return result; +} +DecompressResult decompressBlock (void* dst, const Block128& blockData, int blockWidth, int blockHeight, bool isSRGB, bool isLDR) +{ + DE_ASSERT(isLDR || !isSRGB); + // Decode block mode. + const ASTCBlockMode blockMode = getASTCBlockMode(blockData.getBits(0, 10)); + // Check for block mode errors. + if (blockMode.isError) + { + setASTCErrorColorBlock(dst, blockWidth, blockHeight, isSRGB); + return DECOMPRESS_RESULT_ERROR; + } + // Separate path for void-extent. + if (blockMode.isVoidExtent) + return decodeVoidExtentBlock(dst, blockData, blockWidth, blockHeight, isSRGB, isLDR); + // Compute weight grid values. + const int numWeights = computeNumWeights(blockMode); + const int numWeightDataBits = computeNumRequiredBits(blockMode.weightISEParams, numWeights); + const int numPartitions = (int)blockData.getBits(11, 12) + 1; + // Check for errors in weight grid, partition and dual-plane parameters. + if (numWeights > 64 || + numWeightDataBits > 96 || + numWeightDataBits < 24 || + blockMode.weightGridWidth > blockWidth || + blockMode.weightGridHeight > blockHeight || + (numPartitions == 4 && blockMode.isDualPlane)) + { + setASTCErrorColorBlock(dst, blockWidth, blockHeight, isSRGB); + return DECOMPRESS_RESULT_ERROR; + } + // Compute number of bits available for color endpoint data. + const bool isSingleUniqueCem = numPartitions == 1 || blockData.getBits(23, 24) == 0; + const int numConfigDataBits = (numPartitions == 1 ? 17 : isSingleUniqueCem ? 29 : 25 + 3*numPartitions) + + (blockMode.isDualPlane ? 2 : 0); + const int numBitsForColorEndpoints = 128 - numWeightDataBits - numConfigDataBits; + const int extraCemBitsStart = 127 - numWeightDataBits - (isSingleUniqueCem ? -1 + : numPartitions == 4 ? 7 + : numPartitions == 3 ? 4 + : numPartitions == 2 ? 1 + : 0); + // Decode color endpoint modes. + deUint32 colorEndpointModes[4]; + decodeColorEndpointModes(&colorEndpointModes[0], blockData, numPartitions, extraCemBitsStart); + const int numColorEndpointValues = computeNumColorEndpointValues(colorEndpointModes, numPartitions); + // Check for errors in color endpoint value count. + if (numColorEndpointValues > 18 || numBitsForColorEndpoints < (int)deDivRoundUp32(13*numColorEndpointValues, 5)) + { + setASTCErrorColorBlock(dst, blockWidth, blockHeight, isSRGB); + return DECOMPRESS_RESULT_ERROR; + } + // Compute color endpoints. + ColorEndpointPair colorEndpoints[4]; + computeColorEndpoints(&colorEndpoints[0], blockData, &colorEndpointModes[0], numPartitions, numColorEndpointValues, + computeMaximumRangeISEParams(numBitsForColorEndpoints, numColorEndpointValues), numBitsForColorEndpoints); + // Compute texel weights. + TexelWeightPair texelWeights[MAX_BLOCK_WIDTH*MAX_BLOCK_HEIGHT]; + computeTexelWeights(&texelWeights[0], blockData, blockWidth, blockHeight, blockMode); + // Set texel colors. + const int ccs = blockMode.isDualPlane ? (int)blockData.getBits(extraCemBitsStart-2, extraCemBitsStart-1) : -1; + const deUint32 partitionIndexSeed = numPartitions > 1 ? blockData.getBits(13, 22) : (deUint32)-1; + return setTexelColors(dst, &colorEndpoints[0], &texelWeights[0], ccs, partitionIndexSeed, numPartitions, blockWidth, blockHeight, isSRGB, isLDR, &colorEndpointModes[0]); +} + +} // anonymous + +bool decompress(uint8_t *pDst, const uint8_t * data, bool isSRGB, int blockWidth, int blockHeight) +{ + // rg - We only support LDR here, although adding back in HDR would be easy. + const bool isLDR = true; + DE_ASSERT(isLDR || !isSRGB); + + float linear[MAX_BLOCK_WIDTH * MAX_BLOCK_HEIGHT * 4]; + + const Block128 blockData(data); + if (decompressBlock(isSRGB ? (void*)pDst : (void*)& linear[0], + blockData, blockWidth, blockHeight, isSRGB, isLDR) != DECOMPRESS_RESULT_VALID_BLOCK) + return false; + + if (!isSRGB) + { + int pix = 0; + for (int i = 0; i < blockHeight; i++) + { + for (int j = 0; j < blockWidth; j++, pix++) + { + pDst[4 * pix + 0] = (uint8_t)(basisu_astc::clamp<int>((int)(linear[pix * 4 + 0] * 65536.0f + .5f), 0, 65535) >> 8); + pDst[4 * pix + 1] = (uint8_t)(basisu_astc::clamp<int>((int)(linear[pix * 4 + 1] * 65536.0f + .5f), 0, 65535) >> 8); + pDst[4 * pix + 2] = (uint8_t)(basisu_astc::clamp<int>((int)(linear[pix * 4 + 2] * 65536.0f + .5f), 0, 65535) >> 8); + pDst[4 * pix + 3] = (uint8_t)(basisu_astc::clamp<int>((int)(linear[pix * 4 + 3] * 65536.0f + .5f), 0, 65535) >> 8); + } + } + } + + return true; +} + +} // astc +} // basisu_astc |