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authorJesse Dubay <jesse@jessedubay.com>2019-05-11 10:41:13 -0700
committerJesse Dubay <jesse@jessedubay.com>2019-05-11 11:01:09 -0700
commit1b9d26765f88d37ecd21dd3ce7fb1fecda15f4d9 (patch)
tree2fbfa5d5288f8caa3cdf17cf514e1b117f2aeabc /thirdparty/assimp/contrib/utf8cpp
parent89c37dae490b8072a0997bbcab739c45ecb3044d (diff)
Allow constructing larger data types by swizzling
GLSL allows the construction of larger data types by swizzling smaller ones, but Godot shading language treated this as an error: vec2 test2 = vec2(0.0, 1.0); vec3 test3 = test2.xxx; // error: Invalid member for vec2 expression This commit updates the expression parser for the 2 and 3-component data types accordingly. Fixes #10496
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