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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-11 13:18:05 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-11 13:19:42 +0200 |
commit | 99acec63f175fecd7172c927263ed3787cb082d6 (patch) | |
tree | 183329f17c5c74b49d60058c5511d532f70b6e35 /thirdparty/assimp/code/TextureTransform.cpp | |
parent | 7b883d7d50fdcac09afe09de859816da07ddc1e7 (diff) |
bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).
To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.
Fixes #29503.
Diffstat (limited to 'thirdparty/assimp/code/TextureTransform.cpp')
0 files changed, 0 insertions, 0 deletions