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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-11-06 12:55:45 +0100 |
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committer | GitHub <noreply@github.com> | 2019-11-06 12:55:45 +0100 |
commit | b30e6496bdc640422b5d708f27acb860a927425f (patch) | |
tree | d1eba0971b63f8f8e39e6f2752fc8d9944960318 /thirdparty/assimp/code/PostProcessing/ValidateDataStructure.cpp | |
parent | 245c99175c242bdc60a212cc84986b1a9ad5aa08 (diff) | |
parent | 5fb160c7c692c469488f11aca90a36ac3248dfee (diff) |
Merge pull request #33347 from RevoluPowered/demo/assimp-importer-fbx
FBX Skinning and batch of fixes
Diffstat (limited to 'thirdparty/assimp/code/PostProcessing/ValidateDataStructure.cpp')
-rw-r--r-- | thirdparty/assimp/code/PostProcessing/ValidateDataStructure.cpp | 63 |
1 files changed, 59 insertions, 4 deletions
diff --git a/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.cpp b/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.cpp index 712fd6943d..75d1b6ef78 100644 --- a/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.cpp +++ b/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.cpp @@ -538,13 +538,17 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation) { Validate(&pAnimation->mName); - // validate all materials - if (pAnimation->mNumChannels) + // validate all animations + if (pAnimation->mNumChannels || pAnimation->mNumMorphMeshChannels) { - if (!pAnimation->mChannels) { + if (!pAnimation->mChannels && pAnimation->mNumChannels) { ReportError("aiAnimation::mChannels is NULL (aiAnimation::mNumChannels is %i)", pAnimation->mNumChannels); } + if (!pAnimation->mMorphMeshChannels && pAnimation->mNumMorphMeshChannels) { + ReportError("aiAnimation::mMorphMeshChannels is NULL (aiAnimation::mNumMorphMeshChannels is %i)", + pAnimation->mNumMorphMeshChannels); + } for (unsigned int i = 0; i < pAnimation->mNumChannels;++i) { if (!pAnimation->mChannels[i]) @@ -554,6 +558,15 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation) } Validate(pAnimation, pAnimation->mChannels[i]); } + for (unsigned int i = 0; i < pAnimation->mNumMorphMeshChannels;++i) + { + if (!pAnimation->mMorphMeshChannels[i]) + { + ReportError("aiAnimation::mMorphMeshChannels[%i] is NULL (aiAnimation::mNumMorphMeshChannels is %i)", + i, pAnimation->mNumMorphMeshChannels); + } + Validate(pAnimation, pAnimation->mMorphMeshChannels[i]); + } } else { ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there."); @@ -903,6 +916,48 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation, } } +void ValidateDSProcess::Validate( const aiAnimation* pAnimation, + const aiMeshMorphAnim* pMeshMorphAnim) +{ + Validate(&pMeshMorphAnim->mName); + + if (!pMeshMorphAnim->mNumKeys) { + ReportError("Empty mesh morph animation channel"); + } + + // otherwise check whether one of the keys exceeds the total duration of the animation + if (pMeshMorphAnim->mNumKeys) + { + if (!pMeshMorphAnim->mKeys) + { + ReportError("aiMeshMorphAnim::mKeys is NULL (aiMeshMorphAnim::mNumKeys is %i)", + pMeshMorphAnim->mNumKeys); + } + double dLast = -10e10; + for (unsigned int i = 0; i < pMeshMorphAnim->mNumKeys;++i) + { + // ScenePreprocessor will compute the duration if still the default value + // (Aramis) Add small epsilon, comparison tended to fail if max_time == duration, + // seems to be due the compilers register usage/width. + if (pAnimation->mDuration > 0. && pMeshMorphAnim->mKeys[i].mTime > pAnimation->mDuration+0.001) + { + ReportError("aiMeshMorphAnim::mKeys[%i].mTime (%.5f) is larger " + "than aiAnimation::mDuration (which is %.5f)",i, + (float)pMeshMorphAnim->mKeys[i].mTime, + (float)pAnimation->mDuration); + } + if (i && pMeshMorphAnim->mKeys[i].mTime <= dLast) + { + ReportWarning("aiMeshMorphAnim::mKeys[%i].mTime (%.5f) is smaller " + "than aiMeshMorphAnim::mKeys[%i] (which is %.5f)",i, + (float)pMeshMorphAnim->mKeys[i].mTime, + i-1, (float)dLast); + } + dLast = pMeshMorphAnim->mKeys[i].mTime; + } + } +} + // ------------------------------------------------------------------------------------------------ void ValidateDSProcess::Validate( const aiNode* pNode) { @@ -958,7 +1013,7 @@ void ValidateDSProcess::Validate( const aiString* pString) { if (pString->length > MAXLEN) { - ReportError("aiString::length is too large (%lu, maximum is %lu)", + ReportError("aiString::length is too large (%u, maximum is %lu)", pString->length,MAXLEN); } const char* sz = pString->data; |