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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2020-12-22 23:12:43 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-22 23:12:43 +0100 |
commit | a003ff0cf2a729edf3e08922ca5341ab8acd05c9 (patch) | |
tree | 5cacda57a8b34083ac7f454fa908bebcf3222256 /thirdparty/assimp/code/PostProcessing/OptimizeGraph.h | |
parent | 30d469a5e0f70860f3c4ce4508d6564ca389320b (diff) | |
parent | 5b5fdb0adf99baab0ebcc872bb3c26bdff707a2a (diff) |
Merge pull request #44599 from RevoluPowered/remove_assimp_fbx
[fbx] remove old assimp plugin - pending fbx upgrade
Diffstat (limited to 'thirdparty/assimp/code/PostProcessing/OptimizeGraph.h')
-rw-r--r-- | thirdparty/assimp/code/PostProcessing/OptimizeGraph.h | 140 |
1 files changed, 0 insertions, 140 deletions
diff --git a/thirdparty/assimp/code/PostProcessing/OptimizeGraph.h b/thirdparty/assimp/code/PostProcessing/OptimizeGraph.h deleted file mode 100644 index 82cc5db3fe..0000000000 --- a/thirdparty/assimp/code/PostProcessing/OptimizeGraph.h +++ /dev/null @@ -1,140 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file OptimizeGraph.h - * @brief Declares a post processing step to optimize the scenegraph - */ -#ifndef AI_OPTIMIZEGRAPHPROCESS_H_INC -#define AI_OPTIMIZEGRAPHPROCESS_H_INC - -#include "Common/BaseProcess.h" -#include "PostProcessing/ProcessHelper.h" - -#include <assimp/types.h> - -#include <set> - -// Forward declarations -struct aiMesh; - -class OptimizeGraphProcessTest; - -namespace Assimp { - -// ----------------------------------------------------------------------------- -/** @brief Postprocessing step to optimize the scenegraph - * - * The implementation tries to merge nodes, even if they use different - * transformations. Animations are preserved. - * - * @see aiProcess_OptimizeGraph for a detailed description of the - * algorithm being applied. - */ -class OptimizeGraphProcess : public BaseProcess { -public: - OptimizeGraphProcess(); - ~OptimizeGraphProcess(); - - // ------------------------------------------------------------------- - bool IsActive( unsigned int pFlags) const; - - // ------------------------------------------------------------------- - void Execute( aiScene* pScene); - - // ------------------------------------------------------------------- - void SetupProperties(const Importer* pImp); - - // ------------------------------------------------------------------- - /** @brief Add a list of node names to be locked and not modified. - * @param in List of nodes. See #AI_CONFIG_PP_OG_EXCLUDE_LIST for - * format explanations. - */ - inline void AddLockedNodeList(std::string& in) { - ConvertListToStrings (in,locked_nodes); - } - - // ------------------------------------------------------------------- - /** @brief Add another node to be locked and not modified. - * @param name Name to be locked - */ - inline void AddLockedNode(std::string& name) { - locked_nodes.push_back(name); - } - - // ------------------------------------------------------------------- - /** @brief Remove a node from the list of locked nodes. - * @param name Name to be unlocked - */ - inline void RemoveLockedNode(std::string& name) { - locked_nodes.remove(name); - } - -protected: - void CollectNewChildren(aiNode* nd, std::list<aiNode*>& nodes); - void FindInstancedMeshes (aiNode* pNode); - -private: -#ifdef AI_OG_USE_HASHING - typedef std::set<unsigned int> LockedSetType; -#else - typedef std::set<std::string> LockedSetType; -#endif - - //! Scene we're working with - aiScene* mScene; - - //! List of locked names. Stored is the hash of the name - LockedSetType locked; - - //! List of nodes to be locked in addition to those with animations, lights or cameras assigned. - std::list<std::string> locked_nodes; - - //! Node counters for logging purposes - unsigned int nodes_in,nodes_out, count_merged; - - //! Reference counters for meshes - std::vector<unsigned int> meshes; -}; - -} // end of namespace Assimp - -#endif // AI_OPTIMIZEGRAPHPROCESS_H_INC |