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authorK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2019-04-02 22:54:58 -0700
committerK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2019-04-05 07:17:52 -0700
commit793b0de1970db3e4e36dab249c6f42feb3b47656 (patch)
tree0849d234c84d04de2f679df6a14c3a3f24578faf /thirdparty/assimp/code/FBXExportNode.h
parenta61ad365f526e7acdbc556abc5678cd225e120d7 (diff)
Add Assimp library in thirdparty
From https://github.com/assimp/assimp repo at d2b45377e4b09a1f43be95e45553afcc06b03f4b
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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2019, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXExportNode.h
+* Declares the FBX::Node helper class for fbx export.
+*/
+#ifndef AI_FBXEXPORTNODE_H_INC
+#define AI_FBXEXPORTNODE_H_INC
+
+#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
+
+#include "FBXExportProperty.h"
+
+#include <assimp/StreamWriter.h> // StreamWriterLE
+
+#include <string>
+#include <vector>
+
+namespace FBX {
+ class Node;
+}
+
+class FBX::Node
+{
+public: // public data members
+ // TODO: accessors
+ std::string name; // node name
+ std::vector<FBX::Property> properties; // node properties
+ std::vector<FBX::Node> children; // child nodes
+
+ // some nodes always pretend they have children...
+ bool force_has_children = false;
+
+public: // constructors
+ /// The default class constructor.
+ Node() = default;
+
+ /// The class constructor with the name.
+ Node(const std::string& n)
+ : name(n)
+ , properties()
+ , children()
+ , force_has_children( false ) {
+ // empty
+ }
+
+ // convenience template to construct with properties directly
+ template <typename... More>
+ Node(const std::string& n, const More... more)
+ : name(n)
+ , properties()
+ , children()
+ , force_has_children(false) {
+ AddProperties(more...);
+ }
+
+public: // functions to add properties or children
+ // add a single property to the node
+ template <typename T>
+ void AddProperty(T value) {
+ properties.emplace_back(value);
+ }
+
+ // convenience function to add multiple properties at once
+ template <typename T, typename... More>
+ void AddProperties(T value, More... more) {
+ properties.emplace_back(value);
+ AddProperties(more...);
+ }
+ void AddProperties() {}
+
+ // add a child node directly
+ void AddChild(const Node& node) { children.push_back(node); }
+
+ // convenience function to add a child node with a single property
+ template <typename... More>
+ void AddChild(
+ const std::string& name,
+ More... more
+ ) {
+ FBX::Node c(name);
+ c.AddProperties(more...);
+ children.push_back(c);
+ }
+
+public: // support specifically for dealing with Properties70 nodes
+
+ // it really is simpler to make these all separate functions.
+ // the versions with 'A' suffixes are for animatable properties.
+ // those often follow a completely different format internally in FBX.
+ void AddP70int(const std::string& name, int32_t value);
+ void AddP70bool(const std::string& name, bool value);
+ void AddP70double(const std::string& name, double value);
+ void AddP70numberA(const std::string& name, double value);
+ void AddP70color(const std::string& name, double r, double g, double b);
+ void AddP70colorA(const std::string& name, double r, double g, double b);
+ void AddP70vector(const std::string& name, double x, double y, double z);
+ void AddP70vectorA(const std::string& name, double x, double y, double z);
+ void AddP70string(const std::string& name, const std::string& value);
+ void AddP70enum(const std::string& name, int32_t value);
+ void AddP70time(const std::string& name, int64_t value);
+
+ // template for custom P70 nodes.
+ // anything that doesn't fit in the above can be created manually.
+ template <typename... More>
+ void AddP70(
+ const std::string& name,
+ const std::string& type,
+ const std::string& type2,
+ const std::string& flags,
+ More... more
+ ) {
+ Node n("P");
+ n.AddProperties(name, type, type2, flags, more...);
+ AddChild(n);
+ }
+
+public: // member functions for writing data to a file or stream
+
+ // write the full node to the given file or stream
+ void Dump(
+ std::shared_ptr<Assimp::IOStream> outfile,
+ bool binary, int indent
+ );
+ void Dump(Assimp::StreamWriterLE &s, bool binary, int indent);
+
+ // these other functions are for writing data piece by piece.
+ // they must be used carefully.
+ // for usage examples see FBXExporter.cpp.
+ void Begin(Assimp::StreamWriterLE &s, bool binary, int indent);
+ void DumpProperties(Assimp::StreamWriterLE& s, bool binary, int indent);
+ void EndProperties(Assimp::StreamWriterLE &s, bool binary, int indent);
+ void EndProperties(
+ Assimp::StreamWriterLE &s, bool binary, int indent,
+ size_t num_properties
+ );
+ void BeginChildren(Assimp::StreamWriterLE &s, bool binary, int indent);
+ void DumpChildren(Assimp::StreamWriterLE& s, bool binary, int indent);
+ void End(
+ Assimp::StreamWriterLE &s, bool binary, int indent,
+ bool has_children
+ );
+
+private: // internal functions used for writing
+
+ void DumpBinary(Assimp::StreamWriterLE &s);
+ void DumpAscii(Assimp::StreamWriterLE &s, int indent);
+ void DumpAscii(std::ostream &s, int indent);
+
+ void BeginBinary(Assimp::StreamWriterLE &s);
+ void DumpPropertiesBinary(Assimp::StreamWriterLE& s);
+ void EndPropertiesBinary(Assimp::StreamWriterLE &s);
+ void EndPropertiesBinary(Assimp::StreamWriterLE &s, size_t num_properties);
+ void DumpChildrenBinary(Assimp::StreamWriterLE& s);
+ void EndBinary(Assimp::StreamWriterLE &s, bool has_children);
+
+ void BeginAscii(std::ostream &s, int indent);
+ void DumpPropertiesAscii(std::ostream &s, int indent);
+ void BeginChildrenAscii(std::ostream &s, int indent);
+ void DumpChildrenAscii(std::ostream &s, int indent);
+ void EndAscii(std::ostream &s, int indent, bool has_children);
+
+private: // data used for binary dumps
+ size_t start_pos; // starting position in stream
+ size_t end_pos; // ending position in stream
+ size_t property_start; // starting position of property section
+
+public: // static member functions
+
+ // convenience function to create a node with a single property,
+ // and write it to the stream.
+ template <typename T>
+ static void WritePropertyNode(
+ const std::string& name,
+ const T value,
+ Assimp::StreamWriterLE& s,
+ bool binary, int indent
+ ) {
+ FBX::Property p(value);
+ FBX::Node node(name, p);
+ node.Dump(s, binary, indent);
+ }
+
+ // convenience function to create and write a property node,
+ // holding a single property which is an array of values.
+ // does not copy the data, so is efficient for large arrays.
+ static void WritePropertyNode(
+ const std::string& name,
+ const std::vector<double>& v,
+ Assimp::StreamWriterLE& s,
+ bool binary, int indent
+ );
+
+ // convenience function to create and write a property node,
+ // holding a single property which is an array of values.
+ // does not copy the data, so is efficient for large arrays.
+ static void WritePropertyNode(
+ const std::string& name,
+ const std::vector<int32_t>& v,
+ Assimp::StreamWriterLE& s,
+ bool binary, int indent
+ );
+
+private: // static helper functions
+ static void WritePropertyNodeAscii(
+ const std::string& name,
+ const std::vector<double>& v,
+ Assimp::StreamWriterLE& s,
+ int indent
+ );
+ static void WritePropertyNodeAscii(
+ const std::string& name,
+ const std::vector<int32_t>& v,
+ Assimp::StreamWriterLE& s,
+ int indent
+ );
+ static void WritePropertyNodeBinary(
+ const std::string& name,
+ const std::vector<double>& v,
+ Assimp::StreamWriterLE& s
+ );
+ static void WritePropertyNodeBinary(
+ const std::string& name,
+ const std::vector<int32_t>& v,
+ Assimp::StreamWriterLE& s
+ );
+
+};
+
+
+#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
+
+#endif // AI_FBXEXPORTNODE_H_INC