diff options
author | Gordon MacPherson <gordon@gordonite.tech> | 2020-12-22 21:31:06 +0000 |
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committer | Gordon MacPherson <gordon@gordonite.tech> | 2020-12-22 21:31:06 +0000 |
commit | 5b5fdb0adf99baab0ebcc872bb3c26bdff707a2a (patch) | |
tree | 5cacda57a8b34083ac7f454fa908bebcf3222256 /thirdparty/assimp/code/FBX/FBXMeshGeometry.h | |
parent | 30d469a5e0f70860f3c4ce4508d6564ca389320b (diff) |
remove assimp pending fbx upgrade
Diffstat (limited to 'thirdparty/assimp/code/FBX/FBXMeshGeometry.h')
-rw-r--r-- | thirdparty/assimp/code/FBX/FBXMeshGeometry.h | 235 |
1 files changed, 0 insertions, 235 deletions
diff --git a/thirdparty/assimp/code/FBX/FBXMeshGeometry.h b/thirdparty/assimp/code/FBX/FBXMeshGeometry.h deleted file mode 100644 index d6d4512177..0000000000 --- a/thirdparty/assimp/code/FBX/FBXMeshGeometry.h +++ /dev/null @@ -1,235 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file FBXImporter.h -* @brief Declaration of the FBX main importer class -*/ -#ifndef INCLUDED_AI_FBX_MESHGEOMETRY_H -#define INCLUDED_AI_FBX_MESHGEOMETRY_H - -#include "FBXParser.h" -#include "FBXDocument.h" - -namespace Assimp { -namespace FBX { - -/** - * DOM base class for all kinds of FBX geometry - */ -class Geometry : public Object -{ -public: - Geometry( uint64_t id, const Element& element, const std::string& name, const Document& doc ); - virtual ~Geometry(); - - /** Get the Skin attached to this geometry or NULL */ - const Skin* DeformerSkin() const; - - /** Get the BlendShape attached to this geometry or NULL */ - const std::vector<const BlendShape*>& GetBlendShapes() const; - -private: - const Skin* skin; - std::vector<const BlendShape*> blendShapes; - -}; - -typedef std::vector<int> MatIndexArray; - - -/** - * DOM class for FBX geometry of type "Mesh" - */ -class MeshGeometry : public Geometry -{ -public: - /** The class constructor */ - MeshGeometry( uint64_t id, const Element& element, const std::string& name, const Document& doc ); - - /** The class destructor */ - virtual ~MeshGeometry(); - - /** Get a list of all vertex points, non-unique*/ - const std::vector<aiVector3D>& GetVertices() const; - - /** Get a list of all vertex normals or an empty array if - * no normals are specified. */ - const std::vector<aiVector3D>& GetNormals() const; - - /** Get a list of all vertex tangents or an empty array - * if no tangents are specified */ - const std::vector<aiVector3D>& GetTangents() const; - - /** Get a list of all vertex bi-normals or an empty array - * if no bi-normals are specified */ - const std::vector<aiVector3D>& GetBinormals() const; - - /** Return list of faces - each entry denotes a face and specifies - * how many vertices it has. Vertices are taken from the - * vertex data arrays in sequential order. */ - const std::vector<unsigned int>& GetFaceIndexCounts() const; - - /** Get a UV coordinate slot, returns an empty array if - * the requested slot does not exist. */ - const std::vector<aiVector2D>& GetTextureCoords( unsigned int index ) const; - - /** Get a UV coordinate slot, returns an empty array if - * the requested slot does not exist. */ - std::string GetTextureCoordChannelName( unsigned int index ) const; - - /** Get a vertex color coordinate slot, returns an empty array if - * the requested slot does not exist. */ - const std::vector<aiColor4D>& GetVertexColors( unsigned int index ) const; - - /** Get per-face-vertex material assignments */ - const MatIndexArray& GetMaterialIndices() const; - - /** Convert from a fbx file vertex index (for example from a #Cluster weight) or NULL - * if the vertex index is not valid. */ - const unsigned int* ToOutputVertexIndex( unsigned int in_index, unsigned int& count ) const; - - /** Determine the face to which a particular output vertex index belongs. - * This mapping is always unique. */ - unsigned int FaceForVertexIndex( unsigned int in_index ) const; -private: - void ReadLayer( const Scope& layer ); - void ReadLayerElement( const Scope& layerElement ); - void ReadVertexData( const std::string& type, int index, const Scope& source ); - - void ReadVertexDataUV( std::vector<aiVector2D>& uv_out, const Scope& source, - const std::string& MappingInformationType, - const std::string& ReferenceInformationType ); - - void ReadVertexDataNormals( std::vector<aiVector3D>& normals_out, const Scope& source, - const std::string& MappingInformationType, - const std::string& ReferenceInformationType ); - - void ReadVertexDataColors( std::vector<aiColor4D>& colors_out, const Scope& source, - const std::string& MappingInformationType, - const std::string& ReferenceInformationType ); - - void ReadVertexDataTangents( std::vector<aiVector3D>& tangents_out, const Scope& source, - const std::string& MappingInformationType, - const std::string& ReferenceInformationType ); - - void ReadVertexDataBinormals( std::vector<aiVector3D>& binormals_out, const Scope& source, - const std::string& MappingInformationType, - const std::string& ReferenceInformationType ); - - void ReadVertexDataMaterials( MatIndexArray& materials_out, const Scope& source, - const std::string& MappingInformationType, - const std::string& ReferenceInformationType ); - -private: - // cached data arrays - MatIndexArray m_materials; - std::vector<aiVector3D> m_vertices; - std::vector<unsigned int> m_faces; - mutable std::vector<unsigned int> m_facesVertexStartIndices; - std::vector<aiVector3D> m_tangents; - std::vector<aiVector3D> m_binormals; - std::vector<aiVector3D> m_normals; - - std::string m_uvNames[ AI_MAX_NUMBER_OF_TEXTURECOORDS ]; - std::vector<aiVector2D> m_uvs[ AI_MAX_NUMBER_OF_TEXTURECOORDS ]; - std::vector<aiColor4D> m_colors[ AI_MAX_NUMBER_OF_COLOR_SETS ]; - - std::vector<unsigned int> m_mapping_counts; - std::vector<unsigned int> m_mapping_offsets; - std::vector<unsigned int> m_mappings; -}; - -/** -* DOM class for FBX geometry of type "Shape" -*/ -class ShapeGeometry : public Geometry -{ -public: - /** The class constructor */ - ShapeGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc); - - /** The class destructor */ - virtual ~ShapeGeometry(); - - /** Get a list of all vertex points, non-unique*/ - const std::vector<aiVector3D>& GetVertices() const; - - /** Get a list of all vertex normals or an empty array if - * no normals are specified. */ - const std::vector<aiVector3D>& GetNormals() const; - - /** Return list of vertex indices. */ - const std::vector<unsigned int>& GetIndices() const; - -private: - std::vector<aiVector3D> m_vertices; - std::vector<aiVector3D> m_normals; - std::vector<unsigned int> m_indices; -}; -/** -* DOM class for FBX geometry of type "Line" -*/ -class LineGeometry : public Geometry -{ -public: - /** The class constructor */ - LineGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc); - - /** The class destructor */ - virtual ~LineGeometry(); - - /** Get a list of all vertex points, non-unique*/ - const std::vector<aiVector3D>& GetVertices() const; - - /** Return list of vertex indices. */ - const std::vector<int>& GetIndices() const; - -private: - std::vector<aiVector3D> m_vertices; - std::vector<int> m_indices; -}; - -} -} - -#endif // INCLUDED_AI_FBX_MESHGEOMETRY_H - |