diff options
author | Gordon MacPherson <gordon@gordonite.tech> | 2020-12-22 21:31:06 +0000 |
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committer | Gordon MacPherson <gordon@gordonite.tech> | 2020-12-22 21:31:06 +0000 |
commit | 5b5fdb0adf99baab0ebcc872bb3c26bdff707a2a (patch) | |
tree | 5cacda57a8b34083ac7f454fa908bebcf3222256 /thirdparty/assimp/code/FBX/FBXExportNode.cpp | |
parent | 30d469a5e0f70860f3c4ce4508d6564ca389320b (diff) |
remove assimp pending fbx upgrade
Diffstat (limited to 'thirdparty/assimp/code/FBX/FBXExportNode.cpp')
-rw-r--r-- | thirdparty/assimp/code/FBX/FBXExportNode.cpp | 571 |
1 files changed, 0 insertions, 571 deletions
diff --git a/thirdparty/assimp/code/FBX/FBXExportNode.cpp b/thirdparty/assimp/code/FBX/FBXExportNode.cpp deleted file mode 100644 index 06c89cee46..0000000000 --- a/thirdparty/assimp/code/FBX/FBXExportNode.cpp +++ /dev/null @@ -1,571 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -#ifndef ASSIMP_BUILD_NO_EXPORT -#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER - -#include "FBXExportNode.h" -#include "FBXCommon.h" - -#include <assimp/StreamWriter.h> // StreamWriterLE -#include <assimp/Exceptional.h> // DeadlyExportError -#include <assimp/ai_assert.h> -#include <assimp/StringUtils.h> // ai_snprintf - -#include <string> -#include <ostream> -#include <sstream> // ostringstream -#include <memory> // shared_ptr - -namespace Assimp { -// AddP70<type> helpers... there's no usable pattern here, -// so all are defined as separate functions. -// Even "animatable" properties are often completely different -// from the standard (nonanimated) property definition, -// so they are specified with an 'A' suffix. - -void FBX::Node::AddP70int( - const std::string& name, int32_t value -) { - FBX::Node n("P"); - n.AddProperties(name, "int", "Integer", "", value); - AddChild(n); -} - -void FBX::Node::AddP70bool( - const std::string& name, bool value -) { - FBX::Node n("P"); - n.AddProperties(name, "bool", "", "", int32_t(value)); - AddChild(n); -} - -void FBX::Node::AddP70double( - const std::string& name, double value -) { - FBX::Node n("P"); - n.AddProperties(name, "double", "Number", "", value); - AddChild(n); -} - -void FBX::Node::AddP70numberA( - const std::string& name, double value -) { - FBX::Node n("P"); - n.AddProperties(name, "Number", "", "A", value); - AddChild(n); -} - -void FBX::Node::AddP70color( - const std::string& name, double r, double g, double b -) { - FBX::Node n("P"); - n.AddProperties(name, "ColorRGB", "Color", "", r, g, b); - AddChild(n); -} - -void FBX::Node::AddP70colorA( - const std::string& name, double r, double g, double b -) { - FBX::Node n("P"); - n.AddProperties(name, "Color", "", "A", r, g, b); - AddChild(n); -} - -void FBX::Node::AddP70vector( - const std::string& name, double x, double y, double z -) { - FBX::Node n("P"); - n.AddProperties(name, "Vector3D", "Vector", "", x, y, z); - AddChild(n); -} - -void FBX::Node::AddP70vectorA( - const std::string& name, double x, double y, double z -) { - FBX::Node n("P"); - n.AddProperties(name, "Vector", "", "A", x, y, z); - AddChild(n); -} - -void FBX::Node::AddP70string( - const std::string& name, const std::string& value -) { - FBX::Node n("P"); - n.AddProperties(name, "KString", "", "", value); - AddChild(n); -} - -void FBX::Node::AddP70enum( - const std::string& name, int32_t value -) { - FBX::Node n("P"); - n.AddProperties(name, "enum", "", "", value); - AddChild(n); -} - -void FBX::Node::AddP70time( - const std::string& name, int64_t value -) { - FBX::Node n("P"); - n.AddProperties(name, "KTime", "Time", "", value); - AddChild(n); -} - - -// public member functions for writing nodes to stream - -void FBX::Node::Dump( - std::shared_ptr<Assimp::IOStream> outfile, - bool binary, int indent -) { - if (binary) { - Assimp::StreamWriterLE outstream(outfile); - DumpBinary(outstream); - } else { - std::ostringstream ss; - DumpAscii(ss, indent); - std::string s = ss.str(); - outfile->Write(s.c_str(), s.size(), 1); - } -} - -void FBX::Node::Dump( - Assimp::StreamWriterLE &outstream, - bool binary, int indent -) { - if (binary) { - DumpBinary(outstream); - } else { - std::ostringstream ss; - DumpAscii(ss, indent); - outstream.PutString(ss.str()); - } -} - - -// public member functions for low-level writing - -void FBX::Node::Begin( - Assimp::StreamWriterLE &s, - bool binary, int indent -) { - if (binary) { - BeginBinary(s); - } else { - // assume we're at the correct place to start already - (void)indent; - std::ostringstream ss; - BeginAscii(ss, indent); - s.PutString(ss.str()); - } -} - -void FBX::Node::DumpProperties( - Assimp::StreamWriterLE& s, - bool binary, int indent -) { - if (binary) { - DumpPropertiesBinary(s); - } else { - std::ostringstream ss; - DumpPropertiesAscii(ss, indent); - s.PutString(ss.str()); - } -} - -void FBX::Node::EndProperties( - Assimp::StreamWriterLE &s, - bool binary, int indent -) { - EndProperties(s, binary, indent, properties.size()); -} - -void FBX::Node::EndProperties( - Assimp::StreamWriterLE &s, - bool binary, int indent, - size_t num_properties -) { - if (binary) { - EndPropertiesBinary(s, num_properties); - } else { - // nothing to do - (void)indent; - } -} - -void FBX::Node::BeginChildren( - Assimp::StreamWriterLE &s, - bool binary, int indent -) { - if (binary) { - // nothing to do - } else { - std::ostringstream ss; - BeginChildrenAscii(ss, indent); - s.PutString(ss.str()); - } -} - -void FBX::Node::DumpChildren( - Assimp::StreamWriterLE& s, - bool binary, int indent -) { - if (binary) { - DumpChildrenBinary(s); - } else { - std::ostringstream ss; - DumpChildrenAscii(ss, indent); - if (ss.tellp() > 0) - s.PutString(ss.str()); - } -} - -void FBX::Node::End( - Assimp::StreamWriterLE &s, - bool binary, int indent, - bool has_children -) { - if (binary) { - EndBinary(s, has_children); - } else { - std::ostringstream ss; - EndAscii(ss, indent, has_children); - if (ss.tellp() > 0) - s.PutString(ss.str()); - } -} - - -// public member functions for writing to binary fbx - -void FBX::Node::DumpBinary(Assimp::StreamWriterLE &s) -{ - // write header section (with placeholders for some things) - BeginBinary(s); - - // write properties - DumpPropertiesBinary(s); - - // go back and fill in property related placeholders - EndPropertiesBinary(s, properties.size()); - - // write children - DumpChildrenBinary(s); - - // finish, filling in end offset placeholder - EndBinary(s, force_has_children || !children.empty()); -} - - -// public member functions for writing to ascii fbx - -void FBX::Node::DumpAscii(std::ostream &s, int indent) -{ - // write name - BeginAscii(s, indent); - - // write properties - DumpPropertiesAscii(s, indent); - - if (force_has_children || !children.empty()) { - // begin children (with a '{') - BeginChildrenAscii(s, indent + 1); - // write children - DumpChildrenAscii(s, indent + 1); - } - - // finish (also closing the children bracket '}') - EndAscii(s, indent, force_has_children || !children.empty()); -} - - -// private member functions for low-level writing to fbx - -void FBX::Node::BeginBinary(Assimp::StreamWriterLE &s) -{ - // remember start pos so we can come back and write the end pos - this->start_pos = s.Tell(); - - // placeholders for end pos and property section info - s.PutU4(0); // end pos - s.PutU4(0); // number of properties - s.PutU4(0); // total property section length - - // node name - s.PutU1(uint8_t(name.size())); // length of node name - s.PutString(name); // node name as raw bytes - - // property data comes after here - this->property_start = s.Tell(); -} - -void FBX::Node::DumpPropertiesBinary(Assimp::StreamWriterLE& s) -{ - for (auto &p : properties) { - p.DumpBinary(s); - } -} - -void FBX::Node::EndPropertiesBinary( - Assimp::StreamWriterLE &s, - size_t num_properties -) { - if (num_properties == 0) { return; } - size_t pos = s.Tell(); - ai_assert(pos > property_start); - size_t property_section_size = pos - property_start; - s.Seek(start_pos + 4); - s.PutU4(uint32_t(num_properties)); - s.PutU4(uint32_t(property_section_size)); - s.Seek(pos); -} - -void FBX::Node::DumpChildrenBinary(Assimp::StreamWriterLE& s) -{ - for (FBX::Node& child : children) { - child.DumpBinary(s); - } -} - -void FBX::Node::EndBinary( - Assimp::StreamWriterLE &s, - bool has_children -) { - // if there were children, add a null record - if (has_children) { s.PutString(Assimp::FBX::NULL_RECORD); } - - // now go back and write initial pos - this->end_pos = s.Tell(); - s.Seek(start_pos); - s.PutU4(uint32_t(end_pos)); - s.Seek(end_pos); -} - - -void FBX::Node::BeginAscii(std::ostream& s, int indent) -{ - s << '\n'; - for (int i = 0; i < indent; ++i) { s << '\t'; } - s << name << ": "; -} - -void FBX::Node::DumpPropertiesAscii(std::ostream &s, int indent) -{ - for (size_t i = 0; i < properties.size(); ++i) { - if (i > 0) { s << ", "; } - properties[i].DumpAscii(s, indent); - } -} - -void FBX::Node::BeginChildrenAscii(std::ostream& s, int indent) -{ - // only call this if there are actually children - s << " {"; - (void)indent; -} - -void FBX::Node::DumpChildrenAscii(std::ostream& s, int indent) -{ - // children will need a lot of padding and corralling - if (children.size() || force_has_children) { - for (size_t i = 0; i < children.size(); ++i) { - // no compression in ascii files, so skip this node if it exists - if (children[i].name == "EncryptionType") { continue; } - // the child can dump itself - children[i].DumpAscii(s, indent); - } - } -} - -void FBX::Node::EndAscii(std::ostream& s, int indent, bool has_children) -{ - if (!has_children) { return; } // nothing to do - s << '\n'; - for (int i = 0; i < indent; ++i) { s << '\t'; } - s << "}"; -} - -// private helpers for static member functions - -// ascii property node from vector of doubles -void FBX::Node::WritePropertyNodeAscii( - const std::string& name, - const std::vector<double>& v, - Assimp::StreamWriterLE& s, - int indent -){ - char buffer[32]; - FBX::Node node(name); - node.Begin(s, false, indent); - std::string vsize = to_string(v.size()); - // *<size> { - s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n"); - // indent + 1 - for (int i = 0; i < indent + 1; ++i) { s.PutChar('\t'); } - // a: value,value,value,... - s.PutString("a: "); - int count = 0; - for (size_t i = 0; i < v.size(); ++i) { - if (i > 0) { s.PutChar(','); } - int len = ai_snprintf(buffer, sizeof(buffer), "%f", v[i]); - count += len; - if (count > 2048) { s.PutChar('\n'); count = 0; } - if (len < 0 || len > 31) { - // this should never happen - throw DeadlyExportError("failed to convert double to string"); - } - for (int j = 0; j < len; ++j) { s.PutChar(buffer[j]); } - } - // } - s.PutChar('\n'); - for (int i = 0; i < indent; ++i) { s.PutChar('\t'); } - s.PutChar('}'); s.PutChar(' '); - node.End(s, false, indent, false); -} - -// ascii property node from vector of int32_t -void FBX::Node::WritePropertyNodeAscii( - const std::string& name, - const std::vector<int32_t>& v, - Assimp::StreamWriterLE& s, - int indent -){ - char buffer[32]; - FBX::Node node(name); - node.Begin(s, false, indent); - std::string vsize = to_string(v.size()); - // *<size> { - s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n"); - // indent + 1 - for (int i = 0; i < indent + 1; ++i) { s.PutChar('\t'); } - // a: value,value,value,... - s.PutString("a: "); - int count = 0; - for (size_t i = 0; i < v.size(); ++i) { - if (i > 0) { s.PutChar(','); } - int len = ai_snprintf(buffer, sizeof(buffer), "%d", v[i]); - count += len; - if (count > 2048) { s.PutChar('\n'); count = 0; } - if (len < 0 || len > 31) { - // this should never happen - throw DeadlyExportError("failed to convert double to string"); - } - for (int j = 0; j < len; ++j) { s.PutChar(buffer[j]); } - } - // } - s.PutChar('\n'); - for (int i = 0; i < indent; ++i) { s.PutChar('\t'); } - s.PutChar('}'); s.PutChar(' '); - node.End(s, false, indent, false); -} - -// binary property node from vector of doubles -// TODO: optional zip compression! -void FBX::Node::WritePropertyNodeBinary( - const std::string& name, - const std::vector<double>& v, - Assimp::StreamWriterLE& s -){ - FBX::Node node(name); - node.BeginBinary(s); - s.PutU1('d'); - s.PutU4(uint32_t(v.size())); // number of elements - s.PutU4(0); // no encoding (1 would be zip-compressed) - s.PutU4(uint32_t(v.size()) * 8); // data size - for (auto it = v.begin(); it != v.end(); ++it) { s.PutF8(*it); } - node.EndPropertiesBinary(s, 1); - node.EndBinary(s, false); -} - -// binary property node from vector of int32_t -// TODO: optional zip compression! -void FBX::Node::WritePropertyNodeBinary( - const std::string& name, - const std::vector<int32_t>& v, - Assimp::StreamWriterLE& s -){ - FBX::Node node(name); - node.BeginBinary(s); - s.PutU1('i'); - s.PutU4(uint32_t(v.size())); // number of elements - s.PutU4(0); // no encoding (1 would be zip-compressed) - s.PutU4(uint32_t(v.size()) * 4); // data size - for (auto it = v.begin(); it != v.end(); ++it) { s.PutI4(*it); } - node.EndPropertiesBinary(s, 1); - node.EndBinary(s, false); -} - -// public static member functions - -// convenience function to create and write a property node, -// holding a single property which is an array of values. -// does not copy the data, so is efficient for large arrays. -void FBX::Node::WritePropertyNode( - const std::string& name, - const std::vector<double>& v, - Assimp::StreamWriterLE& s, - bool binary, int indent -){ - if (binary) { - FBX::Node::WritePropertyNodeBinary(name, v, s); - } else { - FBX::Node::WritePropertyNodeAscii(name, v, s, indent); - } -} - -// convenience function to create and write a property node, -// holding a single property which is an array of values. -// does not copy the data, so is efficient for large arrays. -void FBX::Node::WritePropertyNode( - const std::string& name, - const std::vector<int32_t>& v, - Assimp::StreamWriterLE& s, - bool binary, int indent -){ - if (binary) { - FBX::Node::WritePropertyNodeBinary(name, v, s); - } else { - FBX::Node::WritePropertyNodeAscii(name, v, s, indent); - } -} -} -#endif // ASSIMP_BUILD_NO_FBX_EXPORTER -#endif // ASSIMP_BUILD_NO_EXPORT |