summaryrefslogtreecommitdiff
path: root/thirdparty/assimp/code/Common/SkeletonMeshBuilder.cpp
diff options
context:
space:
mode:
authorjeffuntildeath <jeffuntildeath@gmail.com>2020-12-10 14:44:09 -0600
committerjeffuntildeath <jeffuntildeath@gmail.com>2020-12-10 20:36:51 -0600
commit4f171afecc283af407e53fb0553028ff99a9d696 (patch)
tree0387834563164ed4f6081b8add6bea108af6fe23 /thirdparty/assimp/code/Common/SkeletonMeshBuilder.cpp
parent32c06dfc8dbf4c3e29232b7dbccc6a34ba257027 (diff)
Snap To Floor improperly offsets node
fix for issue #44282 AABB for collision geometry was being calculated based on parent nodes transform without consideration for collision geometries translation. Also hopefully clarified logic for selecting starting point for ray cast
Diffstat (limited to 'thirdparty/assimp/code/Common/SkeletonMeshBuilder.cpp')
0 files changed, 0 insertions, 0 deletions