diff options
author | RevoluPowered <gordon@gordonite.tech> | 2019-11-05 17:54:34 +0000 |
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committer | RevoluPowered <gordon@gordonite.tech> | 2019-11-05 17:54:57 +0000 |
commit | 0bd877780fb7b344b5ed1d2fa7765078616f069b (patch) | |
tree | 46d359e6a6f1117015403ace17257915d088003f /thirdparty/assimp/code/Common/DefaultIOSystem.cpp | |
parent | 245c99175c242bdc60a212cc84986b1a9ad5aa08 (diff) |
FBX Importer Generation 3
Basic skin support
Various fixes
- Fixes bind mount id and mesh index
- Fixed duplicate nodes being created
- Prevented leak when instances being freed during re-import.
- Improved camera and light transform import
- skeleton handling and technical debt removal
- ASSIMP: bone nodes were unlinked from bones by this code
- bone_add working can distinguish between armatutes
- Updated transform to be the correct offset
- Added safety for state.root node errors
- Fixed memory leak with leaf bones
- Implemented children re-parenting for mesh template
- import_animation fixes to basic skeleton data
- Adds some more debug messages
- Fixed Godot import segfault
- Fix build failing on mono
- Clear resources we use which are no longer required after import
- Fixed bone duplication issue
- Working skeleton_bone_map which can lookup armatures properly now.
- Fixed stack being used up when mesh swapped & Fixed bone ID
Additional notes:
We use a mesh template which is a fake node to instance the initial
mesh nodes . This is to ensure the entire tree can be built.
We replace mesh node templates with the real mesh after the
skeleton is available, since this makes it ensure that the fully
built skeleton exists with all bones, all nodes, etc.
The bone stack is a stack which pops when it finds bones,
this overcomes duplicate bones with the same names.
FBX has lots of these because animation armature has bone names like bone001
and another armature will also have bone001
Fixed errors in node path assignment
Simple explanation:
- Every mesh uses a node from the stack
- Node stack was empties before completed
- Every time node not found, stack must be rebuilt to maintain correct armature order :)
Additional fixes:
- Fixes destructor in assimp
- Implements aiNode* mArmature in bone data
- Implements aiNode* mParent in bone data
- Fixes parent ID on bones.
Implemented skeleton assignment in generate_mesh_indicies
This is the only place we can safely do a lookup for the skeleton for the mesh.h
I used a pointer reference so we can pass this back out, since the skeleton assignment happens inside the function.
Added mesh re-parenting to the armature node this is a permanent feature and must be enforced, just like GLTF2 specification.
Fixed import_animation spawning tracks per skin
Diffstat (limited to 'thirdparty/assimp/code/Common/DefaultIOSystem.cpp')
-rw-r--r-- | thirdparty/assimp/code/Common/DefaultIOSystem.cpp | 161 |
1 files changed, 60 insertions, 101 deletions
diff --git a/thirdparty/assimp/code/Common/DefaultIOSystem.cpp b/thirdparty/assimp/code/Common/DefaultIOSystem.cpp index d40b67de32..6fdc24dd80 100644 --- a/thirdparty/assimp/code/Common/DefaultIOSystem.cpp +++ b/thirdparty/assimp/code/Common/DefaultIOSystem.cpp @@ -61,83 +61,66 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using namespace Assimp; -// maximum path length -// XXX http://insanecoding.blogspot.com/2007/11/pathmax-simply-isnt.html -#ifdef PATH_MAX -# define PATHLIMIT PATH_MAX -#else -# define PATHLIMIT 4096 +#ifdef _WIN32 +static std::wstring Utf8ToWide(const char* in) +{ + int size = MultiByteToWideChar(CP_UTF8, 0, in, -1, nullptr, 0); + // size includes terminating null; std::wstring adds null automatically + std::wstring out(static_cast<size_t>(size) - 1, L'\0'); + MultiByteToWideChar(CP_UTF8, 0, in, -1, &out[0], size); + return out; +} + +static std::string WideToUtf8(const wchar_t* in) +{ + int size = WideCharToMultiByte(CP_UTF8, 0, in, -1, nullptr, 0, nullptr, nullptr); + // size includes terminating null; std::string adds null automatically + std::string out(static_cast<size_t>(size) - 1, '\0'); + WideCharToMultiByte(CP_UTF8, 0, in, -1, &out[0], size, nullptr, nullptr); + return out; +} #endif // ------------------------------------------------------------------------------------------------ // Tests for the existence of a file at the given path. -bool DefaultIOSystem::Exists( const char* pFile) const +bool DefaultIOSystem::Exists(const char* pFile) const { #ifdef _WIN32 - wchar_t fileName16[PATHLIMIT]; - -#ifndef WindowsStore - bool isUnicode = IsTextUnicode(pFile, static_cast<int>(strlen(pFile)), NULL) != 0; - if (isUnicode) { - - MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, pFile, -1, fileName16, PATHLIMIT); - struct __stat64 filestat; - if (0 != _wstat64(fileName16, &filestat)) { - return false; - } - } else { -#endif - FILE* file = ::fopen(pFile, "rb"); - if (!file) - return false; - - ::fclose(file); -#ifndef WindowsStore + struct __stat64 filestat; + if (_wstat64(Utf8ToWide(pFile).c_str(), &filestat) != 0) { + return false; } -#endif #else - FILE* file = ::fopen( pFile, "rb"); - if( !file) + FILE* file = ::fopen(pFile, "rb"); + if (!file) return false; - ::fclose( file); + ::fclose(file); #endif return true; } // ------------------------------------------------------------------------------------------------ // Open a new file with a given path. -IOStream* DefaultIOSystem::Open( const char* strFile, const char* strMode) +IOStream* DefaultIOSystem::Open(const char* strFile, const char* strMode) { - ai_assert(NULL != strFile); - ai_assert(NULL != strMode); + ai_assert(strFile != nullptr); + ai_assert(strMode != nullptr); FILE* file; #ifdef _WIN32 - wchar_t fileName16[PATHLIMIT]; -#ifndef WindowsStore - bool isUnicode = IsTextUnicode(strFile, static_cast<int>(strlen(strFile)), NULL) != 0; - if (isUnicode) { - MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, strFile, -1, fileName16, PATHLIMIT); - std::string mode8(strMode); - file = ::_wfopen(fileName16, std::wstring(mode8.begin(), mode8.end()).c_str()); - } else { -#endif - file = ::fopen(strFile, strMode); -#ifndef WindowsStore - } -#endif + file = ::_wfopen(Utf8ToWide(strFile).c_str(), Utf8ToWide(strMode).c_str()); #else file = ::fopen(strFile, strMode); #endif - if (nullptr == file) + if (!file) return nullptr; - return new DefaultIOStream(file, (std::string) strFile); + return new DefaultIOStream(file, strFile); } // ------------------------------------------------------------------------------------------------ // Closes the given file and releases all resources associated with it. -void DefaultIOSystem::Close( IOStream* pFile) +void DefaultIOSystem::Close(IOStream* pFile) { delete pFile; } @@ -155,78 +138,56 @@ char DefaultIOSystem::getOsSeparator() const // ------------------------------------------------------------------------------------------------ // IOSystem default implementation (ComparePaths isn't a pure virtual function) -bool IOSystem::ComparePaths (const char* one, const char* second) const +bool IOSystem::ComparePaths(const char* one, const char* second) const { - return !ASSIMP_stricmp(one,second); + return !ASSIMP_stricmp(one, second); } // ------------------------------------------------------------------------------------------------ // Convert a relative path into an absolute path -inline static void MakeAbsolutePath (const char* in, char* _out) +inline static std::string MakeAbsolutePath(const char* in) { - ai_assert(in && _out); -#if defined( _MSC_VER ) || defined( __MINGW32__ ) -#ifndef WindowsStore - bool isUnicode = IsTextUnicode(in, static_cast<int>(strlen(in)), NULL) != 0; - if (isUnicode) { - wchar_t out16[PATHLIMIT]; - wchar_t in16[PATHLIMIT]; - MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, in, -1, out16, PATHLIMIT); - wchar_t* ret = ::_wfullpath(out16, in16, PATHLIMIT); - if (ret) { - WideCharToMultiByte(CP_UTF8, MB_PRECOMPOSED, out16, -1, _out, PATHLIMIT, nullptr, nullptr); - } - if (!ret) { - // preserve the input path, maybe someone else is able to fix - // the path before it is accessed (e.g. our file system filter) - ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in)); - strcpy(_out, in); - } - - } else { -#endif - char* ret = :: _fullpath(_out, in, PATHLIMIT); - if (!ret) { - // preserve the input path, maybe someone else is able to fix - // the path before it is accessed (e.g. our file system filter) - ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in)); - strcpy(_out, in); - } -#ifndef WindowsStore + ai_assert(in); + std::string out; +#ifdef _WIN32 + wchar_t* ret = ::_wfullpath(nullptr, Utf8ToWide(in).c_str(), 0); + if (ret) { + out = WideToUtf8(ret); + free(ret); } -#endif #else - // use realpath - char* ret = realpath(in, _out); - if(!ret) { + char* ret = realpath(in, nullptr); + if (ret) { + out = ret; + free(ret); + } +#endif + if (!ret) { // preserve the input path, maybe someone else is able to fix // the path before it is accessed (e.g. our file system filter) ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in)); - strcpy(_out,in); + out = in; } -#endif + return out; } // ------------------------------------------------------------------------------------------------ // DefaultIOSystem's more specialized implementation -bool DefaultIOSystem::ComparePaths (const char* one, const char* second) const +bool DefaultIOSystem::ComparePaths(const char* one, const char* second) const { // chances are quite good both paths are formatted identically, // so we can hopefully return here already - if( !ASSIMP_stricmp(one,second) ) + if (!ASSIMP_stricmp(one, second)) return true; - char temp1[PATHLIMIT]; - char temp2[PATHLIMIT]; - - MakeAbsolutePath (one, temp1); - MakeAbsolutePath (second, temp2); + std::string temp1 = MakeAbsolutePath(one); + std::string temp2 = MakeAbsolutePath(second); - return !ASSIMP_stricmp(temp1,temp2); + return !ASSIMP_stricmp(temp1, temp2); } // ------------------------------------------------------------------------------------------------ -std::string DefaultIOSystem::fileName( const std::string &path ) +std::string DefaultIOSystem::fileName(const std::string& path) { std::string ret = path; std::size_t last = ret.find_last_of("\\/"); @@ -235,16 +196,16 @@ std::string DefaultIOSystem::fileName( const std::string &path ) } // ------------------------------------------------------------------------------------------------ -std::string DefaultIOSystem::completeBaseName( const std::string &path ) +std::string DefaultIOSystem::completeBaseName(const std::string& path) { std::string ret = fileName(path); std::size_t pos = ret.find_last_of('.'); - if(pos != ret.npos) ret = ret.substr(0, pos); + if (pos != std::string::npos) ret = ret.substr(0, pos); return ret; } // ------------------------------------------------------------------------------------------------ -std::string DefaultIOSystem::absolutePath( const std::string &path ) +std::string DefaultIOSystem::absolutePath(const std::string& path) { std::string ret = path; std::size_t last = ret.find_last_of("\\/"); @@ -253,5 +214,3 @@ std::string DefaultIOSystem::absolutePath( const std::string &path ) } // ------------------------------------------------------------------------------------------------ - -#undef PATHLIMIT |