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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2017-03-08 21:13:03 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2017-03-24 02:30:11 +0100
commited075c4c800f342681b94781b9a3e3c268a59de0 (patch)
tree9d6f6b27cc15f4f1ff216fc5e0b9260b22e08d68 /thirdparty/README.md
parent5f681d0b0f28cd39bc033c0cdf8eb3cb3a4acbe6 (diff)
Cleanup unused ENet files and updated thirdparty README
Diffstat (limited to 'thirdparty/README.md')
-rw-r--r--thirdparty/README.md13
1 files changed, 8 insertions, 5 deletions
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 8c2a3e6af3..1959be5f06 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -16,13 +16,16 @@ TODO.
Files extracted from upstream source:
-- all .c files in the main directory
-- the include/enet/ folder as enet/
+- all .c files in the main directory (except unix.c win32.c)
+- the include/enet/ folder as enet/ (except unix.h win32.h)
- LICENSE file
-Important: Some files have been modified by Godot developers so that they work
-for all platforms (especially UWP). Check the diff with the 1.3.13 tarball
-before the next update.
+Important: enet.h, host.c, protocol.c have been slightly modified
+to be usable by godot socket implementation and allow IPv6.
+Two files (godot.cpp and enet/godot.h) has been added to provide
+enet socket implementation using Godot classes.
+Check the diff of enet.h, protocol.c, and host.c with the 1.3.13
+tarball before the next update.
## fonts