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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2017-03-08 21:13:03 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2017-03-24 02:30:11 +0100 |
commit | ed075c4c800f342681b94781b9a3e3c268a59de0 (patch) | |
tree | 9d6f6b27cc15f4f1ff216fc5e0b9260b22e08d68 /thirdparty/README.md | |
parent | 5f681d0b0f28cd39bc033c0cdf8eb3cb3a4acbe6 (diff) |
Cleanup unused ENet files and updated thirdparty README
Diffstat (limited to 'thirdparty/README.md')
-rw-r--r-- | thirdparty/README.md | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/thirdparty/README.md b/thirdparty/README.md index 8c2a3e6af3..1959be5f06 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -16,13 +16,16 @@ TODO. Files extracted from upstream source: -- all .c files in the main directory -- the include/enet/ folder as enet/ +- all .c files in the main directory (except unix.c win32.c) +- the include/enet/ folder as enet/ (except unix.h win32.h) - LICENSE file -Important: Some files have been modified by Godot developers so that they work -for all platforms (especially UWP). Check the diff with the 1.3.13 tarball -before the next update. +Important: enet.h, host.c, protocol.c have been slightly modified +to be usable by godot socket implementation and allow IPv6. +Two files (godot.cpp and enet/godot.h) has been added to provide +enet socket implementation using Godot classes. +Check the diff of enet.h, protocol.c, and host.c with the 1.3.13 +tarball before the next update. ## fonts |