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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-01-08 13:55:03 +0100
committerGitHub <noreply@github.com>2021-01-08 13:55:03 +0100
commit9241aebecd56666f9206a5248a62d6d461537a7e (patch)
treefa9f659069ef07b49c054318eb55178ef30d8f81 /thirdparty/README.md
parent9f6ec20f54085597a1299bd74fee06a23d7cb3e8 (diff)
parentd8495d41cab732e756a97d1c2d271463222b429a (diff)
Merge pull request #45013 from akien-mga/enet-1.3.17
enet: Sync with upstream 1.3.17
Diffstat (limited to 'thirdparty/README.md')
-rw-r--r--thirdparty/README.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 5320d9e565..9d7b4232a7 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -65,7 +65,7 @@ Extracted from .zip provided. Extracted license and header only.
## enet
- Upstream: http://enet.bespin.org
-- Version: 1.3.15 (224f31101fc60939c02f6bbe8e8fc810a7db306b, 2020)
+- Version: 1.3.17 (e0e7045b7e056b454b5093cb34df49dc4cee0bee, 2020)
- License: MIT
Files extracted from upstream source:
@@ -75,11 +75,11 @@ Files extracted from upstream source:
- LICENSE file
Important: enet.h, host.c, protocol.c have been slightly modified
-to be usable by godot socket implementation and allow IPv6 and DTLS.
+to be usable by Godot's socket implementation and allow IPv6 and DTLS.
Apply the patches in the `patches/` folder when syncing on newer upstream
commits.
-Two files (godot.cpp and enet/godot.h) have been added to provide
+Three files (godot.cpp, enet/godot.h, enet/godot_ext.h) have been added to provide
enet socket implementation using Godot classes.
It is still possible to build against a system wide ENet but doing so