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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2018-03-28 17:31:59 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2018-04-03 20:13:12 +0200
commit7e776f5b2e8f6c4375dae7a46c87d56a7ef6c075 (patch)
tree3c5af671117bad0f4cb62cd6aef1694e383ef191 /thirdparty/README.md
parentfebec687639533570236e491fce464cd03eac1ae (diff)
Small patch to change mbedtls _WIN32_WINNT
Diffstat (limited to 'thirdparty/README.md')
-rw-r--r--thirdparty/README.md2
1 files changed, 2 insertions, 0 deletions
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 1cf3e0e38f..635babbfc6 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -260,6 +260,8 @@ Godot build configurations, check them out when updating.
File extracted from upstream release tarball `mbedtls-2.8.0-apache.tgz`:
- All `*.h` from `include/mbedtls/` to `thirdparty/mbedtls/include/mbedtls/`
- All `*.c` from `library/` to `thirdparty/mbedtls/library/`
+- In file `thirdparty/mbedtls/library/net_sockets.c` mbedTLS overrides the `_WIN32_WINNT` define.
+ Be sure to check the Godot addition to only redfine it when undefined or `< 0x0501` (PRed upstream).
## minizip