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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2018-03-28 15:36:44 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2018-04-03 19:25:24 +0200
commit629783f3aaf9d6b489fe86c2057fb93f54fb5388 (patch)
tree0fdfe5275f40d262e2a8b932af9c73b841d7b493 /thirdparty/README.md
parent13185681ff08d13bd2541ab0013b4501d73cfd00 (diff)
Always verify peer certificate in lws.
Behavior is defined by SSL flags passed via the context. Simplified port of the patch submitted and accepted in lws master branch (PR 1215)
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@@ -246,6 +246,7 @@ File extracted from upstream source:
- Also copy `win32helpers/` from `win32port/`
- `mbedtls_wrapper/include/platform/ssl_port.h` has a small change to check for OSX and FreeBSD (missing `malloc.h`).
The bug is fixed in upstream master via `LWS_HAVE_MALLOC_H`, but not in the 2.4.1 branch (as the file structure has changed).
+- You might need to apply the patch in `thirdparty/lws/mbedtls_verify.diff` (port of PR 1215) to future `2.4.x` releases if it does not get cherry picked.
Important: `lws_config.h` and `lws_config_private.h` contains custom
Godot build configurations, check them out when updating.