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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-06-14 12:08:33 +0200
committerGitHub <noreply@github.com>2022-06-14 12:08:33 +0200
commit22a40365c05a0fce917110b87c5d46afdcd1b44a (patch)
treedfa7df875431a7bec2c5897d0cedfa97bd305687 /thirdparty/README.md
parent706dc74e01e1900af947d7a5fe854603a3df18b1 (diff)
parent6a2bd6c9365b108e5827810c731fd88bf49c6090 (diff)
Merge pull request #61979 from Cyberrebell/vk_mem_alloc_update
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diff --git a/thirdparty/README.md b/thirdparty/README.md
index 595a9a85ce..3b6932b3e1 100644
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@@ -709,7 +709,7 @@ Files extracted from upstream source:
SDK release: https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/layers/generated/vk_enum_string_helper.h
`vk_mem_alloc.h` is taken from https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
-Version: 3.0.1-development (2022-03-28), commit `5b598e0a359381d7e2a94149210a1b7642024ae5`
+Version: 3.0.1 (2022-06-10), commit `cfdc0f8775ab3258a3b9c4e47d8ce4b6f52a5441`
`vk_mem_alloc.cpp` is a Godot file and should be preserved on updates.
Patches in the `patches` directory should be re-applied after updates.