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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-09-16 12:37:24 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-09-16 16:03:48 -0700
commited1ba5093f6a9d10adb5da74580bcb4469159214 (patch)
treec014e84d3930610b0c6ac658d86f41230fc05472 /tests
parent3581b893ed2dc1e444618ac40dc26dd58fe1219a (diff)
Clarify RigidDynamicBody modes
RigidDynamicBody modes are replaced with several properties to make their usage clearer: -lock_rotation: disable body's rotation (instead of MODE_LOCKED) -freeze: no gravity or forces (instead of MODE_STATIC and MODE_KINEMATIC) -freeze_mode: Static (can be only teleported) or Kinematic (can be animated) Also renamed MODE_DYNAMIC_LOCKED to MODE_DYNAMIC_LINEAR in the physics servers.
Diffstat (limited to 'tests')
-rw-r--r--tests/test_physics_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/test_physics_3d.cpp b/tests/test_physics_3d.cpp
index 3d1dad6545..d839ae26b7 100644
--- a/tests/test_physics_3d.cpp
+++ b/tests/test_physics_3d.cpp
@@ -361,7 +361,7 @@ public:
RID mesh_instance = vs->instance_create2(capsule_mesh, scenario);
character = ps->body_create();
- ps->body_set_mode(character, PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED);
+ ps->body_set_mode(character, PhysicsServer3D::BODY_MODE_DYNAMIC_LINEAR);
ps->body_set_space(character, space);
//todo add space
ps->body_add_shape(character, capsule_shape);