diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-05-26 14:07:57 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-06-01 17:24:21 +0200 |
commit | d779b5aa3ee7c2e93304f6c085675f8d3ec7aca5 (patch) | |
tree | 37fef87ecf3a68697b6da6bcbdfcb20cc1d9b770 /tests | |
parent | 0aabfb341a477280befe115926486f2a32f34f0e (diff) |
[Net] Refactor RPCs, remove RSETs
In this PR:
- Removed rset
- rpc_config can now optionally configure transfer mode
(reliable/unreliable/ordered) and channel (channels are not actually
implemented yet.)
- Refactor how the RPC id is computed to minimize the logic in Node and
scripts that now only needs a single `get_rpc_methods` function.
Diffstat (limited to 'tests')
-rw-r--r-- | tests/test_object.h | 31 |
1 files changed, 2 insertions, 29 deletions
diff --git a/tests/test_object.h b/tests/test_object.h index 142d76553d..a12fad51e2 100644 --- a/tests/test_object.h +++ b/tests/test_object.h @@ -93,35 +93,8 @@ public: Ref<Script> get_script() const override { return Ref<Script>(); } - Vector<ScriptNetData> get_rpc_methods() const override { - return Vector<ScriptNetData>(); - } - uint16_t get_rpc_method_id(const StringName &p_method) const override { - return 0; - } - StringName get_rpc_method(uint16_t p_id) const override { - return StringName(); - } - MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const override { - return MultiplayerAPI::RPC_MODE_PUPPET; - } - MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override { - return MultiplayerAPI::RPC_MODE_PUPPET; - } - Vector<ScriptNetData> get_rset_properties() const override { - return Vector<ScriptNetData>(); - } - uint16_t get_rset_property_id(const StringName &p_variable) const override { - return 0; - } - StringName get_rset_property(uint16_t p_id) const override { - return StringName(); - } - MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const override { - return MultiplayerAPI::RPC_MODE_PUPPET; - } - MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override { - return MultiplayerAPI::RPC_MODE_PUPPET; + const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override { + return Vector<MultiplayerAPI::RPCConfig>(); } ScriptLanguage *get_language() override { return nullptr; |