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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-09-03 19:40:47 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-09-07 11:14:30 +0200
commitbf9aae09ba5eccde7ec355dac96b6a2088fb1a3f (patch)
tree4012cb4aa0f6d9bb548cf15c165dd11d77e09a16 /tests
parentb0b30aaf41191ccbfdc8786cb79a76efb16d1459 (diff)
[Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".
Diffstat (limited to 'tests')
-rw-r--r--tests/test_object.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/test_object.h b/tests/test_object.h
index a18adf31b6..8cb7116a20 100644
--- a/tests/test_object.h
+++ b/tests/test_object.h
@@ -93,8 +93,8 @@ public:
Ref<Script> get_script() const override {
return Ref<Script>();
}
- const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override {
- return Vector<MultiplayerAPI::RPCConfig>();
+ const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override {
+ return Vector<Multiplayer::RPCConfig>();
}
ScriptLanguage *get_language() override {
return nullptr;