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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-07-28 23:01:13 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-07-31 21:04:16 +0200
commit979072b9a47dd5c78e3c68eef669165e638183a6 (patch)
treebd3bce7a8f4d35c2522f4397e8d1008f697d6e48 /tests
parent970ce06b34bcf44e6c86ab045c738776cd94c8bd (diff)
Add a test suite for Color
Diffstat (limited to 'tests')
-rw-r--r--tests/test_color.h213
-rw-r--r--tests/test_main.cpp1
2 files changed, 214 insertions, 0 deletions
diff --git a/tests/test_color.h b/tests/test_color.h
new file mode 100644
index 0000000000..3633f2746d
--- /dev/null
+++ b/tests/test_color.h
@@ -0,0 +1,213 @@
+/*************************************************************************/
+/* test_color.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_COLOR_H
+#define TEST_COLOR_H
+
+#include "core/color.h"
+
+#include "thirdparty/doctest/doctest.h"
+
+namespace TestColor {
+
+TEST_CASE("[Color] Constructor methods") {
+ const Color blue_rgba = Color(0.25098, 0.376471, 1, 0.501961);
+ // HTML currently uses ARGB notation, which is contrary to the CSS standard.
+ // This may be changed to RGBA in 4.0.
+ const Color blue_html = Color::html("#804060ff");
+ const Color blue_hex = Color::hex(0x4060ff80);
+ const Color blue_hex64 = Color::hex64(0x4040'6060'ffff'8080);
+
+ CHECK_MESSAGE(
+ blue_rgba.is_equal_approx(blue_html),
+ "Creation with HTML notation should result in components approximately equal to the default constructor.");
+ CHECK_MESSAGE(
+ blue_rgba.is_equal_approx(blue_hex),
+ "Creation with a 32-bit hexadecimal number should result in components approximately equal to the default constructor.");
+ CHECK_MESSAGE(
+ blue_rgba.is_equal_approx(blue_hex64),
+ "Creation with a 64-bit hexadecimal number should result in components approximately equal to the default constructor.");
+
+ ERR_PRINT_OFF;
+ const Color html_invalid = Color::html("invalid");
+ ERR_PRINT_ON;
+
+ CHECK_MESSAGE(
+ html_invalid.is_equal_approx(Color()),
+ "Creation with invalid HTML notation should result in a Color with the default values.");
+
+ const Color green_rgba = Color(0, 1, 0, 0.25);
+ const Color green_hsva = Color(0, 0, 0).from_hsv(120 / 360.0, 1, 1, 0.25);
+
+ CHECK_MESSAGE(
+ green_rgba.is_equal_approx(green_hsva),
+ "Creation with HSV notation should result in components approximately equal to the default constructor.");
+}
+
+TEST_CASE("[Color] Operators") {
+ const Color blue = Color(0.2, 0.2, 1);
+ const Color dark_red = Color(0.3, 0.1, 0.1);
+
+ // Color components may be negative. Also, the alpha component may be greater than 1.0.
+ CHECK_MESSAGE(
+ (blue + dark_red).is_equal_approx(Color(0.5, 0.3, 1.1, 2)),
+ "Color addition should behave as expected.");
+ CHECK_MESSAGE(
+ (blue - dark_red).is_equal_approx(Color(-0.1, 0.1, 0.9, 0)),
+ "Color subtraction should behave as expected.");
+ CHECK_MESSAGE(
+ (blue * 2).is_equal_approx(Color(0.4, 0.4, 2, 2)),
+ "Color multiplication with a scalar should behave as expected.");
+ CHECK_MESSAGE(
+ (blue / 2).is_equal_approx(Color(0.1, 0.1, 0.5, 0.5)),
+ "Color division with a scalar should behave as expected.");
+ CHECK_MESSAGE(
+ (blue * dark_red).is_equal_approx(Color(0.06, 0.02, 0.1)),
+ "Color multiplication with another Color should behave as expected.");
+ CHECK_MESSAGE(
+ (blue / dark_red).is_equal_approx(Color(0.666667, 2, 10)),
+ "Color division with another Color should behave as expected.");
+ CHECK_MESSAGE(
+ (-blue).is_equal_approx(Color(0.8, 0.8, 0, 0)),
+ "Color negation should behave as expected (affecting the alpha channel, unlike `invert()`).");
+}
+
+TEST_CASE("[Color] Reading methods") {
+ const Color dark_blue = Color(0, 0, 0.5, 0.4);
+
+ CHECK_MESSAGE(
+ Math::is_equal_approx(dark_blue.get_h(), 240 / 360.0),
+ "The returned HSV hue should match the expected value.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(dark_blue.get_s(), 1),
+ "The returned HSV saturation should match the expected value.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(dark_blue.get_v(), 0.5),
+ "The returned HSV value should match the expected value.");
+}
+
+TEST_CASE("[Color] Conversion methods") {
+ const Color cyan = Color(0, 1, 1);
+ const Color cyan_transparent = Color(0, 1, 1, 0);
+
+ CHECK_MESSAGE(
+ cyan.to_html() == "ff00ffff",
+ "The returned RGB HTML color code should match the expected value.");
+ CHECK_MESSAGE(
+ cyan_transparent.to_html() == "0000ffff",
+ "The returned RGBA HTML color code should match the expected value.");
+ CHECK_MESSAGE(
+ cyan.to_argb32() == 0xff00ffff,
+ "The returned 32-bit RGB number should match the expected value.");
+ CHECK_MESSAGE(
+ cyan.to_abgr32() == 0xffffff00,
+ "The returned 32-bit BGR number should match the expected value.");
+ CHECK_MESSAGE(
+ cyan.to_rgba32() == 0x00ffffff,
+ "The returned 32-bit BGR number should match the expected value.");
+ CHECK_MESSAGE(
+ cyan.to_argb64() == 0xffff'0000'ffff'ffff,
+ "The returned 64-bit RGB number should match the expected value.");
+ CHECK_MESSAGE(
+ cyan.to_abgr64() == 0xffff'ffff'ffff'0000,
+ "The returned 64-bit BGR number should match the expected value.");
+ CHECK_MESSAGE(
+ cyan.to_rgba64() == 0x0000'ffff'ffff'ffff,
+ "The returned 64-bit BGR number should match the expected value.");
+ CHECK_MESSAGE(
+ String(cyan) == "0, 1, 1, 1",
+ "The string representation should match the expected value.");
+}
+
+TEST_CASE("[Color] Named colors") {
+ CHECK_MESSAGE(
+ Color::named("red").is_equal_approx(Color(1, 0, 0)),
+ "The named color \"red\" should match the expected value.");
+
+ // Named colors have their names automatically normalized.
+ CHECK_MESSAGE(
+ Color::named("white_smoke").is_equal_approx(Color(0.96, 0.96, 0.96)),
+ "The named color \"white_smoke\" should match the expected value.");
+ CHECK_MESSAGE(
+ Color::named("Slate Blue").is_equal_approx(Color(0.42, 0.35, 0.80)),
+ "The named color \"Slate Blue\" should match the expected value.");
+
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(
+ Color::named("doesn't exist").is_equal_approx(Color()),
+ "The invalid named color \"doesn't exist\" should result in a Color with the default values.");
+ ERR_PRINT_ON;
+}
+
+TEST_CASE("[Color] Validation methods") {
+ CHECK_MESSAGE(
+ Color::html_is_valid("#4080ff"),
+ "Valid HTML color (with leading #) should be considered valid.");
+ CHECK_MESSAGE(
+ Color::html_is_valid("4080ff"),
+ "Valid HTML color (without leading #) should be considered valid.");
+ CHECK_MESSAGE(
+ !Color::html_is_valid("12345"),
+ "Invalid HTML color should be considered invalid.");
+ CHECK_MESSAGE(
+ !Color::html_is_valid("#fuf"),
+ "Invalid HTML color should be considered invalid.");
+}
+
+TEST_CASE("[Color] Manipulation methods") {
+ const Color blue = Color(0, 0, 1, 0.4);
+
+ CHECK_MESSAGE(
+ blue.inverted().is_equal_approx(Color(1, 1, 0, 0.4)),
+ "Inverted color should have its red, green and blue components inverted.");
+ CHECK_MESSAGE(
+ blue.contrasted().is_equal_approx(Color(0.5, 0.5, 0.5, 0.4)),
+ "Contrasted pure blue should be fully gray.");
+
+ const Color purple = Color(0.5, 0.2, 0.5, 0.25);
+
+ CHECK_MESSAGE(
+ purple.lightened(0.2).is_equal_approx(Color(0.6, 0.36, 0.6, 0.25)),
+ "Color should be lightened by the expected amount.");
+ CHECK_MESSAGE(
+ purple.darkened(0.2).is_equal_approx(Color(0.4, 0.16, 0.4, 0.25)),
+ "Color should be darkened by the expected amount.");
+
+ const Color red = Color(1, 0, 0, 0.2);
+ const Color yellow = Color(1, 1, 0, 0.8);
+
+ CHECK_MESSAGE(
+ red.lerp(yellow, 0.5).is_equal_approx(Color(1, 0.5, 0, 0.5)),
+ "Red interpolated with yellow should be orange (with interpolated alpha).");
+}
+
+} // namespace TestColor
+
+#endif // TEST_COLOR_H
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index 0d83c3ced3..06a5482a3d 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -35,6 +35,7 @@
#include "test_astar.h"
#include "test_basis.h"
#include "test_class_db.h"
+#include "test_color.h"
#include "test_gdscript.h"
#include "test_gui.h"
#include "test_math.h"