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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-08-13 19:23:31 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-08-14 03:12:13 +0200
commit8e3f71d75060c70745f541d5cab509f7bea690df (patch)
tree4ffd6ca1e96fdd3d429ca855e73132f44c5ff148 /tests
parent3a48474c49faff6fd12f7875a841fa7872d56f9e (diff)
Rename LineShape2D to WorldMarginShape2D
The new name makes it more obvious that it acts as an infinite plane, and is consistent with its 3D counterpart (WorldMarginShape3D).
Diffstat (limited to 'tests')
-rw-r--r--tests/test_physics_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/test_physics_2d.cpp b/tests/test_physics_2d.cpp
index 40dc74e89c..61b8951afa 100644
--- a/tests/test_physics_2d.cpp
+++ b/tests/test_physics_2d.cpp
@@ -255,7 +255,7 @@ protected:
arr.push_back(p_normal);
arr.push_back(p_d);
- RID plane = ps->line_shape_create();
+ RID plane = ps->world_margin_shape_create();
ps->shape_set_data(plane, arr);
RID plane_body = ps->body_create();