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authorAaron Franke <arnfranke@yahoo.com>2022-03-12 13:20:55 -0600
committerAaron Franke <arnfranke@yahoo.com>2022-03-12 13:20:55 -0600
commit89c49902749b4e93e98f1858fc26a32c0c2708b7 (patch)
treeca8853f9324fea14b0ffc964fb34b8d6fe2279cd /tests
parentd7019de7e3c416e5492d1508b39c9b25adc2483a (diff)
Fix Slerp C# docs and add test cases for vectors in the same direction
Diffstat (limited to 'tests')
-rw-r--r--tests/core/math/test_vector2.h3
-rw-r--r--tests/core/math/test_vector3.h3
2 files changed, 6 insertions, 0 deletions
diff --git a/tests/core/math/test_vector2.h b/tests/core/math/test_vector2.h
index ff60467bf4..9b7800164a 100644
--- a/tests/core/math/test_vector2.h
+++ b/tests/core/math/test_vector2.h
@@ -90,6 +90,9 @@ TEST_CASE("[Vector2] Interpolation methods") {
Vector2(5, 0).slerp(Vector2(0, 5), 0.5).is_equal_approx(Vector2(5, 5) * Math_SQRT12),
"Vector2 slerp with non-normalized values should work as expected.");
CHECK_MESSAGE(
+ Vector2(1, 1).slerp(Vector2(2, 2), 0.5).is_equal_approx(Vector2(1.5, 1.5)),
+ "Vector2 slerp with colinear inputs should behave as expected.");
+ CHECK_MESSAGE(
Vector2().slerp(Vector2(), 0.5) == Vector2(),
"Vector2 slerp with both inputs as zero vectors should return a zero vector.");
CHECK_MESSAGE(
diff --git a/tests/core/math/test_vector3.h b/tests/core/math/test_vector3.h
index 847a7c0b3f..6f99fada2b 100644
--- a/tests/core/math/test_vector3.h
+++ b/tests/core/math/test_vector3.h
@@ -111,6 +111,9 @@ TEST_CASE("[Vector3] Interpolation methods") {
Vector3(5, 0, 0).slerp(Vector3(0, 3, 4), 0.5).is_equal_approx(Vector3(3.535533905029296875, 2.121320486068725586, 2.828427314758300781)),
"Vector3 slerp with non-normalized values should work as expected.");
CHECK_MESSAGE(
+ Vector3(1, 1, 1).slerp(Vector3(2, 2, 2), 0.5).is_equal_approx(Vector3(1.5, 1.5, 1.5)),
+ "Vector3 slerp with colinear inputs should behave as expected.");
+ CHECK_MESSAGE(
Vector3().slerp(Vector3(), 0.5) == Vector3(),
"Vector3 slerp with both inputs as zero vectors should return a zero vector.");
CHECK_MESSAGE(