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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-02-16 12:09:53 +0100
committerAaron Franke <arnfranke@yahoo.com>2021-05-05 22:49:06 -0400
commit4a28f7e44f99e5c8cab13b4eca4819e483469b07 (patch)
tree8abcaccc3fef1311b2f47720c5ba6cc8962ea24c /tests
parent758bccf364729474f8ffbcf15a0bb6e9bad02d9c (diff)
Increase the default 2D gravity to 980.0
This makes 2D RigidBody physics feel less floaty out of the box. This closes https://github.com/godotengine/godot-proposals/issues/98.
Diffstat (limited to 'tests')
-rw-r--r--tests/test_physics_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/test_physics_2d.cpp b/tests/test_physics_2d.cpp
index 25b2871890..a9e2e92b34 100644
--- a/tests/test_physics_2d.cpp
+++ b/tests/test_physics_2d.cpp
@@ -320,7 +320,7 @@ public:
ps->space_set_active(space, true);
ps->set_active(true);
ps->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1));
- ps->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, 98);
+ ps->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, 980);
{
RID vp = vs->viewport_create();