diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-04-22 20:05:54 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-04-25 16:47:44 +0200 |
commit | 43c34bf611e9b5e6150d715dbfce1d6672f5a497 (patch) | |
tree | 72b21de7076372469ebc1c36f1816b2ea5687442 /tests | |
parent | 68ee73077415a7377bf460c1199067a4b5ef82ab (diff) |
Add MSDF and mipmap generation project settings for the default font
This can be used to improve Label3D and scaled Control appearance
in prototypes.
Diffstat (limited to 'tests')
-rw-r--r-- | tests/test_main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/test_main.cpp b/tests/test_main.cpp index 344e2fa101..10f0f3809b 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -199,7 +199,7 @@ struct GodotTestCaseListener : public doctest::IReporter { memnew(InputMap); InputMap::get_singleton()->load_default(); - make_default_theme(1.0, Ref<Font>(), TextServer::SUBPIXEL_POSITIONING_AUTO, TextServer::HINTING_LIGHT, true); + make_default_theme(1.0, Ref<Font>()); memnew(SceneTree); SceneTree::get_singleton()->initialize(); |