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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-04-22 20:05:54 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-04-25 16:47:44 +0200
commit43c34bf611e9b5e6150d715dbfce1d6672f5a497 (patch)
tree72b21de7076372469ebc1c36f1816b2ea5687442 /tests
parent68ee73077415a7377bf460c1199067a4b5ef82ab (diff)
Add MSDF and mipmap generation project settings for the default font
This can be used to improve Label3D and scaled Control appearance in prototypes.
Diffstat (limited to 'tests')
-rw-r--r--tests/test_main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index 344e2fa101..10f0f3809b 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -199,7 +199,7 @@ struct GodotTestCaseListener : public doctest::IReporter {
memnew(InputMap);
InputMap::get_singleton()->load_default();
- make_default_theme(1.0, Ref<Font>(), TextServer::SUBPIXEL_POSITIONING_AUTO, TextServer::HINTING_LIGHT, true);
+ make_default_theme(1.0, Ref<Font>());
memnew(SceneTree);
SceneTree::get_singleton()->initialize();