diff options
author | reduz <reduzio@gmail.com> | 2022-03-09 14:58:40 +0100 |
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committer | reduz <reduzio@gmail.com> | 2022-03-09 18:39:13 +0100 |
commit | 21637dfc2535a00f531b8b664c1e66ba34d11eb0 (patch) | |
tree | bfe6059eedfd5a4233d7d4b46d60703e342860d8 /tests | |
parent | 922348f4c00e694961a7c9717abdcd0310c11973 (diff) |
Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
Diffstat (limited to 'tests')
-rw-r--r-- | tests/core/object/test_object.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/core/object/test_object.h b/tests/core/object/test_object.h index f9158eccec..e44b93bb66 100644 --- a/tests/core/object/test_object.h +++ b/tests/core/object/test_object.h @@ -87,7 +87,7 @@ public: bool has_method(const StringName &p_method) const override { return false; } - Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override { + Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override { return Variant(); } void notification(int p_notification) override { |