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author | Juan Linietsky <reduzio@gmail.com> | 2022-07-29 15:30:52 +0200 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2022-08-01 00:56:59 +0200 |
commit | 0dd65378e7594e8916474613116d8df485870710 (patch) | |
tree | ba77e856d19325ab1be79c19e18c4650e70de249 /tests | |
parent | 6d599ed90b396c264486512d5903c209ce729c76 (diff) |
Add support for command-line user arguments.
Implements the standard Unix double dash (--) commandline argument:
* Arguments after a double dash (--) are ignored by Godot and stored for the user.
* User can access them via `OS.get_cmdline_user_args()`
Example:
`godot.exe scene_to_run.tscn --fullscreen -- --start-level 2`
Diffstat (limited to 'tests')
-rw-r--r-- | tests/test_main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/test_main.cpp b/tests/test_main.cpp index 40fe562be1..16654181c6 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -105,7 +105,7 @@ int test_main(int argc, char *argv[]) { for (int i = 0; i < argc; i++) { args.push_back(String::utf8(argv[i])); } - OS::get_singleton()->set_cmdline("", args); + OS::get_singleton()->set_cmdline("", args, List<String>()); // Run custom test tools. if (test_commands) { |