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author | foxydevloper <12120644+foxydevloper@users.noreply.github.com> | 2021-07-29 07:15:46 -0400 |
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committer | foxydevloper <12120644+foxydevloper@users.noreply.github.com> | 2021-07-29 15:47:42 -0400 |
commit | f641327dcf541b9ef542983e46892e429fe59334 (patch) | |
tree | c91f0202d7feae36332be93a43aaaf50687a29ee /tests/test_shader_lang.cpp | |
parent | 48857194b360dabdaac7cd4c9c6714546ca15aa1 (diff) |
Make drag and drop into viewport add to root node by default
When dragging and dropping a texture, mesh, or scene from the FileSystem into the
2D or 3D viewport, it will be added as a child of the current scene's root node.
Diffstat (limited to 'tests/test_shader_lang.cpp')
0 files changed, 0 insertions, 0 deletions