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authorrafallus <rafaelmtzg@gmail.com>2021-03-30 00:22:23 -0600
committerrafallus <rafaelmtzg@gmail.com>2021-04-22 23:20:58 -0500
commitcfa06f0f76c7ab5f77d5f3bb876132e3aa2cac5e (patch)
treee5ef2585bcb30f22773b16e92359ea3fcad7f465 /tests/test_physics_3d.cpp
parent6cfbf3633883f2bd1088f050b8a5d9e0db622e90 (diff)
Unexpose _direct_state_changed in PhysicsBody
Removed _direct_state_changed bindings Affects 2D and 3D nodes Callbacks now use Callable Tests were changed accordingly
Diffstat (limited to 'tests/test_physics_3d.cpp')
-rw-r--r--tests/test_physics_3d.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/tests/test_physics_3d.cpp b/tests/test_physics_3d.cpp
index bb324d8ffe..ac8078a0a8 100644
--- a/tests/test_physics_3d.cpp
+++ b/tests/test_physics_3d.cpp
@@ -77,10 +77,6 @@ class TestPhysics3DMainLoop : public MainLoop {
bool quit;
protected:
- static void _bind_methods() {
- ClassDB::bind_method("body_changed_transform", &TestPhysics3DMainLoop::body_changed_transform);
- }
-
RID create_body(PhysicsServer3D::ShapeType p_shape, PhysicsServer3D::BodyMode p_body, const Transform p_location, bool p_active_default = true, const Transform &p_shape_xform = Transform()) {
RenderingServer *vs = RenderingServer::get_singleton();
PhysicsServer3D *ps = PhysicsServer3D::get_singleton();
@@ -93,7 +89,7 @@ protected:
ps->body_set_param(body, PhysicsServer3D::BODY_PARAM_BOUNCE, 0.0);
//todo set space
ps->body_add_shape(body, type_shape_map[p_shape]);
- ps->body_set_force_integration_callback(body, this, "body_changed_transform", mesh_instance);
+ ps->body_set_force_integration_callback(body, callable_mp(this, &TestPhysics3DMainLoop::body_changed_transform), mesh_instance);
ps->body_set_state(body, PhysicsServer3D::BODY_STATE_TRANSFORM, p_location);
bodies.push_back(body);
@@ -370,8 +366,7 @@ public:
ps->body_set_space(character, space);
//todo add space
ps->body_add_shape(character, capsule_shape);
-
- ps->body_set_force_integration_callback(character, this, "body_changed_transform", mesh_instance);
+ ps->body_set_force_integration_callback(character, callable_mp(this, &TestPhysics3DMainLoop::body_changed_transform), mesh_instance);
ps->body_set_state(character, PhysicsServer3D::BODY_STATE_TRANSFORM, Transform(Basis(), Vector3(-2, 5, -2)));
bodies.push_back(character);