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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-26 09:07:13 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-26 09:07:13 -0700
commitaae50da0747907ac05d794b0617eadb6d1c8f8cc (patch)
tree82f4d963b41d0d782572a550e77613fa1fac9475 /tests/test_geometry_3d.h
parentf89adbf112f89356569705f3e574b8ced1f68738 (diff)
Fix AnimationBlendTree reset on resource loading
When reset_state was called on an existing AnimationBlendTree, the output node would disappear, causing some errors in the editor and preventing animations to play properly. This change ensures the output node is always present in the node tree.
Diffstat (limited to 'tests/test_geometry_3d.h')
0 files changed, 0 insertions, 0 deletions