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authorYuri Roubinsky <chaosus89@gmail.com>2021-12-21 17:21:55 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-12-21 22:20:09 +0300
commite8a457ba898ffde5dbc02d573103f00d626f3a5b (patch)
treebe17a45bf01aa3118c9c35729bcd28aa0dd106f0 /tests/servers
parentd3d6208ec8ef3007400384c96d31f6e308c71827 (diff)
Refactor render_mode in shaders, forbid declaring duplicates
Diffstat (limited to 'tests/servers')
-rw-r--r--tests/servers/test_shader_lang.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/servers/test_shader_lang.cpp b/tests/servers/test_shader_lang.cpp
index 1f8f395e64..e4310b1393 100644
--- a/tests/servers/test_shader_lang.cpp
+++ b/tests/servers/test_shader_lang.cpp
@@ -341,8 +341,8 @@ MainLoop *test() {
dt["fragment"].built_ins["ALBEDO"] = SL::TYPE_VEC3;
dt["fragment"].can_discard = true;
- Vector<StringName> rm;
- rm.push_back("popo");
+ Vector<SL::ModeInfo> rm;
+ rm.push_back({ "popo" });
Set<String> types;
types.insert("spatial");