diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-04-07 00:38:35 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-04-07 00:38:44 +0200 |
commit | c99a1af0fb7d03a0c0e5e18d0404fd900927237d (patch) | |
tree | d2c7767b7223411920b72bd9ed3aaf44224a08df /tests/servers | |
parent | a49079947b7ffde28262cc4978cae9bbec24361b (diff) |
Remove unused legacy tests
They haven't been updated for years and still use the old MainLoop
basic framework instead of the new doctest one.
They're of dubious quality and best redone from scratch using the
new framework.
Diffstat (limited to 'tests/servers')
-rw-r--r-- | tests/servers/test_physics_2d.cpp | 374 | ||||
-rw-r--r-- | tests/servers/test_physics_2d.h | 41 | ||||
-rw-r--r-- | tests/servers/test_physics_3d.cpp | 410 | ||||
-rw-r--r-- | tests/servers/test_physics_3d.h | 41 | ||||
-rw-r--r-- | tests/servers/test_render.cpp | 232 | ||||
-rw-r--r-- | tests/servers/test_render.h | 41 | ||||
-rw-r--r-- | tests/servers/test_shader_lang.cpp | 364 | ||||
-rw-r--r-- | tests/servers/test_shader_lang.h | 41 |
8 files changed, 0 insertions, 1544 deletions
diff --git a/tests/servers/test_physics_2d.cpp b/tests/servers/test_physics_2d.cpp deleted file mode 100644 index 138412ec09..0000000000 --- a/tests/servers/test_physics_2d.cpp +++ /dev/null @@ -1,374 +0,0 @@ -/*************************************************************************/ -/* test_physics_2d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "test_physics_2d.h" - -#include "core/os/main_loop.h" -#include "servers/physics_server_2d.h" -#include "servers/rendering_server.h" - -static const unsigned char convex_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x40, 0x8, 0x6, 0x0, 0x0, 0x0, 0xaa, 0x69, 0x71, 0xde, 0x0, 0x0, 0x0, 0x1, 0x73, 0x52, 0x47, 0x42, 0x0, 0xae, 0xce, 0x1c, 0xe9, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf9, 0x43, 0xbb, 0x7f, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xdb, 0x6, 0xa, 0x3, 0x13, 0x31, 0x66, 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0x2a, 0xe5, 0xcc, 0x64, 0x32, 0xe, 0xb9, 0x6e, 0xb9, 0x16, 0x8c, 0x31, 0x2e, 0xda, 0x6c, 0xb6, 0xc8, 0xd0, 0xd0, 0x10, 0x65, 0xb3, 0xd9, 0x92, 0x95, 0xa8, 0x6e, 0xc5, 0x0, 0xa8, 0xe9, 0x96, 0x68, 0x34, 0x6a, 0xdd, 0xdf, 0xdf, 0x6f, 0x76, 0xb9, 0x5c, 0x9f, 0x89, 0xa2, 0x58, 0xbf, 0xb8, 0xb8, 0x8, 0x26, 0x93, 0x29, 0x3b, 0x3c, 0x3c, 0x8c, 0xed, 0x76, 0x7b, 0xd2, 0x68, 0x34, 0xfe, 0xd0, 0xd8, 0xd8, 0x98, 0xae, 0xb6, 0xe0, 0x8a, 0x1, 0x50, 0xb, 0xe6, 0xa9, 0x5, 0xbf, 0x9c, 0x97, 0xf3, 0xff, 0xf3, 0x2f, 0x6a, 0x82, 0x7f, 0xf6, 0x4e, 0xca, 0x1b, 0xf5, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -class TestPhysics2DMainLoop : public MainLoop { - GDCLASS(TestPhysics2DMainLoop, MainLoop); - - RID circle_img; - RID circle_shape; - RID space; - RID canvas; - RID ray; - RID ray_query; - Transform2D view_xform; - - Vector2 ray_from, ray_to; - - struct BodyShapeData { - RID image; - RID shape; - }; - - BodyShapeData body_shape_data[8]; - - void _create_body_shape_data() { - RenderingServer *vs = RenderingServer::get_singleton(); - PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); - - // SEGMENT - - { - Vector<uint8_t> pixels; - pixels.resize(32 * 2 * 2); - for (int i = 0; i < 2; i++) { - for (int j = 0; j < 32; j++) { - pixels.set(i * 32 * 2 + j * 2 + 0, (j == 0) ? 255 : 0); - pixels.set(i * 32 * 2 + j * 2 + 1, 255); - } - } - - Ref<Image> image = memnew(Image(32, 2, 0, Image::FORMAT_LA8, pixels)); - - body_shape_data[PhysicsServer2D::SHAPE_SEGMENT].image = vs->texture_2d_create(image); - - RID segment_shape = ps->segment_shape_create(); - Rect2 sg(Point2(-16, 0), Point2(16, 0)); - ps->shape_set_data(segment_shape, sg); - - body_shape_data[PhysicsServer2D::SHAPE_SEGMENT].shape = segment_shape; - } - - // CIRCLE - - { - Vector<uint8_t> pixels; - pixels.resize(32 * 32 * 2); - for (int i = 0; i < 32; i++) { - for (int j = 0; j < 32; j++) { - bool black = Vector2(i - 16, j - 16).length_squared() < 16 * 16; - - pixels.set(i * 32 * 2 + j * 2 + 0, (i == 16 || j == 16) ? 255 : 0); - pixels.set(i * 32 * 2 + j * 2 + 1, black ? 255 : 0); - } - } - - Ref<Image> image = memnew(Image(32, 32, 0, Image::FORMAT_LA8, pixels)); - - body_shape_data[PhysicsServer2D::SHAPE_CIRCLE].image = vs->texture_2d_create(image); - - RID circle_shape = ps->circle_shape_create(); - ps->shape_set_data(circle_shape, 16); - - body_shape_data[PhysicsServer2D::SHAPE_CIRCLE].shape = circle_shape; - } - - // BOX - - { - Vector<uint8_t> pixels; - pixels.resize(32 * 32 * 2); - for (int i = 0; i < 32; i++) { - for (int j = 0; j < 32; j++) { - bool black = i > 0 && i < 31 && j > 0 && j < 31; - - pixels.set(i * 32 * 2 + j * 2 + 0, black ? 0 : 255); - pixels.set(i * 32 * 2 + j * 2 + 1, 255); - } - } - - Ref<Image> image = memnew(Image(32, 32, 0, Image::FORMAT_LA8, pixels)); - - body_shape_data[PhysicsServer2D::SHAPE_RECTANGLE].image = vs->texture_2d_create(image); - - RID rectangle_shape = ps->rectangle_shape_create(); - ps->shape_set_data(rectangle_shape, Vector2(16, 16)); - - body_shape_data[PhysicsServer2D::SHAPE_RECTANGLE].shape = rectangle_shape; - } - - // CAPSULE - - { - Vector<uint8_t> pixels; - pixels.resize(32 * 64 * 2); - for (int i = 0; i < 64; i++) { - for (int j = 0; j < 32; j++) { - int si = i > 48 ? i - 32 : (i < 16 ? i : 16); - bool black = Vector2(si - 16, j - 16).length_squared() < 16 * 16; - - pixels.set(i * 32 * 2 + j * 2 + 0, (i == 16 || j == 16 || i == 48) ? 255 : 0); - pixels.set(i * 32 * 2 + j * 2 + 1, black ? 255 : 0); - } - } - - Ref<Image> image = memnew(Image(32, 64, 0, Image::FORMAT_LA8, pixels)); - - body_shape_data[PhysicsServer2D::SHAPE_CAPSULE].image = vs->texture_2d_create(image); - - RID capsule_shape = ps->capsule_shape_create(); - ps->shape_set_data(capsule_shape, Vector2(16, 32)); - - body_shape_data[PhysicsServer2D::SHAPE_CAPSULE].shape = capsule_shape; - } - - // CONVEX - - { - Ref<Image> image = memnew(Image(convex_png)); - - body_shape_data[PhysicsServer2D::SHAPE_CONVEX_POLYGON].image = vs->texture_2d_create(image); - - RID convex_polygon_shape = ps->convex_polygon_shape_create(); - - Vector<Vector2> arr; - Point2 sb(32, 32); - arr.push_back(Point2(20, 3) - sb); - arr.push_back(Point2(58, 23) - sb); - arr.push_back(Point2(55, 54) - sb); - arr.push_back(Point2(27, 60) - sb); - arr.push_back(Point2(5, 56) - sb); - arr.push_back(Point2(4, 20) - sb); - arr.push_back(Point2(11, 7) - sb); - ps->shape_set_data(convex_polygon_shape, arr); - - body_shape_data[PhysicsServer2D::SHAPE_CONVEX_POLYGON].shape = convex_polygon_shape; - } - } - - void _do_ray_query() { - // FIXME: Do something? - } - -protected: - void input_event(const Ref<InputEvent> &p_event) { - Ref<InputEventMouseButton> mb = p_event; - - if (mb.is_valid()) { - if (mb->is_pressed()) { - Point2 p = mb->get_position(); - - if (mb->get_button_index() == MouseButton::LEFT) { - ray_to = p; - _do_ray_query(); - } else if (mb->get_button_index() == MouseButton::RIGHT) { - ray_from = p; - _do_ray_query(); - } - } - } - - Ref<InputEventMouseMotion> mm = p_event; - - if (mm.is_valid()) { - Point2 p = mm->get_position(); - - if ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { - ray_to = p; - _do_ray_query(); - } else if ((mm->get_button_mask() & MouseButton::MASK_RIGHT) != MouseButton::NONE) { - ray_from = p; - _do_ray_query(); - } - } - } - - RID _add_body(PhysicsServer2D::ShapeType p_shape, const Transform2D &p_xform) { - RenderingServer *vs = RenderingServer::get_singleton(); - PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); - - RID body = ps->body_create(); - ps->body_add_shape(body, body_shape_data[p_shape].shape); - ps->body_set_space(body, space); - ps->body_set_continuous_collision_detection_mode(body, PhysicsServer2D::CCD_MODE_CAST_SHAPE); - ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, p_xform); - - RID sprite = vs->canvas_item_create(); - vs->canvas_item_set_parent(sprite, canvas); - vs->canvas_item_set_transform(sprite, p_xform); - Size2 imgsize(5, 5); - vs->canvas_item_add_texture_rect(sprite, Rect2(-imgsize / 2.0, imgsize), body_shape_data[p_shape].image); - - ps->body_set_force_integration_callback(body, callable_mp(this, &TestPhysics2DMainLoop::_body_moved), sprite); - - return body; - } - - void _add_world_boundary(const Vector2 &p_normal, real_t p_d) { - PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); - - Array arr; - arr.push_back(p_normal); - arr.push_back(p_d); - - RID world_boundary = ps->world_boundary_shape_create(); - ps->shape_set_data(world_boundary, arr); - - RID plane_body = ps->body_create(); - ps->body_set_mode(plane_body, PhysicsServer2D::BODY_MODE_STATIC); - ps->body_set_space(plane_body, space); - ps->body_add_shape(plane_body, world_boundary); - } - - void _add_concave(const Vector<Vector2> &p_points, const Transform2D &p_xform = Transform2D()) { - PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); - RenderingServer *vs = RenderingServer::get_singleton(); - - RID concave = ps->concave_polygon_shape_create(); - ps->shape_set_data(concave, p_points); - RID body = ps->body_create(); - ps->body_set_mode(body, PhysicsServer2D::BODY_MODE_STATIC); - ps->body_set_space(body, space); - ps->body_add_shape(body, concave); - ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, p_xform); - - RID sprite = vs->canvas_item_create(); - vs->canvas_item_set_parent(sprite, canvas); - vs->canvas_item_set_transform(sprite, p_xform); - for (int i = 0; i < p_points.size(); i += 2) { - vs->canvas_item_add_line(sprite, p_points[i], p_points[i + 1], Color(0, 0, 0), 2); - } - } - - void _body_moved(Object *p_state, RID p_sprite) { - PhysicsDirectBodyState2D *state = (PhysicsDirectBodyState2D *)p_state; - RenderingServer::get_singleton()->canvas_item_set_transform(p_sprite, state->get_transform()); - } - - void _ray_query_callback(const RID &p_rid, ObjectID p_id, int p_shape, const Vector2 &p_point, const Vector2 &p_normal) { - Vector2 ray_end; - - if (p_rid.is_valid()) { - ray_end = p_point; - } else { - ray_end = ray_to; - } - - RenderingServer *vs = RenderingServer::get_singleton(); - - vs->canvas_item_clear(ray); - vs->canvas_item_add_line(ray, ray_from, ray_end, p_rid.is_valid() ? Color(0, 1, 0.4) : Color(1, 0.4, 0), 2); - if (p_rid.is_valid()) { - vs->canvas_item_add_line(ray, ray_end, ray_end + p_normal * 20, p_rid.is_valid() ? Color(0, 1, 0.4) : Color(1, 0.4, 0), 2); - } - } - - static void _bind_methods() { - ClassDB::bind_method(D_METHOD("_ray_query_callback"), &TestPhysics2DMainLoop::_ray_query_callback); - } - -public: - virtual void initialize() override { - RenderingServer *vs = RenderingServer::get_singleton(); - PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); - - space = ps->space_create(); - ps->space_set_active(space, true); - ps->set_active(true); - ps->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1)); - ps->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, 980); - - { - RID vp = vs->viewport_create(); - canvas = vs->canvas_create(); - - Size2i screen_size = DisplayServer::get_singleton()->window_get_size(); - vs->viewport_attach_canvas(vp, canvas); - vs->viewport_set_size(vp, screen_size.x, screen_size.y); - vs->viewport_attach_to_screen(vp, Rect2(Vector2(), screen_size)); - vs->viewport_set_active(vp, true); - vs->viewport_set_canvas_transform(vp, canvas, view_xform); - } - - ray = vs->canvas_item_create(); - vs->canvas_item_set_parent(ray, canvas); - - for (int i = 0; i < 32; i++) { - PhysicsServer2D::ShapeType types[4] = { - PhysicsServer2D::SHAPE_CIRCLE, - PhysicsServer2D::SHAPE_CAPSULE, - PhysicsServer2D::SHAPE_RECTANGLE, - PhysicsServer2D::SHAPE_CONVEX_POLYGON, - - }; - - PhysicsServer2D::ShapeType type = types[i % 4]; - _add_body(type, Transform2D(i * 0.8, Point2(152 + i * 40, 100 - 40 * i))); - } - - Point2 prev; - - Vector<Point2> parr; - for (int i = 0; i < 30; i++) { - Point2 p(i * 60, Math::randf() * 70 + 340); - if (i > 0) { - parr.push_back(prev); - parr.push_back(p); - } - prev = p; - } - - _add_concave(parr); - } - - virtual bool process(double p_time) override { - return false; - } - virtual void finalize() override { - } - - TestPhysics2DMainLoop() {} -}; - -namespace TestPhysics2D { - -MainLoop *test() { - return memnew(TestPhysics2DMainLoop); -} -} // namespace TestPhysics2D diff --git a/tests/servers/test_physics_2d.h b/tests/servers/test_physics_2d.h deleted file mode 100644 index b6c47574cd..0000000000 --- a/tests/servers/test_physics_2d.h +++ /dev/null @@ -1,41 +0,0 @@ -/*************************************************************************/ -/* test_physics_2d.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef TEST_PHYSICS_2D_H -#define TEST_PHYSICS_2D_H - -class MainLoop; - -namespace TestPhysics2D { - -MainLoop *test(); -} - -#endif // TEST_PHYSICS_2D_H diff --git a/tests/servers/test_physics_3d.cpp b/tests/servers/test_physics_3d.cpp deleted file mode 100644 index 3d38b9d901..0000000000 --- a/tests/servers/test_physics_3d.cpp +++ /dev/null @@ -1,410 +0,0 @@ -/*************************************************************************/ -/* test_physics_3d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "test_physics_3d.h" - -#include "core/math/convex_hull.h" -#include "core/math/geometry_3d.h" -#include "core/os/main_loop.h" -#include "servers/physics_server_3d.h" -#include "servers/rendering_server.h" - -class TestPhysics3DMainLoop : public MainLoop { - GDCLASS(TestPhysics3DMainLoop, MainLoop); - - enum { - LINK_COUNT = 20, - }; - - RID test_cube; - - RID plane; - RID sphere; - RID light; - RID camera; - RID mover; - RID scenario; - RID space; - - RID character; - - real_t ofs_x, ofs_y; - - Point2 joy_direction; - - List<RID> bodies; - Map<PhysicsServer3D::ShapeType, RID> type_shape_map; - Map<PhysicsServer3D::ShapeType, RID> type_mesh_map; - - void body_changed_transform(Object *p_state, RID p_visual_instance) { - PhysicsDirectBodyState3D *state = (PhysicsDirectBodyState3D *)p_state; - RenderingServer *vs = RenderingServer::get_singleton(); - Transform3D t = state->get_transform(); - vs->instance_set_transform(p_visual_instance, t); - } - - bool quit; - -protected: - RID create_body(PhysicsServer3D::ShapeType p_shape, PhysicsServer3D::BodyMode p_body, const Transform3D p_location, bool p_active_default = true, const Transform3D &p_shape_xform = Transform3D()) { - RenderingServer *vs = RenderingServer::get_singleton(); - PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - - RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape], scenario); - RID body = ps->body_create(); - ps->body_set_mode(body, p_body); - ps->body_set_state(body, PhysicsServer3D::BODY_STATE_SLEEPING, !p_active_default); - ps->body_set_space(body, space); - ps->body_set_param(body, PhysicsServer3D::BODY_PARAM_BOUNCE, 0.0); - //todo set space - ps->body_add_shape(body, type_shape_map[p_shape]); - ps->body_set_force_integration_callback(body, callable_mp(this, &TestPhysics3DMainLoop::body_changed_transform), mesh_instance); - - ps->body_set_state(body, PhysicsServer3D::BODY_STATE_TRANSFORM, p_location); - bodies.push_back(body); - - if (p_body == PhysicsServer3D::BODY_MODE_STATIC) { - vs->instance_set_transform(mesh_instance, p_location); - } - return body; - } - - RID create_world_boundary(const Plane &p_plane) { - PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - - RID world_boundary_shape = ps->shape_create(PhysicsServer3D::SHAPE_WORLD_BOUNDARY); - ps->shape_set_data(world_boundary_shape, p_plane); - - RID b = ps->body_create(); - ps->body_set_mode(b, PhysicsServer3D::BODY_MODE_STATIC); - - ps->body_set_space(b, space); - ps->body_add_shape(b, world_boundary_shape); - return b; - } - - void configure_body(RID p_body, real_t p_mass, real_t p_friction, real_t p_bounce) { - PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - ps->body_set_param(p_body, PhysicsServer3D::BODY_PARAM_MASS, p_mass); - ps->body_set_param(p_body, PhysicsServer3D::BODY_PARAM_FRICTION, p_friction); - ps->body_set_param(p_body, PhysicsServer3D::BODY_PARAM_BOUNCE, p_bounce); - } - - void initialize_shapes() { - RenderingServer *vs = RenderingServer::get_singleton(); - PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - - /* SPHERE SHAPE */ - RID sphere_mesh = vs->make_sphere_mesh(10, 20, 0.5); - type_mesh_map[PhysicsServer3D::SHAPE_SPHERE] = sphere_mesh; - - RID sphere_shape = ps->shape_create(PhysicsServer3D::SHAPE_SPHERE); - ps->shape_set_data(sphere_shape, 0.5); - type_shape_map[PhysicsServer3D::SHAPE_SPHERE] = sphere_shape; - - /* BOX SHAPE */ - - Vector<Plane> box_planes = Geometry3D::build_box_planes(Vector3(0.5, 0.5, 0.5)); - RID box_mesh = vs->mesh_create(); - Geometry3D::MeshData box_data = Geometry3D::build_convex_mesh(box_planes); - vs->mesh_add_surface_from_mesh_data(box_mesh, box_data); - type_mesh_map[PhysicsServer3D::SHAPE_BOX] = box_mesh; - - RID box_shape = ps->shape_create(PhysicsServer3D::SHAPE_BOX); - ps->shape_set_data(box_shape, Vector3(0.5, 0.5, 0.5)); - type_shape_map[PhysicsServer3D::SHAPE_BOX] = box_shape; - - /* CAPSULE SHAPE */ - - Vector<Plane> capsule_planes = Geometry3D::build_capsule_planes(0.5, 0.7, 12, Vector3::AXIS_Z); - - RID capsule_mesh = vs->mesh_create(); - Geometry3D::MeshData capsule_data = Geometry3D::build_convex_mesh(capsule_planes); - vs->mesh_add_surface_from_mesh_data(capsule_mesh, capsule_data); - - type_mesh_map[PhysicsServer3D::SHAPE_CAPSULE] = capsule_mesh; - - RID capsule_shape = ps->shape_create(PhysicsServer3D::SHAPE_CAPSULE); - Dictionary capsule_params; - capsule_params["radius"] = 0.5; - capsule_params["height"] = 1.4; - ps->shape_set_data(capsule_shape, capsule_params); - type_shape_map[PhysicsServer3D::SHAPE_CAPSULE] = capsule_shape; - - /* CONVEX SHAPE */ - - Vector<Plane> convex_planes = Geometry3D::build_cylinder_planes(0.5, 0.7, 5, Vector3::AXIS_Z); - - RID convex_mesh = vs->mesh_create(); - Geometry3D::MeshData convex_data = Geometry3D::build_convex_mesh(convex_planes); - ConvexHullComputer::convex_hull(convex_data.vertices, convex_data); - vs->mesh_add_surface_from_mesh_data(convex_mesh, convex_data); - - type_mesh_map[PhysicsServer3D::SHAPE_CONVEX_POLYGON] = convex_mesh; - - RID convex_shape = ps->shape_create(PhysicsServer3D::SHAPE_CONVEX_POLYGON); - ps->shape_set_data(convex_shape, convex_data.vertices); - type_shape_map[PhysicsServer3D::SHAPE_CONVEX_POLYGON] = convex_shape; - } - - void make_trimesh(Vector<Vector3> p_faces, const Transform3D &p_xform = Transform3D()) { - RenderingServer *vs = RenderingServer::get_singleton(); - PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - RID trimesh_shape = ps->shape_create(PhysicsServer3D::SHAPE_CONCAVE_POLYGON); - Dictionary trimesh_params; - trimesh_params["faces"] = p_faces; - trimesh_params["backface_collision"] = false; - ps->shape_set_data(trimesh_shape, trimesh_params); - Vector<Vector3> normals; // for drawing - for (int i = 0; i < p_faces.size() / 3; i++) { - Plane p(p_faces[i * 3 + 0], p_faces[i * 3 + 1], p_faces[i * 3 + 2]); - normals.push_back(p.normal); - normals.push_back(p.normal); - normals.push_back(p.normal); - } - - RID trimesh_mesh = vs->mesh_create(); - Array d; - d.resize(RS::ARRAY_MAX); - d[RS::ARRAY_VERTEX] = p_faces; - d[RS::ARRAY_NORMAL] = normals; - vs->mesh_add_surface_from_arrays(trimesh_mesh, RS::PRIMITIVE_TRIANGLES, d); - - RID triins = vs->instance_create2(trimesh_mesh, scenario); - - RID tribody = ps->body_create(); - ps->body_set_mode(tribody, PhysicsServer3D::BODY_MODE_STATIC); - ps->body_set_space(tribody, space); - //todo set space - ps->body_add_shape(tribody, trimesh_shape); - Transform3D tritrans = p_xform; - ps->body_set_state(tribody, PhysicsServer3D::BODY_STATE_TRANSFORM, tritrans); - vs->instance_set_transform(triins, tritrans); - } - - void make_grid(int p_width, int p_height, real_t p_cellsize, real_t p_cellheight, const Transform3D &p_xform = Transform3D()) { - Vector<Vector<real_t>> grid; - - grid.resize(p_width); - - for (int i = 0; i < p_width; i++) { - grid.write[i].resize(p_height); - - for (int j = 0; j < p_height; j++) { - grid.write[i].write[j] = 1.0 + Math::random(-p_cellheight, p_cellheight); - } - } - - Vector<Vector3> faces; - - for (int i = 1; i < p_width; i++) { - for (int j = 1; j < p_height; j++) { -#define MAKE_VERTEX(m_x, m_z) \ - faces.push_back(Vector3((m_x - p_width / 2) * p_cellsize, grid[m_x][m_z], (m_z - p_height / 2) * p_cellsize)) - - MAKE_VERTEX(i, j - 1); - MAKE_VERTEX(i, j); - MAKE_VERTEX(i - 1, j); - - MAKE_VERTEX(i - 1, j - 1); - MAKE_VERTEX(i, j - 1); - MAKE_VERTEX(i - 1, j); - } - } - - make_trimesh(faces, p_xform); - } - -public: - virtual void input_event(const Ref<InputEvent> &p_event) { - Ref<InputEventMouseMotion> mm = p_event; - if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) { - ofs_y -= mm->get_relative().y / 200.0; - ofs_x += mm->get_relative().x / 200.0; - } - - if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { - real_t y = -mm->get_relative().y / 20.0; - real_t x = mm->get_relative().x / 20.0; - - if (mover.is_valid()) { - PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - Transform3D t = ps->body_get_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM); - t.origin += Vector3(x, y, 0); - - ps->body_set_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM, t); - } - } - } - - virtual void request_quit() { - quit = true; - } - virtual void initialize() override { - ofs_x = ofs_y = 0; - initialize_shapes(); - - PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - space = ps->space_create(); - ps->space_set_active(space, true); - - RenderingServer *vs = RenderingServer::get_singleton(); - - /* LIGHT */ - RID lightaux = vs->directional_light_create(); - scenario = vs->scenario_create(); - vs->light_set_shadow(lightaux, true); - light = vs->instance_create2(lightaux, scenario); - Transform3D t; - t.rotate(Vector3(1.0, 0, 0), 0.6); - vs->instance_set_transform(light, t); - - /* CAMERA */ - - camera = vs->camera_create(); - - RID viewport = vs->viewport_create(); - Size2i screen_size = DisplayServer::get_singleton()->window_get_size(); - vs->viewport_set_size(viewport, screen_size.x, screen_size.y); - vs->viewport_attach_to_screen(viewport, Rect2(Vector2(), screen_size)); - vs->viewport_set_active(viewport, true); - vs->viewport_attach_camera(viewport, camera); - vs->viewport_set_scenario(viewport, scenario); - - vs->camera_set_perspective(camera, 60, 0.1, 40.0); - vs->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 9, 12))); - - Transform3D gxf; - gxf.basis.scale(Vector3(1.4, 0.4, 1.4)); - gxf.origin = Vector3(-2, 1, -2); - make_grid(5, 5, 2.5, 1, gxf); - test_fall(); - quit = false; - } - virtual bool physics_process(double p_time) override { - if (mover.is_valid()) { - static real_t joy_speed = 10; - PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - Transform3D t = ps->body_get_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM); - t.origin += Vector3(joy_speed * joy_direction.x * p_time, -joy_speed * joy_direction.y * p_time, 0); - ps->body_set_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM, t); - }; - - Transform3D cameratr; - cameratr.rotate(Vector3(0, 1, 0), ofs_x); - cameratr.rotate(Vector3(1, 0, 0), -ofs_y); - cameratr.translate(Vector3(0, 2, 8)); - RenderingServer *vs = RenderingServer::get_singleton(); - vs->camera_set_transform(camera, cameratr); - - return quit; - } - virtual void finalize() override { - } - - void test_joint() { - } - - void test_hinge() { - } - - void test_character() { - RenderingServer *vs = RenderingServer::get_singleton(); - PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - - Vector<Plane> capsule_planes = Geometry3D::build_capsule_planes(0.5, 1, 12, 5, Vector3::AXIS_Y); - - RID capsule_mesh = vs->mesh_create(); - Geometry3D::MeshData capsule_data = Geometry3D::build_convex_mesh(capsule_planes); - vs->mesh_add_surface_from_mesh_data(capsule_mesh, capsule_data); - type_mesh_map[PhysicsServer3D::SHAPE_CAPSULE] = capsule_mesh; - - RID capsule_shape = ps->shape_create(PhysicsServer3D::SHAPE_CAPSULE); - Dictionary capsule_params; - capsule_params["radius"] = 0.5; - capsule_params["height"] = 1; - Transform3D shape_xform; - shape_xform.rotate(Vector3(1, 0, 0), Math_PI / 2.0); - //shape_xform.origin=Vector3(1,1,1); - ps->shape_set_data(capsule_shape, capsule_params); - - RID mesh_instance = vs->instance_create2(capsule_mesh, scenario); - character = ps->body_create(); - ps->body_set_mode(character, PhysicsServer3D::BODY_MODE_DYNAMIC_LINEAR); - ps->body_set_space(character, space); - //todo add space - ps->body_add_shape(character, capsule_shape); - ps->body_set_force_integration_callback(character, callable_mp(this, &TestPhysics3DMainLoop::body_changed_transform), mesh_instance); - - ps->body_set_state(character, PhysicsServer3D::BODY_STATE_TRANSFORM, Transform3D(Basis(), Vector3(-2, 5, -2))); - bodies.push_back(character); - } - - void test_fall() { - for (int i = 0; i < 35; i++) { - static const PhysicsServer3D::ShapeType shape_idx[] = { - PhysicsServer3D::SHAPE_CAPSULE, - PhysicsServer3D::SHAPE_BOX, - PhysicsServer3D::SHAPE_SPHERE, - PhysicsServer3D::SHAPE_CONVEX_POLYGON - }; - - PhysicsServer3D::ShapeType type = shape_idx[i % 4]; - - Transform3D t; - - t.origin = Vector3(0.0 * i, 3.5 + 1.1 * i, 0.7 + 0.0 * i); - t.basis.rotate(Vector3(0.2, -1, 0), Math_PI / 2 * 0.6); - - create_body(type, PhysicsServer3D::BODY_MODE_DYNAMIC, t); - } - - create_world_boundary(Plane(Vector3(0, 1, 0), -1)); - } - - void test_activate() { - create_body(PhysicsServer3D::SHAPE_BOX, PhysicsServer3D::BODY_MODE_DYNAMIC, Transform3D(Basis(), Vector3(0, 2, 0)), true); - create_world_boundary(Plane(Vector3(0, 1, 0), -1)); - } - - virtual bool process(double p_time) override { - return false; - } - - TestPhysics3DMainLoop() { - } -}; - -namespace TestPhysics3D { - -MainLoop *test() { - return memnew(TestPhysics3DMainLoop); -} -} // namespace TestPhysics3D diff --git a/tests/servers/test_physics_3d.h b/tests/servers/test_physics_3d.h deleted file mode 100644 index f618d0fb4f..0000000000 --- a/tests/servers/test_physics_3d.h +++ /dev/null @@ -1,41 +0,0 @@ -/*************************************************************************/ -/* test_physics_3d.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef TEST_PHYSICS_H -#define TEST_PHYSICS_H - -class MainLoop; - -namespace TestPhysics3D { - -MainLoop *test(); -} - -#endif diff --git a/tests/servers/test_render.cpp b/tests/servers/test_render.cpp deleted file mode 100644 index 44403e3724..0000000000 --- a/tests/servers/test_render.cpp +++ /dev/null @@ -1,232 +0,0 @@ -/*************************************************************************/ -/* test_render.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "test_render.h" - -#include "core/math/convex_hull.h" -#include "core/os/main_loop.h" -#include "servers/rendering_server.h" - -#define OBJECT_COUNT 50 - -namespace TestRender { - -class TestMainLoop : public MainLoop { - RID test_cube; - RID instance; - RID camera; - RID viewport; - RID light; - RID scenario; - - struct InstanceInfo { - RID instance; - Transform3D base; - Vector3 rot_axis; - }; - - List<InstanceInfo> instances; - - float ofs; - bool quit; - -protected: -public: - virtual void input_event(const Ref<InputEvent> &p_event) { - if (p_event->is_pressed()) { - quit = true; - } - } - - virtual void init() { - print_line("INITIALIZING TEST RENDER"); - RenderingServer *vs = RenderingServer::get_singleton(); - test_cube = vs->get_test_cube(); - scenario = vs->scenario_create(); - - Vector<Vector3> vts; - - /* - Vector<Plane> sp = Geometry3D::build_sphere_planes(2,5,5); - Geometry3D::MeshData md2 = Geometry3D::build_convex_mesh(sp); - vts=md2.vertices; -*/ - /* - - static const int s = 20; - for(int i=0;i<s;i++) { - Basis rot(Vector3(0,1,0),i*Math_PI/s); - - for(int j=0;j<s;j++) { - Vector3 v; - v.x=Math::sin(j*Math_PI*2/s); - v.y=Math::cos(j*Math_PI*2/s); - - vts.push_back( rot.xform(v*2 ) ); - } - }*/ - /*for(int i=0;i<100;i++) { - vts.push_back( Vector3(Math::randf()*2-1.0,Math::randf()*2-1.0,Math::randf()*2-1.0).normalized()*2); - }*/ - /* - vts.push_back(Vector3(0,0,1)); - vts.push_back(Vector3(0,0,-1)); - vts.push_back(Vector3(0,1,0)); - vts.push_back(Vector3(0,-1,0)); - vts.push_back(Vector3(1,0,0)); - vts.push_back(Vector3(-1,0,0));*/ - - vts.push_back(Vector3(1, 1, 1)); - vts.push_back(Vector3(1, -1, 1)); - vts.push_back(Vector3(-1, 1, 1)); - vts.push_back(Vector3(-1, -1, 1)); - vts.push_back(Vector3(1, 1, -1)); - vts.push_back(Vector3(1, -1, -1)); - vts.push_back(Vector3(-1, 1, -1)); - vts.push_back(Vector3(-1, -1, -1)); - - Geometry3D::MeshData md; - Error err = ConvexHullComputer::convex_hull(vts, md); - print_line("ERR: " + itos(err)); - test_cube = vs->mesh_create(); - vs->mesh_add_surface_from_mesh_data(test_cube, md); - //vs->scenario_set_debug(scenario,RS::SCENARIO_DEBUG_WIREFRAME); - - /* - RID sm = vs->shader_create(); - //vs->shader_set_fragment_code(sm,"OUT_ALPHA=mod(TIME,1);"); - //vs->shader_set_vertex_code(sm,"OUT_VERTEX=IN_VERTEX*mod(TIME,1);"); - vs->shader_set_fragment_code(sm,"OUT_DIFFUSE=vec3(1,0,1);OUT_GLOW=abs(sin(TIME));"); - RID tcmat = vs->mesh_surface_get_material(test_cube,0); - vs->material_set_shader(tcmat,sm); - */ - - List<String> cmdline = OS::get_singleton()->get_cmdline_args(); - int object_count = OBJECT_COUNT; - if (cmdline.size() > 0 && cmdline[cmdline.size() - 1].to_int()) { - object_count = cmdline[cmdline.size() - 1].to_int(); - }; - - for (int i = 0; i < object_count; i++) { - InstanceInfo ii; - - ii.instance = vs->instance_create2(test_cube, scenario); - - ii.base.translate(Math::random(-20, 20), Math::random(-20, 20), Math::random(-20, 18)); - ii.base.rotate(Vector3(0, 1, 0), Math::randf() * Math_PI); - ii.base.rotate(Vector3(1, 0, 0), Math::randf() * Math_PI); - vs->instance_set_transform(ii.instance, ii.base); - - ii.rot_axis = Vector3(Math::random(-1, 1), Math::random(-1, 1), Math::random(-1, 1)).normalized(); - - instances.push_back(ii); - } - - camera = vs->camera_create(); - - // vs->camera_set_perspective( camera, 60.0,0.1, 100.0 ); - - viewport = vs->viewport_create(); - Size2i screen_size = DisplayServer::get_singleton()->window_get_size(); - vs->viewport_set_size(viewport, screen_size.x, screen_size.y); - vs->viewport_attach_to_screen(viewport, Rect2(Vector2(), screen_size)); - vs->viewport_set_active(viewport, true); - vs->viewport_attach_camera(viewport, camera); - vs->viewport_set_scenario(viewport, scenario); - vs->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 3, 30))); - vs->camera_set_perspective(camera, 60, 0.1, 1000); - - /* - RID lightaux = vs->light_create( RenderingServer::LIGHT_OMNI ); - vs->light_set_var( lightaux, RenderingServer::LIGHT_VAR_RADIUS, 80 ); - vs->light_set_var( lightaux, RenderingServer::LIGHT_VAR_ATTENUATION, 1 ); - vs->light_set_var( lightaux, RenderingServer::LIGHT_VAR_ENERGY, 1.5 ); - light = vs->instance_create( lightaux ); - */ - RID lightaux; - - lightaux = vs->directional_light_create(); - //vs->light_set_color( lightaux, RenderingServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); - vs->light_set_color(lightaux, Color(1.0, 1.0, 1.0)); - //vs->light_set_shadow( lightaux, true ); - light = vs->instance_create2(lightaux, scenario); - Transform3D lla; - //lla.set_look_at(Vector3(),Vector3(1, -1, 1)); - lla.basis = Basis::looking_at(Vector3(0.0, -0.836026, -0.548690)); - - vs->instance_set_transform(light, lla); - - lightaux = vs->omni_light_create(); - //vs->light_set_color( lightaux, RenderingServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) ); - vs->light_set_color(lightaux, Color(1.0, 1.0, 0.0)); - vs->light_set_param(lightaux, RenderingServer::LIGHT_PARAM_RANGE, 4); - vs->light_set_param(lightaux, RenderingServer::LIGHT_PARAM_ENERGY, 8); - //vs->light_set_shadow( lightaux, true ); - //light = vs->instance_create( lightaux ); - - ofs = 0; - quit = false; - } - virtual bool iteration(double p_time) { - RenderingServer *vs = RenderingServer::get_singleton(); - //Transform3D t; - //t.rotate(Vector3(0, 1, 0), ofs); - //t.translate(Vector3(0,0,20 )); - //vs->camera_set_transform(camera, t); - - ofs += p_time * 0.05; - - //return quit; - - for (const InstanceInfo &E : instances) { - Transform3D pre(Basis(E.rot_axis, ofs), Vector3()); - vs->instance_set_transform(E.instance, pre * E.base); - /* - if( !E->next() ) { - vs->free( E.instance ); - instances.erase(E ); - }*/ - } - - return quit; - } - - virtual bool idle(double p_time) { - return quit; - } - - virtual void finish() { - } -}; - -MainLoop *test() { - return memnew(TestMainLoop); -} -} // namespace TestRender diff --git a/tests/servers/test_render.h b/tests/servers/test_render.h deleted file mode 100644 index d5a3e01ee5..0000000000 --- a/tests/servers/test_render.h +++ /dev/null @@ -1,41 +0,0 @@ -/*************************************************************************/ -/* test_render.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef TEST_RENDER_H -#define TEST_RENDER_H - -class MainLoop; - -namespace TestRender { - -MainLoop *test(); -} - -#endif // TEST_RENDER_H diff --git a/tests/servers/test_shader_lang.cpp b/tests/servers/test_shader_lang.cpp deleted file mode 100644 index 06e28212d2..0000000000 --- a/tests/servers/test_shader_lang.cpp +++ /dev/null @@ -1,364 +0,0 @@ -/*************************************************************************/ -/* test_shader_lang.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "test_shader_lang.h" - -#include "core/os/main_loop.h" -#include "core/os/os.h" -#include "servers/rendering/shader_language.h" - -typedef ShaderLanguage SL; - -namespace TestShaderLang { - -static String _mktab(int p_level) { - String tb; - for (int i = 0; i < p_level; i++) { - tb += "\t"; - } - - return tb; -} - -static String _typestr(SL::DataType p_type) { - return ShaderLanguage::get_datatype_name(p_type); -} - -static String _prestr(SL::DataPrecision p_pres) { - switch (p_pres) { - case SL::PRECISION_LOWP: - return "lowp "; - case SL::PRECISION_MEDIUMP: - return "mediump "; - case SL::PRECISION_HIGHP: - return "highp "; - case SL::PRECISION_DEFAULT: - return ""; - } - return ""; -} - -static String _opstr(SL::Operator p_op) { - return ShaderLanguage::get_operator_text(p_op); -} - -static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) { - switch (p_type) { - case SL::TYPE_BOOL: - return p_values[0].boolean ? "true" : "false"; - case SL::TYPE_BVEC2: - return String() + "bvec2(" + (p_values[0].boolean ? "true" : "false") + (p_values[1].boolean ? "true" : "false") + ")"; - case SL::TYPE_BVEC3: - return String() + "bvec3(" + (p_values[0].boolean ? "true" : "false") + "," + (p_values[1].boolean ? "true" : "false") + "," + (p_values[2].boolean ? "true" : "false") + ")"; - case SL::TYPE_BVEC4: - return String() + "bvec4(" + (p_values[0].boolean ? "true" : "false") + "," + (p_values[1].boolean ? "true" : "false") + "," + (p_values[2].boolean ? "true" : "false") + "," + (p_values[3].boolean ? "true" : "false") + ")"; - case SL::TYPE_INT: - return rtos(p_values[0].sint); - case SL::TYPE_IVEC2: - return String() + "ivec2(" + rtos(p_values[0].sint) + "," + rtos(p_values[1].sint) + ")"; - case SL::TYPE_IVEC3: - return String() + "ivec3(" + rtos(p_values[0].sint) + "," + rtos(p_values[1].sint) + "," + rtos(p_values[2].sint) + ")"; - case SL::TYPE_IVEC4: - return String() + "ivec4(" + rtos(p_values[0].sint) + "," + rtos(p_values[1].sint) + "," + rtos(p_values[2].sint) + "," + rtos(p_values[3].sint) + ")"; - case SL::TYPE_UINT: - return rtos(p_values[0].real); - case SL::TYPE_UVEC2: - return String() + "uvec2(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + ")"; - case SL::TYPE_UVEC3: - return String() + "uvec3(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + "," + rtos(p_values[2].real) + ")"; - case SL::TYPE_UVEC4: - return String() + "uvec4(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + "," + rtos(p_values[2].real) + "," + rtos(p_values[3].real) + ")"; - case SL::TYPE_FLOAT: - return rtos(p_values[0].real); - case SL::TYPE_VEC2: - return String() + "vec2(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + ")"; - case SL::TYPE_VEC3: - return String() + "vec3(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + "," + rtos(p_values[2].real) + ")"; - case SL::TYPE_VEC4: - return String() + "vec4(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + "," + rtos(p_values[2].real) + "," + rtos(p_values[3].real) + ")"; - default: - ERR_FAIL_V(String()); - } -} - -static String dump_node_code(SL::Node *p_node, int p_level) { - String code; - - switch (p_node->type) { - case SL::Node::TYPE_SHADER: { - SL::ShaderNode *pnode = (SL::ShaderNode *)p_node; - - for (const KeyValue<StringName, SL::ShaderNode::Uniform> &E : pnode->uniforms) { - String ucode = "uniform "; - ucode += _prestr(E.value.precision); - ucode += _typestr(E.value.type); - ucode += " " + String(E.key); - if (E.value.array_size > 0) { - ucode += "["; - ucode += itos(E.value.array_size); - ucode += "]"; - } else { - if (E.value.default_value.size()) { - ucode += " = " + get_constant_text(E.value.type, E.value.default_value); - } - - static const char *hint_name[SL::ShaderNode::Uniform::HINT_MAX] = { - "", - "color", - "range", - "albedo", - "normal", - "black", - "white" - }; - - if (E.value.hint) { - ucode += " : " + String(hint_name[E.value.hint]); - } - } - - code += ucode + "\n"; - } - - for (const KeyValue<StringName, SL::ShaderNode::Varying> &E : pnode->varyings) { - String vcode = "varying "; - vcode += _prestr(E.value.precision); - vcode += _typestr(E.value.type); - vcode += " " + String(E.key); - - code += vcode + "\n"; - } - for (int i = 0; i < pnode->functions.size(); i++) { - SL::FunctionNode *fnode = pnode->functions[i].function; - - String header; - header = _typestr(fnode->return_type) + " " + fnode->name + "("; - for (int j = 0; j < fnode->arguments.size(); j++) { - if (j > 0) { - header += ", "; - } - header += _prestr(fnode->arguments[j].precision) + _typestr(fnode->arguments[j].type) + " " + fnode->arguments[j].name; - } - - header += ")\n"; - code += header; - code += dump_node_code(fnode->body, p_level + 1); - } - - //code+=dump_node_code(pnode->body,p_level); - } break; - case SL::Node::TYPE_STRUCT: { - } break; - case SL::Node::TYPE_FUNCTION: { - } break; - case SL::Node::TYPE_BLOCK: { - SL::BlockNode *bnode = (SL::BlockNode *)p_node; - - //variables - code += _mktab(p_level - 1) + "{\n"; - for (const KeyValue<StringName, SL::BlockNode::Variable> &E : bnode->variables) { - code += _mktab(p_level) + _prestr(E.value.precision) + _typestr(E.value.type) + " " + E.key + ";\n"; - } - - for (int i = 0; i < bnode->statements.size(); i++) { - String scode = dump_node_code(bnode->statements[i], p_level); - - if (bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW) { - code += scode; //use directly - } else { - code += _mktab(p_level) + scode + ";\n"; - } - } - code += _mktab(p_level - 1) + "}\n"; - - } break; - case SL::Node::TYPE_VARIABLE: { - SL::VariableNode *vnode = (SL::VariableNode *)p_node; - code = vnode->name; - - } break; - case SL::Node::TYPE_VARIABLE_DECLARATION: { - // FIXME: Implement - } break; - case SL::Node::TYPE_ARRAY: { - SL::ArrayNode *vnode = (SL::ArrayNode *)p_node; - code = vnode->name; - } break; - case SL::Node::TYPE_ARRAY_CONSTRUCT: { - // FIXME: Implement - } break; - case SL::Node::TYPE_CONSTANT: { - SL::ConstantNode *cnode = (SL::ConstantNode *)p_node; - return get_constant_text(cnode->datatype, cnode->values); - - } break; - case SL::Node::TYPE_OPERATOR: { - SL::OperatorNode *onode = (SL::OperatorNode *)p_node; - - switch (onode->op) { - case SL::OP_ASSIGN: - case SL::OP_ASSIGN_ADD: - case SL::OP_ASSIGN_SUB: - case SL::OP_ASSIGN_MUL: - case SL::OP_ASSIGN_DIV: - case SL::OP_ASSIGN_SHIFT_LEFT: - case SL::OP_ASSIGN_SHIFT_RIGHT: - case SL::OP_ASSIGN_MOD: - case SL::OP_ASSIGN_BIT_AND: - case SL::OP_ASSIGN_BIT_OR: - case SL::OP_ASSIGN_BIT_XOR: - code = dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level); - break; - case SL::OP_BIT_INVERT: - case SL::OP_NEGATE: - case SL::OP_NOT: - case SL::OP_DECREMENT: - case SL::OP_INCREMENT: - code = _opstr(onode->op) + dump_node_code(onode->arguments[0], p_level); - break; - case SL::OP_POST_DECREMENT: - case SL::OP_POST_INCREMENT: - code = dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op); - break; - case SL::OP_CALL: - case SL::OP_CONSTRUCT: - code = dump_node_code(onode->arguments[0], p_level) + "("; - for (int i = 1; i < onode->arguments.size(); i++) { - if (i > 1) { - code += ", "; - } - code += dump_node_code(onode->arguments[i], p_level); - } - code += ")"; - break; - case SL::OP_EMPTY: - break; - default: { - code = "(" + dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level) + ")"; - break; - } - } - - } break; - case SL::Node::TYPE_CONTROL_FLOW: { - SL::ControlFlowNode *cfnode = (SL::ControlFlowNode *)p_node; - if (cfnode->flow_op == SL::FLOW_OP_IF) { - code += _mktab(p_level) + "if (" + dump_node_code(cfnode->expressions[0], p_level) + ")\n"; - code += dump_node_code(cfnode->blocks[0], p_level + 1); - if (cfnode->blocks.size() == 2) { - code += _mktab(p_level) + "else\n"; - code += dump_node_code(cfnode->blocks[1], p_level + 1); - } - - } else if (cfnode->flow_op == SL::FLOW_OP_RETURN) { - if (cfnode->blocks.size()) { - code = "return " + dump_node_code(cfnode->blocks[0], p_level); - } else { - code = "return"; - } - } - - } break; - case SL::Node::TYPE_MEMBER: { - SL::MemberNode *mnode = (SL::MemberNode *)p_node; - code = dump_node_code(mnode->owner, p_level) + "." + mnode->name; - - } break; - } - - return code; -} - -static Error recreate_code(void *p_str, SL::ShaderNode *p_program) { - String *str = (String *)p_str; - - *str = dump_node_code(p_program, 0); - - return OK; -} - -MainLoop *test() { - List<String> cmdlargs = OS::get_singleton()->get_cmdline_args(); - - if (cmdlargs.is_empty()) { - //try editor! - print_line("usage: godot -test shader_lang <shader>"); - return nullptr; - } - - String test = cmdlargs.back()->get(); - - FileAccess *fa = FileAccess::open(test, FileAccess::READ); - - if (!fa) { - ERR_FAIL_V(nullptr); - } - - String code; - - while (true) { - char32_t c = fa->get_8(); - if (fa->eof_reached()) { - break; - } - code += c; - } - - SL sl; - print_line("tokens:\n\n" + sl.token_debug(code)); - - Map<StringName, SL::FunctionInfo> dt; - dt["fragment"].built_ins["ALBEDO"] = SL::TYPE_VEC3; - dt["fragment"].can_discard = true; - - Vector<SL::ModeInfo> rm; - rm.push_back({ "popo" }); - Set<String> types; - types.insert("spatial"); - - ShaderLanguage::ShaderCompileInfo info; - info.functions = dt; - info.render_modes = rm; - info.shader_types = types; - - Error err = sl.compile(code, info); - - if (err) { - print_line("Error at line: " + rtos(sl.get_error_line()) + ": " + sl.get_error_text()); - return nullptr; - } else { - String code2; - recreate_code(&code2, sl.get_shader()); - print_line("code:\n\n" + code2); - } - - return nullptr; -} -} // namespace TestShaderLang diff --git a/tests/servers/test_shader_lang.h b/tests/servers/test_shader_lang.h deleted file mode 100644 index 31e1bfbeea..0000000000 --- a/tests/servers/test_shader_lang.h +++ /dev/null @@ -1,41 +0,0 @@ -/*************************************************************************/ -/* test_shader_lang.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef TEST_SHADER_LANG_H -#define TEST_SHADER_LANG_H - -class MainLoop; - -namespace TestShaderLang { - -MainLoop *test(); -} - -#endif // TEST_SHADER_LANG_H |