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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-12-22 13:29:03 +0100 |
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committer | GitHub <noreply@github.com> | 2021-12-22 13:29:03 +0100 |
commit | 0f6a6ca5be1d674a6dfce03684bbf469d77e5e63 (patch) | |
tree | 45dc27a0b90ad8c2fef03e456bfdb0c2f7981041 /tests/servers | |
parent | 656f81eec729b48138354a9fa2d72076d448182a (diff) | |
parent | e8a457ba898ffde5dbc02d573103f00d626f3a5b (diff) |
Merge pull request #56131 from Chaosus/shader_refactor_render_modes
Diffstat (limited to 'tests/servers')
-rw-r--r-- | tests/servers/test_shader_lang.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/servers/test_shader_lang.cpp b/tests/servers/test_shader_lang.cpp index 1f8f395e64..e4310b1393 100644 --- a/tests/servers/test_shader_lang.cpp +++ b/tests/servers/test_shader_lang.cpp @@ -341,8 +341,8 @@ MainLoop *test() { dt["fragment"].built_ins["ALBEDO"] = SL::TYPE_VEC3; dt["fragment"].can_discard = true; - Vector<StringName> rm; - rm.push_back("popo"); + Vector<SL::ModeInfo> rm; + rm.push_back({ "popo" }); Set<String> types; types.insert("spatial"); |