diff options
author | RedworkDE <10944644+RedworkDE@users.noreply.github.com> | 2023-01-17 12:48:10 +0100 |
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committer | RedworkDE <10944644+RedworkDE@users.noreply.github.com> | 2023-01-19 10:30:25 +0100 |
commit | be4eb3bbdd4d433acbf16612465d93573f35813a (patch) | |
tree | 61166a3ee052d442e825b323124751c06aebce8b /tests/scene | |
parent | 9ebb3e3107bee82da2b4eafad685978c26bc1a2c (diff) |
Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays`
Also clarify some related documentation and expose the misssing `ArrayFormat::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY`
Diffstat (limited to 'tests/scene')
-rw-r--r-- | tests/scene/test_arraymesh.h | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/tests/scene/test_arraymesh.h b/tests/scene/test_arraymesh.h index 4d9feeb4fa..b2a2ecc3bf 100644 --- a/tests/scene/test_arraymesh.h +++ b/tests/scene/test_arraymesh.h @@ -114,6 +114,17 @@ TEST_CASE("[SceneTree][ArrayMesh] Adding and modifying blendshapes.") { CHECK(mesh->get_blend_shape_count() == 0); } + SUBCASE("Can't add surface with incorrect number of blend shapes.") { + mesh->add_blend_shape(name_a); + mesh->add_blend_shape(name_b); + Ref<CylinderMesh> cylinder = memnew(CylinderMesh); + Array cylinder_array{}; + ERR_PRINT_OFF + mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array); + ERR_PRINT_ON + CHECK(mesh->get_surface_count() == 0); + } + SUBCASE("Can't clear blend shapes after surface had been added.") { mesh->add_blend_shape(name_a); mesh->add_blend_shape(name_b); @@ -121,7 +132,15 @@ TEST_CASE("[SceneTree][ArrayMesh] Adding and modifying blendshapes.") { Array cylinder_array{}; cylinder_array.resize(Mesh::ARRAY_MAX); cylinder->create_mesh_array(cylinder_array, 3.f, 3.f, 5.f); - mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array); + Array blend_shape{}; + blend_shape.resize(Mesh::ARRAY_MAX); + blend_shape[Mesh::ARRAY_VERTEX] = cylinder_array[Mesh::ARRAY_VERTEX]; + blend_shape[Mesh::ARRAY_NORMAL] = cylinder_array[Mesh::ARRAY_NORMAL]; + blend_shape[Mesh::ARRAY_TANGENT] = cylinder_array[Mesh::ARRAY_TANGENT]; + Array blend_shapes{}; + blend_shapes.push_back(blend_shape); + blend_shapes.push_back(blend_shape); + mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array, blend_shapes); ERR_PRINT_OFF mesh->clear_blend_shapes(); |