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author | Micky <micheledevita2@gmail.com> | 2022-08-13 23:21:24 +0200 |
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committer | Micky <micheledevita2@gmail.com> | 2022-08-29 14:59:47 +0200 |
commit | e31bb5ffeb279f704cff1963c2650df7ad3ecdd6 (patch) | |
tree | d116cb0fea6dae856d338b63ab310024b5fc479a /tests/scene/test_audio_stream_wav.h | |
parent | e60086f98b07365d6174677df84c9a22bfb56d15 (diff) |
Rename `CanvasItem.update()` to `queue_redraw()`
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.
Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.
Just a few comments have also been changed to say "redraw".
In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
Diffstat (limited to 'tests/scene/test_audio_stream_wav.h')
0 files changed, 0 insertions, 0 deletions