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authorAaron Franke <arnfranke@yahoo.com>2022-10-01 21:54:19 -0500
committerAaron Franke <arnfranke@yahoo.com>2022-11-02 19:20:10 -0500
commit9e952c83869cd2c1d928beeb6493e635e2b690ff (patch)
treeba59f7a79bde5cf4aa878dad4478562f44a064a6 /tests/core
parent889868cbbc8beac74d5f49f9b7ef41efc4ae7d5a (diff)
Allow getting Quaternion rotation in different Euler orders
Diffstat (limited to 'tests/core')
-rw-r--r--tests/core/math/test_quaternion.h27
1 files changed, 22 insertions, 5 deletions
diff --git a/tests/core/math/test_quaternion.h b/tests/core/math/test_quaternion.h
index 909fc2499f..c3ae322991 100644
--- a/tests/core/math/test_quaternion.h
+++ b/tests/core/math/test_quaternion.h
@@ -169,10 +169,9 @@ TEST_CASE("[Quaternion] Construct Euler YXZ dynamic axes") {
Vector3 euler_r(0.0, 0.0, roll);
Quaternion q_r = Quaternion::from_euler(euler_r);
- // Roll-Z is followed by Pitch-X.
- Quaternion check_xz = q_p * q_r;
- // Then Yaw-Y follows both.
- Quaternion check_yxz = q_y * check_xz;
+ // Instrinsically, Yaw-Y then Pitch-X then Roll-Z.
+ // Extrinsically, Roll-Z is followed by Pitch-X, then Yaw-Y.
+ Quaternion check_yxz = q_y * q_p * q_r;
// Test construction from YXZ Euler angles.
Vector3 euler_yxz(pitch, yaw, roll);
@@ -182,8 +181,9 @@ TEST_CASE("[Quaternion] Construct Euler YXZ dynamic axes") {
CHECK(q[2] == doctest::Approx(check_yxz[2]));
CHECK(q[3] == doctest::Approx(check_yxz[3]));
- // Sneak in a test of is_equal_approx.
CHECK(q.is_equal_approx(check_yxz));
+ CHECK(q.get_euler().is_equal_approx(euler_yxz));
+ CHECK(check_yxz.get_euler().is_equal_approx(euler_yxz));
}
TEST_CASE("[Quaternion] Construct Basis Euler") {
@@ -235,6 +235,23 @@ TEST_CASE("[Quaternion] Construct Basis Axes") {
CHECK(q[3] == doctest::Approx(0.8582598));
}
+TEST_CASE("[Quaternion] Get Euler Orders") {
+ double x = Math::deg_to_rad(30.0);
+ double y = Math::deg_to_rad(45.0);
+ double z = Math::deg_to_rad(10.0);
+ Vector3 euler(x, y, z);
+ for (int i = 0; i < 6; i++) {
+ EulerOrder order = (EulerOrder)i;
+ Basis basis = Basis::from_euler(euler, order);
+ Quaternion q = Quaternion(basis);
+ Vector3 check = q.get_euler(order);
+ CHECK_MESSAGE(check.is_equal_approx(euler),
+ "Quaternion get_euler method should return the original angles.");
+ CHECK_MESSAGE(check.is_equal_approx(basis.get_euler(order)),
+ "Quaternion get_euler method should behave the same as Basis get_euler.");
+ }
+}
+
TEST_CASE("[Quaternion] Product (book)") {
// Example from "Quaternions and Rotation Sequences" by Jack Kuipers, p. 108.
Quaternion p(1.0, -2.0, 1.0, 3.0);