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authorTimon Bestebreur <timonbestebreur@gmail.com>2022-03-02 13:55:26 +0100
committerRĂ©mi Verschelde <rverschelde@gmail.com>2022-08-04 12:18:36 +0200
commit92b392e3dba0c2cd8bb2d989cce3d9cbb82c0740 (patch)
treeded0fe834b93fe17c303bc2565e3f2c0f34268c8 /tests/core
parent40eafcfab41191cd8e09125aeb825731189642ec (diff)
Add unit tests for Shortcut
Next to that, add entry for the test file in test_main.cpp. These test cases test the basic functionality of the shortcut module.
Diffstat (limited to 'tests/core')
-rw-r--r--tests/core/input/test_shortcut.h235
1 files changed, 235 insertions, 0 deletions
diff --git a/tests/core/input/test_shortcut.h b/tests/core/input/test_shortcut.h
new file mode 100644
index 0000000000..93edc685ad
--- /dev/null
+++ b/tests/core/input/test_shortcut.h
@@ -0,0 +1,235 @@
+/*************************************************************************/
+/* test_shortcut.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_SHORTCUT_H
+#define TEST_SHORTCUT_H
+
+#include "core/input/input_event.h"
+#include "core/input/shortcut.h"
+#include "core/io/config_file.h"
+#include "core/object/ref_counted.h"
+#include "core/os/keyboard.h"
+#include "core/os/os.h"
+
+#include "tests/test_macros.h"
+
+namespace TestShortcut {
+
+TEST_CASE("[Shortcut] Empty shortcut should have no valid events and text equal to None") {
+ Shortcut s;
+
+ CHECK(s.get_as_text() == "None");
+ CHECK(s.has_valid_event() == false);
+}
+
+TEST_CASE("[Shortcut] Setting and getting an event should result in the same event as the input") {
+ Ref<InputEventKey> k1;
+ Ref<InputEventKey> k2;
+ k1.instantiate();
+ k2.instantiate();
+
+ k1->set_keycode(Key::ENTER);
+ k2->set_keycode(Key::BACKSPACE);
+
+ // Cast to InputEvent so the internal code recognizes the objects.
+ Ref<InputEvent> e1 = k1;
+ Ref<InputEvent> e2 = k2;
+
+ Array input_array;
+ input_array.append(e1);
+ input_array.append(e2);
+
+ Shortcut s;
+ s.set_events(input_array);
+
+ // Get result, read it out, check whether it equals the input.
+ Array result_array = s.get_events();
+ Ref<InputEventKey> result1 = result_array.front();
+ Ref<InputEventKey> result2 = result_array.back();
+
+ CHECK(result1->get_keycode() == k1->get_keycode());
+ CHECK(result2->get_keycode() == k2->get_keycode());
+}
+
+TEST_CASE("[Shortcut] 'set_events_list' should result in the same events as the input") {
+ Ref<InputEventKey> k1;
+ Ref<InputEventKey> k2;
+ k1.instantiate();
+ k2.instantiate();
+
+ k1->set_keycode(Key::ENTER);
+ k2->set_keycode(Key::BACKSPACE);
+
+ // Cast to InputEvent so the set_events_list() method recognizes the objects.
+ Ref<InputEvent> e1 = k1;
+ Ref<InputEvent> e2 = k2;
+
+ List<Ref<InputEvent>> list;
+ list.push_back(e1);
+ list.push_back(e2);
+
+ Shortcut s;
+ s.set_events_list(&list);
+
+ // Get result, read it out, check whether it equals the input.
+ Array result_array = s.get_events();
+ Ref<InputEventKey> result1 = result_array.front();
+ Ref<InputEventKey> result2 = result_array.back();
+
+ CHECK(result1->get_keycode() == k1->get_keycode());
+ CHECK(result2->get_keycode() == k2->get_keycode());
+}
+
+TEST_CASE("[Shortcut] 'matches_event' should correctly match the same event") {
+ Ref<InputEventKey> original; // The one we compare with.
+ Ref<InputEventKey> similar_but_not_equal; // Same keycode, different event.
+ Ref<InputEventKey> different; // Different event, different keycode.
+ Ref<InputEventKey> copy; // Copy of original event.
+
+ original.instantiate();
+ similar_but_not_equal.instantiate();
+ different.instantiate();
+ copy.instantiate();
+
+ original->set_keycode(Key::ENTER);
+ similar_but_not_equal->set_keycode(Key::ENTER);
+ similar_but_not_equal->set_keycode(Key::ESCAPE);
+ copy = original;
+
+ // Only the copy is really the same, so only that one should match.
+ // The rest should not match.
+
+ Ref<InputEvent> e_original = original;
+
+ Ref<InputEvent> e_similar_but_not_equal = similar_but_not_equal;
+ Ref<InputEvent> e_different = different;
+ Ref<InputEvent> e_copy = copy;
+
+ Array a;
+ a.append(e_original);
+ Shortcut s;
+ s.set_events(a);
+
+ CHECK(s.matches_event(e_similar_but_not_equal) == false);
+ CHECK(s.matches_event(e_different) == false);
+
+ CHECK(s.matches_event(e_copy) == true);
+}
+
+TEST_CASE("[Shortcut] 'get_as_text' text representation should be correct") {
+ Ref<InputEventKey> same;
+ // k2 will not go into the shortcut but only be used to compare.
+ Ref<InputEventKey> different;
+
+ same.instantiate();
+ different.instantiate();
+
+ same->set_keycode(Key::ENTER);
+ different->set_keycode(Key::ESCAPE);
+
+ Ref<InputEvent> key_event1 = same;
+
+ Array a;
+ a.append(key_event1);
+ Shortcut s;
+ s.set_events(a);
+
+ CHECK(s.get_as_text() == same->as_text());
+ CHECK(s.get_as_text() != different->as_text());
+}
+
+TEST_CASE("[Shortcut] Event validity should be correctly checked.") {
+ Ref<InputEventKey> valid;
+ // k2 will not go into the shortcut but only be used to compare.
+ Ref<InputEventKey> invalid = nullptr;
+
+ valid.instantiate();
+ valid->set_keycode(Key::ENTER);
+
+ Ref<InputEvent> valid_event = valid;
+ Ref<InputEvent> invalid_event = invalid;
+
+ Array a;
+ a.append(invalid_event);
+ a.append(valid_event);
+
+ Shortcut s;
+ s.set_events(a);
+
+ CHECK(s.has_valid_event() == true);
+
+ Array b;
+ b.append(invalid_event);
+
+ Shortcut shortcut_with_invalid_event;
+ shortcut_with_invalid_event.set_events(b);
+
+ CHECK(shortcut_with_invalid_event.has_valid_event() == false);
+}
+
+TEST_CASE("[Shortcut] Equal arrays should be recognized as such.") {
+ Ref<InputEventKey> k1;
+ // k2 will not go into the shortcut but only be used to compare.
+ Ref<InputEventKey> k2;
+
+ k1.instantiate();
+ k2.instantiate();
+
+ k1->set_keycode(Key::ENTER);
+ k2->set_keycode(Key::ESCAPE);
+
+ Ref<InputEvent> key_event1 = k1;
+ Ref<InputEvent> key_event2 = k2;
+
+ Array same;
+ same.append(key_event1);
+
+ Array same_as_same;
+ same_as_same.append(key_event1);
+
+ Array different1;
+ different1.append(key_event2);
+
+ Array different2;
+ different2.append(key_event1);
+ different2.append(key_event2);
+
+ Array different3;
+
+ Shortcut s;
+
+ CHECK(s.is_event_array_equal(same, same_as_same) == true);
+ CHECK(s.is_event_array_equal(same, different1) == false);
+ CHECK(s.is_event_array_equal(same, different2) == false);
+ CHECK(s.is_event_array_equal(same, different3) == false);
+}
+} // namespace TestShortcut
+
+#endif // TEST_SHORTCUT_H