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authorreduz <reduzio@gmail.com>2022-03-09 14:58:40 +0100
committerreduz <reduzio@gmail.com>2022-03-09 18:39:13 +0100
commit21637dfc2535a00f531b8b664c1e66ba34d11eb0 (patch)
treebfe6059eedfd5a4233d7d4b46d60703e342860d8 /tests/core
parent922348f4c00e694961a7c9717abdcd0310c11973 (diff)
Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
Diffstat (limited to 'tests/core')
-rw-r--r--tests/core/object/test_object.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/core/object/test_object.h b/tests/core/object/test_object.h
index f9158eccec..e44b93bb66 100644
--- a/tests/core/object/test_object.h
+++ b/tests/core/object/test_object.h
@@ -87,7 +87,7 @@ public:
bool has_method(const StringName &p_method) const override {
return false;
}
- Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override {
+ Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override {
return Variant();
}
void notification(int p_notification) override {