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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-11-02 19:28:18 +0100 |
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committer | GitHub <noreply@github.com> | 2019-11-02 19:28:18 +0100 |
commit | d89f24b6c9c7b97c6a6c53cb66b7be50afc440a4 (patch) | |
tree | 9875fa14553c013afd195e08384f23dea1b26666 /servers | |
parent | 0a9df181af2281eedc2f481caec505fd746b71df (diff) | |
parent | 6b7f8558d962bf67d4cc4bc1d539b925787fdc03 (diff) |
Merge pull request #33259 from Chaosus/remove_gles2_switch_op
Removed switch operator from GLES2 shader back-end
Diffstat (limited to 'servers')
-rw-r--r-- | servers/visual/shader_language.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index a57ab92085..f791298472 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -4176,6 +4176,12 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui _set_tkpos(pos); //rollback } } else if (tk.type == TK_CF_SWITCH) { + + if (VisualServer::get_singleton()->is_low_end()) { + _set_error("\"switch\" operator is supported only on high-end platform!"); + return ERR_PARSE_ERROR; + } + // switch() {} tk = _get_token(); if (tk.type != TK_PARENTHESIS_OPEN) { |