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authorRémi Verschelde <rverschelde@gmail.com>2019-11-02 19:28:18 +0100
committerGitHub <noreply@github.com>2019-11-02 19:28:18 +0100
commitd89f24b6c9c7b97c6a6c53cb66b7be50afc440a4 (patch)
tree9875fa14553c013afd195e08384f23dea1b26666 /servers
parent0a9df181af2281eedc2f481caec505fd746b71df (diff)
parent6b7f8558d962bf67d4cc4bc1d539b925787fdc03 (diff)
Merge pull request #33259 from Chaosus/remove_gles2_switch_op
Removed switch operator from GLES2 shader back-end
Diffstat (limited to 'servers')
-rw-r--r--servers/visual/shader_language.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index a57ab92085..f791298472 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -4176,6 +4176,12 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
_set_tkpos(pos); //rollback
}
} else if (tk.type == TK_CF_SWITCH) {
+
+ if (VisualServer::get_singleton()->is_low_end()) {
+ _set_error("\"switch\" operator is supported only on high-end platform!");
+ return ERR_PARSE_ERROR;
+ }
+
// switch() {}
tk = _get_token();
if (tk.type != TK_PARENTHESIS_OPEN) {