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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-11-17 08:59:50 +0100
committerGitHub <noreply@github.com>2020-11-17 08:59:50 +0100
commit99d0df2e33af09655d92bed0d619b6a8f93183ae (patch)
tree0bdd376f362e316eea9ff8e46879181da3ead3a4 /servers
parent93103693180c37afc349c2f410b3abb2ae62a549 (diff)
parent02161aad5aa1355e977ea7df225aef53dab2f5bb (diff)
Merge pull request #38812 from aaronfranke/brace-no-empty-line
Remove all empty lines from the start of blocks defined with braces
Diffstat (limited to 'servers')
-rw-r--r--servers/audio/effects/audio_effect_chorus.h1
-rw-r--r--servers/audio/effects/audio_effect_delay.h1
-rw-r--r--servers/audio/effects/audio_effect_pitch_shift.cpp12
-rw-r--r--servers/audio/effects/audio_effect_stereo_enhance.h1
-rw-r--r--servers/audio/effects/eq.h1
-rw-r--r--servers/audio/effects/reverb.cpp2
-rw-r--r--servers/audio/effects/reverb.h1
-rw-r--r--servers/audio_server.h1
-rw-r--r--servers/display_server.h1
-rw-r--r--servers/physics_2d/space_2d_sw.cpp1
-rw-r--r--servers/physics_2d/space_2d_sw.h1
-rw-r--r--servers/physics_3d/body_3d_sw.cpp3
-rw-r--r--servers/physics_3d/body_pair_3d_sw.h1
-rw-r--r--servers/physics_3d/gjk_epa.cpp23
-rw-r--r--servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp1
-rw-r--r--servers/physics_3d/joints/hinge_joint_3d_sw.cpp1
-rw-r--r--servers/physics_3d/joints/slider_joint_3d_sw.cpp1
-rw-r--r--servers/physics_3d/shape_3d_sw.cpp1
-rw-r--r--servers/physics_3d/space_3d_sw.h1
-rw-r--r--servers/physics_server_2d.h3
-rw-r--r--servers/physics_server_3d.h5
-rw-r--r--servers/rendering/rasterizer.h2
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp8
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp2
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp1
-rw-r--r--servers/rendering/rasterizer_rd/shader_compiler_rd.cpp1
-rw-r--r--servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl2
-rw-r--r--servers/rendering/rendering_server_canvas.cpp2
-rw-r--r--servers/rendering/rendering_server_raster.h1
-rw-r--r--servers/rendering/rendering_server_scene.h1
-rw-r--r--servers/rendering/shader_language.cpp1
-rw-r--r--servers/rendering_server.cpp1
32 files changed, 0 insertions, 85 deletions
diff --git a/servers/audio/effects/audio_effect_chorus.h b/servers/audio/effects/audio_effect_chorus.h
index 81af948530..b32b300dfa 100644
--- a/servers/audio/effects/audio_effect_chorus.h
+++ b/servers/audio/effects/audio_effect_chorus.h
@@ -60,7 +60,6 @@ class AudioEffectChorus : public AudioEffect {
public:
enum {
-
MAX_DELAY_MS = 50,
MAX_DEPTH_MS = 20,
MAX_WIDTH_MS = 50,
diff --git a/servers/audio/effects/audio_effect_delay.h b/servers/audio/effects/audio_effect_delay.h
index a55000af4b..3b7f2ea458 100644
--- a/servers/audio/effects/audio_effect_delay.h
+++ b/servers/audio/effects/audio_effect_delay.h
@@ -62,7 +62,6 @@ class AudioEffectDelay : public AudioEffect {
friend class AudioEffectDelayInstance;
enum {
-
MAX_DELAY_MS = 3000,
MAX_TAPS = 2
};
diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp
index fb6b56d984..fdba1b59a3 100644
--- a/servers/audio/effects/audio_effect_pitch_shift.cpp
+++ b/servers/audio/effects/audio_effect_pitch_shift.cpp
@@ -95,14 +95,12 @@ void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long ff
expct = 2.*Math_PI*(double)stepSize/(double)fftFrameSize;
inFifoLatency = fftFrameSize-stepSize;
if (gRover == 0) { gRover = inFifoLatency;
-
}
/* initialize our static arrays */
/* main processing loop */
for (i = 0; i < numSampsToProcess; i++){
-
/* As long as we have not yet collected enough data just read in */
gInFIFO[gRover] = indata[i*stride];
outdata[i*stride] = gOutFIFO[gRover-inFifoLatency];
@@ -126,7 +124,6 @@ void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long ff
/* this is the analysis step */
for (k = 0; k <= fftFrameSize2; k++) {
-
/* de-interlace FFT buffer */
real = gFFTworksp[2*k];
imag = gFFTworksp[2*k+1];
@@ -146,7 +143,6 @@ void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long ff
qpd = tmp/Math_PI;
if (qpd >= 0) { qpd += qpd&1;
} else { qpd -= qpd&1;
-
}
tmp -= Math_PI*(double)qpd;
@@ -177,7 +173,6 @@ void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long ff
/* ***************** SYNTHESIS ******************* */
/* this is the synthesis step */
for (k = 0; k <= fftFrameSize2; k++) {
-
/* get magnitude and true frequency from synthesis arrays */
magn = gSynMagn[k];
tmp = gSynFreq[k];
@@ -205,7 +200,6 @@ void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long ff
/* zero negative frequencies */
for (k = fftFrameSize+2; k < 2*fftFrameSize; k++) { gFFTworksp[k] = 0.;
-
}
/* do inverse transform */
@@ -217,7 +211,6 @@ void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long ff
gOutputAccum[k] += 2.*window*gFFTworksp[2*k]/(fftFrameSize2*osamp);
}
for (k = 0; k < stepSize; k++) { gOutFIFO[k] = gOutputAccum[k];
-
}
/* shift accumulator */
@@ -225,13 +218,9 @@ void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long ff
/* move input FIFO */
for (k = 0; k < inFifoLatency; k++) { gInFIFO[k] = gInFIFO[k+stepSize];
-
}
}
}
-
-
-
}
@@ -256,7 +245,6 @@ void SMBPitchShift::smbFft(float *fftBuffer, long fftFrameSize, long sign)
for (i = 2; i < 2*fftFrameSize-2; i += 2) {
for (bitm = 2, j = 0; bitm < 2*fftFrameSize; bitm <<= 1) {
if (i & bitm) { j++;
-
}
j <<= 1;
}
diff --git a/servers/audio/effects/audio_effect_stereo_enhance.h b/servers/audio/effects/audio_effect_stereo_enhance.h
index 7fb32bd8ec..98ee18ba5a 100644
--- a/servers/audio/effects/audio_effect_stereo_enhance.h
+++ b/servers/audio/effects/audio_effect_stereo_enhance.h
@@ -41,7 +41,6 @@ class AudioEffectStereoEnhanceInstance : public AudioEffectInstance {
Ref<AudioEffectStereoEnhance> base;
enum {
-
MAX_DELAY_MS = 50
};
diff --git a/servers/audio/effects/eq.h b/servers/audio/effects/eq.h
index 720c4dfcaf..c908c9c8fb 100644
--- a/servers/audio/effects/eq.h
+++ b/servers/audio/effects/eq.h
@@ -43,7 +43,6 @@
class EQ {
public:
enum Preset {
-
PRESET_6_BANDS,
PRESET_8_BANDS,
PRESET_10_BANDS,
diff --git a/servers/audio/effects/reverb.cpp b/servers/audio/effects/reverb.cpp
index 7c35d88ced..1deb1499b5 100644
--- a/servers/audio/effects/reverb.cpp
+++ b/servers/audio/effects/reverb.cpp
@@ -127,13 +127,11 @@ void Reverb::process(float *p_src, float *p_dst, int p_frames) {
int ap_size_limit[MAX_ALLPASS];
for (int i=0;i<MAX_ALLPASS;i++) {
-
AllPass &a=allpass[i];
ap_size_limit[i]=a.size-lrintf((float)a.extra_spread_frames*(1.0-params.extra_spread));
}
for (int i=0;i<p_frames;i++) {
-
float sample=p_dst[i];
float aux,in;
float AllPass*ap;
diff --git a/servers/audio/effects/reverb.h b/servers/audio/effects/reverb.h
index 614de0c534..7dd88f9faf 100644
--- a/servers/audio/effects/reverb.h
+++ b/servers/audio/effects/reverb.h
@@ -46,7 +46,6 @@ public:
private:
enum {
-
MAX_COMBS = 8,
MAX_ALLPASS = 4,
MAX_ECHO_MS = 500
diff --git a/servers/audio_server.h b/servers/audio_server.h
index 507aea7b89..83377a5e9e 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -122,7 +122,6 @@ public:
class AudioDriverManager {
enum {
-
MAX_DRIVERS = 10
};
diff --git a/servers/display_server.h b/servers/display_server.h
index c2ffb23531..59bee794b8 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -177,7 +177,6 @@ public:
}
virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
enum ScreenOrientation {
-
SCREEN_LANDSCAPE,
SCREEN_PORTRAIT,
SCREEN_REVERSE_LANDSCAPE,
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index a8ab731ead..edadcabe0b 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -603,7 +603,6 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t
* direction. Use a short ray shape if you want to achieve a similar effect.
*
if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) {
-
cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
cbk.valid_depth = p_margin; //only valid depth is the collision margin
cbk.invalid_by_dir = 0;
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index 5c5144ae22..93b62e0ba4 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -105,7 +105,6 @@ private:
real_t test_motion_min_contact_depth;
enum {
-
INTERSECTION_QUERY_MAX = 2048
};
diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp
index d1f16cb4ae..841e593ba3 100644
--- a/servers/physics_3d/body_3d_sw.cpp
+++ b/servers/physics_3d/body_3d_sw.cpp
@@ -628,7 +628,6 @@ void Body3DSW::integrate_velocities(real_t p_step) {
/*
void BodySW::simulate_motion(const Transform& p_xform,real_t p_step) {
-
Transform inv_xform = p_xform.affine_inverse();
if (!get_space()) {
_set_transform(p_xform);
@@ -655,8 +654,6 @@ void BodySW::simulate_motion(const Transform& p_xform,real_t p_step) {
get_space()->body_add_to_state_query_list(&direct_state_query_list);
simulated_motion=true;
_set_transform(p_xform);
-
-
}
*/
diff --git a/servers/physics_3d/body_pair_3d_sw.h b/servers/physics_3d/body_pair_3d_sw.h
index 59e36e7ea5..5f08d0cfa9 100644
--- a/servers/physics_3d/body_pair_3d_sw.h
+++ b/servers/physics_3d/body_pair_3d_sw.h
@@ -36,7 +36,6 @@
class BodyPair3DSW : public Constraint3DSW {
enum {
-
MAX_CONTACTS = 4
};
diff --git a/servers/physics_3d/gjk_epa.cpp b/servers/physics_3d/gjk_epa.cpp
index d99a2532f8..e14949543e 100644
--- a/servers/physics_3d/gjk_epa.cpp
+++ b/servers/physics_3d/gjk_epa.cpp
@@ -102,7 +102,6 @@ typedef unsigned char U1;
// MinkowskiDiff
struct MinkowskiDiff {
-
const Shape3DSW* m_shapes[2];
Transform transform_A;
@@ -127,7 +126,6 @@ struct MinkowskiDiff {
return ( Support1 ( d ) );
} else {
return ( Support0 ( d ) );
-
}
}
};
@@ -281,7 +279,6 @@ struct GJK
}
}
if(mask==15) { m_status=eStatus::Inside;
-
}
}
else
@@ -312,12 +309,10 @@ struct GJK
axis[i]=1;
appendvertice(*m_simplex, axis);
if(EncloseOrigin()) { return(true);
-
}
removevertice(*m_simplex);
appendvertice(*m_simplex,-axis);
if(EncloseOrigin()) { return(true);
-
}
removevertice(*m_simplex);
}
@@ -335,12 +330,10 @@ struct GJK
{
appendvertice(*m_simplex, p);
if(EncloseOrigin()) { return(true);
-
}
removevertice(*m_simplex);
appendvertice(*m_simplex,-p);
if(EncloseOrigin()) { return(true);
-
}
removevertice(*m_simplex);
}
@@ -355,12 +348,10 @@ struct GJK
{
appendvertice(*m_simplex,n);
if(EncloseOrigin()) { return(true);
-
}
removevertice(*m_simplex);
appendvertice(*m_simplex,-n);
if(EncloseOrigin()) { return(true);
-
}
removevertice(*m_simplex);
}
@@ -372,7 +363,6 @@ struct GJK
m_simplex->c[1]->w-m_simplex->c[3]->w,
m_simplex->c[2]->w-m_simplex->c[3]->w))>0) {
return(true);
-
}
}
break;
@@ -580,7 +570,6 @@ struct GJK
face->l[0] = nullptr;
face->l[1] = list.root;
if(list.root) { list.root->l[0]=face;
-
}
list.root = face;
++list.count;
@@ -588,13 +577,10 @@ struct GJK
static inline void remove(sList& list,sFace* face)
{
if(face->l[1]) { face->l[1]->l[0]=face->l[0];
-
}
if(face->l[0]) { face->l[0]->l[1]=face->l[1];
-
}
if(face==list.root) { list.root=face->l[1];
-
}
--list.count;
}
@@ -616,7 +602,6 @@ struct GJK
GJK::sSimplex& simplex=*gjk.m_simplex;
if((simplex.rank>1)&&gjk.EncloseOrigin())
{
-
/* Clean up */
while(m_hull.root)
{
@@ -677,7 +662,6 @@ struct GJK
append(m_stock,best);
best=findbest();
if(best->p>=outer.p) { outer=*best;
-
}
} else { m_status=eStatus::InvalidHull;break; }
} else { m_status=eStatus::AccuraryReached;break; }
@@ -711,7 +695,6 @@ struct GJK
m_normal = m_normal/nl;
} else {
m_normal = Vector3(1,0,0);
-
}
m_depth = 0;
m_result.rank=1;
@@ -747,10 +730,8 @@ struct GJK
{
return(face);
} else { m_status=eStatus::NonConvex;
-
}
} else { m_status=eStatus::Degenerated;
-
}
remove(m_hull,face);
append(m_stock,face);
@@ -793,7 +774,6 @@ struct GJK
{
bind(nf,0,f,e);
if(horizon.cf) { bind(horizon.cf,1,nf,2); } else { horizon.ff=nf;
-
}
horizon.cf=nf;
++horizon.nf;
@@ -917,7 +897,6 @@ bool Penetration( const Shape3DSW* shape0,
results.distance = -epa.m_depth;
return(true);
} else { results.status=sResults::EPA_Failed;
-
}
}
break;
@@ -948,8 +927,6 @@ bool Penetration( const Shape3DSW* shape0,
#undef EPA_FALLBACK
#undef EPA_PLANE_EPS
#undef EPA_INSIDE_EPS
-
-
} // end of namespace
/* clang-format on */
diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
index fede40ca65..9ce5ebb7ed 100644
--- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
@@ -253,7 +253,6 @@ void Generic6DOFJoint3DSW::calculateAngleInfo() {
/*
if(m_debugDrawer)
{
-
char buff[300];
sprintf(buff,"\n X: %.2f ; Y: %.2f ; Z: %.2f ",
m_calculatedAxisAngleDiff[0],
diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
index 52c7389e1f..c6fbc0f55f 100644
--- a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
@@ -365,7 +365,6 @@ void HingeJoint3DSW::solve(real_t p_step) {
void HingeJointSW::updateRHS(real_t timeStep)
{
(void)timeStep;
-
}
*/
diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.cpp b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
index 43bd49b4b5..dd6cc04f7c 100644
--- a/servers/physics_3d/joints/slider_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
@@ -105,7 +105,6 @@ void SliderJoint3DSW::initParams() {
m_targetAngMotorVelocity = real_t(0.);
m_maxAngMotorForce = real_t(0.);
m_accumulatedAngMotorImpulse = real_t(0.0);
-
} // SliderJointSW::initParams()
//-----------------------------------------------------------------------------
diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp
index b8b01de3c3..107f850ebd 100644
--- a/servers/physics_3d/shape_3d_sw.cpp
+++ b/servers/physics_3d/shape_3d_sw.cpp
@@ -333,7 +333,6 @@ void BoxShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_s
int i_n2 = next2[i];
static const real_t sign[4][2] = {
-
{ -1.0, 1.0 },
{ 1.0, 1.0 },
{ 1.0, -1.0 },
diff --git a/servers/physics_3d/space_3d_sw.h b/servers/physics_3d/space_3d_sw.h
index 6380bcc6dc..22535a6adb 100644
--- a/servers/physics_3d/space_3d_sw.h
+++ b/servers/physics_3d/space_3d_sw.h
@@ -97,7 +97,6 @@ private:
real_t test_motion_min_contact_depth;
enum {
-
INTERSECTION_QUERY_MAX = 2048
};
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 283a2ab58c..f7607d5dd5 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -276,7 +276,6 @@ public:
virtual bool space_is_active(RID p_space) const = 0;
enum SpaceParameter {
-
SPACE_PARAM_CONTACT_RECYCLE_RADIUS,
SPACE_PARAM_CONTACT_MAX_SEPARATION,
SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION,
@@ -526,7 +525,6 @@ public:
/* JOINT API */
enum JointType {
-
JOINT_PIN,
JOINT_GROOVE,
JOINT_DAMPED_SPRING
@@ -587,7 +585,6 @@ public:
virtual bool is_flushing_queries() const = 0;
enum ProcessInfo {
-
INFO_ACTIVE_OBJECTS,
INFO_COLLISION_PAIRS,
INFO_ISLAND_COUNT
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 73fc4b649d..3f7ad26257 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -259,7 +259,6 @@ public:
virtual bool space_is_active(RID p_space) const = 0;
enum SpaceParameter {
-
SPACE_PARAM_CONTACT_RECYCLE_RADIUS,
SPACE_PARAM_CONTACT_MAX_SEPARATION,
SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION,
@@ -578,7 +577,6 @@ public:
/* JOINT API */
enum JointType {
-
JOINT_PIN,
JOINT_HINGE,
JOINT_SLIDER,
@@ -613,7 +611,6 @@ public:
virtual Vector3 pin_joint_get_local_b(RID p_joint) const = 0;
enum HingeJointParam {
-
HINGE_JOINT_BIAS,
HINGE_JOINT_LIMIT_UPPER,
HINGE_JOINT_LIMIT_LOWER,
@@ -714,7 +711,6 @@ public:
};
enum G6DOFJointAxisFlag {
-
G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT,
G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT,
G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING,
@@ -755,7 +751,6 @@ public:
virtual bool is_flushing_queries() const = 0;
enum ProcessInfo {
-
INFO_ACTIVE_OBJECTS,
INFO_COLLISION_PAIRS,
INFO_ISLAND_COUNT
diff --git a/servers/rendering/rasterizer.h b/servers/rendering/rasterizer.h
index efaa8f138a..01c957e242 100644
--- a/servers/rendering/rasterizer.h
+++ b/servers/rendering/rasterizer.h
@@ -809,7 +809,6 @@ public:
static RasterizerCanvas *singleton;
enum CanvasRectFlags {
-
CANVAS_RECT_REGION = 1,
CANVAS_RECT_TILE = 2,
CANVAS_RECT_FLIP_H = 4,
@@ -943,7 +942,6 @@ public:
struct Command {
enum Type {
-
TYPE_RECT,
TYPE_NINEPATCH,
TYPE_POLYGON,
diff --git a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
index 5d9e68f2b4..174f2d0e58 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
@@ -687,7 +687,6 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
#if 0
case Item::Command::TYPE_MESH: {
-
Item::CommandMesh *mesh = static_cast<Item::CommandMesh *>(c);
_set_texture_rect_mode(false);
@@ -702,7 +701,6 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
RasterizerStorageGLES3::Mesh *mesh_data = storage->mesh_owner.getornull(mesh->mesh);
if (mesh_data) {
-
for (int j = 0; j < mesh_data->surfaces.size(); j++) {
RasterizerStorageGLES3::Surface *s = mesh_data->surfaces[j];
// materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing
@@ -723,7 +721,6 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
} break;
case Item::Command::TYPE_MULTIMESH: {
-
Item::CommandMultiMesh *mmesh = static_cast<Item::CommandMultiMesh *>(c);
RasterizerStorageGLES3::MultiMesh *multi_mesh = storage->multimesh_owner.getornull(mmesh->multimesh);
@@ -786,7 +783,6 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
int custom_data_ofs = color_ofs;
switch (multi_mesh->color_format) {
-
case RS::MULTIMESH_COLOR_NONE: {
glDisableVertexAttribArray(11);
glVertexAttrib4f(11, 1, 1, 1, 1);
@@ -807,7 +803,6 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
}
switch (multi_mesh->custom_data_format) {
-
case RS::MULTIMESH_CUSTOM_DATA_NONE: {
glDisableVertexAttribArray(12);
glVertexAttrib4f(12, 1, 1, 1, 1);
@@ -841,7 +836,6 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
} break;
case Item::Command::TYPE_PARTICLES: {
-
Item::CommandParticles *particles_cmd = static_cast<Item::CommandParticles *>(c);
RasterizerStorageGLES3::Particles *particles = storage->particles_owner.getornull(particles_cmd->particles);
@@ -875,7 +869,6 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
}
if (!particles->use_local_coords) {
-
Transform2D inv_xf;
inv_xf.set_axis(0, Vector2(particles->emission_transform.basis.get_axis(0).x, particles->emission_transform.basis.get_axis(0).y));
inv_xf.set_axis(1, Vector2(particles->emission_transform.basis.get_axis(1).x, particles->emission_transform.basis.get_axis(1).y));
@@ -893,7 +886,6 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
int amount = particles->amount;
if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_LIFETIME) {
-
glEnableVertexAttribArray(8); //xform x
glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 3));
glVertexAttribDivisor(8, 1);
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
index a275e46473..313188ba87 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
@@ -1238,7 +1238,6 @@ void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, RID p_rende
}
#if 0
if (p_render_buffers.is_valid() && render_buffers_is_sdfgi_enabled(p_render_buffers)) {
-
scene_state.ubo.sdfgi_cascade_count = render_buffers_get_sdfgi_cascade_count(p_render_buffers);
scene_state.ubo.sdfgi_probe_axis_size = render_buffers_get_sdfgi_cascade_probe_count(p_render_buffers);
scene_state.ubo.sdfgi_cascade_probe_size[0] = scene_state.ubo.sdfgi_probe_axis_size - 1; //float version for performance
@@ -1583,7 +1582,6 @@ void RasterizerSceneHighEndRD::_fill_render_list(InstanceBase **p_cull_result, i
} break;
#if 0
case RS::INSTANCE_IMMEDIATE: {
-
RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getornull(inst->base);
ERR_CONTINUE(!immediate);
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
index 8bd4362637..847d73fe51 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
@@ -5549,7 +5549,6 @@ void RasterizerStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_t
}
RID shared_tex;
{
-
RD::TextureView tv;
tv.format_override = RD::DATA_FORMAT_R8_UINT;
shared_tex = RD::get_singleton()->texture_create_shared(tv, gi_probe->sdf_texture);
diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
index 1a33e9a567..08f4eb6aa0 100644
--- a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
@@ -671,7 +671,6 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
}
/*
for(Map<StringName,SL::ShaderNode::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) {
-
if (SL::is_sampler_type(E->get().type)) {
continue;
}
diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
index da3c60af04..285698f060 100644
--- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
@@ -868,7 +868,6 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
inout float alpha,
#endif
inout vec3 diffuse_light, inout vec3 specular_light) {
-
vec3 light_rel_vec = lights.data[idx].position - vertex;
float light_length = length(light_rel_vec);
float normalized_distance = light_length * lights.data[idx].inv_radius;
@@ -1158,7 +1157,6 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#endif
inout vec3 diffuse_light,
inout vec3 specular_light) {
-
vec3 light_rel_vec = lights.data[idx].position - vertex;
float light_length = length(light_rel_vec);
float normalized_distance = light_length * lights.data[idx].inv_radius;
diff --git a/servers/rendering/rendering_server_canvas.cpp b/servers/rendering/rendering_server_canvas.cpp
index 5a12be5659..364839c5d7 100644
--- a/servers/rendering/rendering_server_canvas.cpp
+++ b/servers/rendering/rendering_server_canvas.cpp
@@ -582,7 +582,6 @@ void RenderingServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Po
}
for (int i = 0; i < p_points.size(); i++) {
-
Vector2 t;
if (i == p_points.size() - 1) {
t = prev_t;
@@ -608,7 +607,6 @@ void RenderingServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Po
pline->triangles.write[i * 2 + 1] = p_points[i] - tangent;
if (pline->triangle_colors.size() > 1) {
-
pline->triangle_colors.write[i * 2 + 0] = p_colors[i];
pline->triangle_colors.write[i * 2 + 1] = p_colors[i];
}
diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h
index daad706f8e..60b25f1b94 100644
--- a/servers/rendering/rendering_server_raster.h
+++ b/servers/rendering/rendering_server_raster.h
@@ -41,7 +41,6 @@
class RenderingServerRaster : public RenderingServer {
enum {
-
MAX_INSTANCE_CULL = 8192,
MAX_INSTANCE_LIGHTS = 4,
LIGHT_CACHE_DIRTY = -1,
diff --git a/servers/rendering/rendering_server_scene.h b/servers/rendering/rendering_server_scene.h
index a30aac3bb1..646b2a666f 100644
--- a/servers/rendering/rendering_server_scene.h
+++ b/servers/rendering/rendering_server_scene.h
@@ -45,7 +45,6 @@
class RenderingServerScene {
public:
enum {
-
MAX_INSTANCE_CULL = 65536,
MAX_LIGHTS_CULLED = 4096,
MAX_REFLECTION_PROBES_CULLED = 4096,
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 046c6ba580..1ab353c9d0 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -2157,7 +2157,6 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, false },
{ nullptr, TYPE_VOID, { TYPE_VOID }, TAG_GLOBAL, false }
-
};
const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[] = {
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index cc959afdaa..bd501f8bc5 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1431,7 +1431,6 @@ Array RenderingServer::mesh_create_arrays_from_surface_data(const SurfaceData &p
}
#if 0
Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const {
-
Vector<AABB> vec = RS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface);
Array arr;
for (int i = 0; i < vec.size(); i++) {