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author | Andrea Catania <info@andreacatania.com> | 2018-02-26 12:51:30 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-02-26 12:51:30 +0100 |
commit | 5de5a4140b9a397935737c6ce0088602be6840d7 (patch) | |
tree | 07aa7437c4927623bc02ece1d48c197ffc75bb93 /servers | |
parent | 7568a455397aeefc1e08600534ec4df279abab70 (diff) |
Deprecated Godot 3D physics engine
Diffstat (limited to 'servers')
-rw-r--r-- | servers/register_server_types.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index aaac32a4f2..1bad7e652b 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -80,6 +80,7 @@ static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsag ShaderTypes *shader_types = NULL; PhysicsServer *_createGodotPhysicsCallback() { + WARN_PRINT("The GodotPhysics 3D physics engine is deprecated and will be removed in Godot 3.2. You should use the Bullet physics engine instead (configurable in your project settings)."); return memnew(PhysicsServerSW); } @@ -163,8 +164,8 @@ void register_server_types() { GLOBAL_DEF(PhysicsServerManager::setting_property_name, "DEFAULT"); ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServerManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT")); - PhysicsServerManager::register_server("GodotPhysics", &_createGodotPhysicsCallback); - PhysicsServerManager::set_default_server("GodotPhysics"); + PhysicsServerManager::register_server("GodotPhysics - deprecated", &_createGodotPhysicsCallback); + PhysicsServerManager::set_default_server("GodotPhysics - deprecated"); } void unregister_server_types() { |