summaryrefslogtreecommitdiff
path: root/servers
diff options
context:
space:
mode:
authorAndrea Catania <info@andreacatania.com>2018-02-26 12:51:30 +0100
committerGitHub <noreply@github.com>2018-02-26 12:51:30 +0100
commit5de5a4140b9a397935737c6ce0088602be6840d7 (patch)
tree07aa7437c4927623bc02ece1d48c197ffc75bb93 /servers
parent7568a455397aeefc1e08600534ec4df279abab70 (diff)
Deprecated Godot 3D physics engine
Diffstat (limited to 'servers')
-rw-r--r--servers/register_server_types.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index aaac32a4f2..1bad7e652b 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -80,6 +80,7 @@ static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsag
ShaderTypes *shader_types = NULL;
PhysicsServer *_createGodotPhysicsCallback() {
+ WARN_PRINT("The GodotPhysics 3D physics engine is deprecated and will be removed in Godot 3.2. You should use the Bullet physics engine instead (configurable in your project settings).");
return memnew(PhysicsServerSW);
}
@@ -163,8 +164,8 @@ void register_server_types() {
GLOBAL_DEF(PhysicsServerManager::setting_property_name, "DEFAULT");
ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServerManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
- PhysicsServerManager::register_server("GodotPhysics", &_createGodotPhysicsCallback);
- PhysicsServerManager::set_default_server("GodotPhysics");
+ PhysicsServerManager::register_server("GodotPhysics - deprecated", &_createGodotPhysicsCallback);
+ PhysicsServerManager::set_default_server("GodotPhysics - deprecated");
}
void unregister_server_types() {