diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2020-10-17 01:08:21 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2021-06-03 07:30:01 -0400 |
commit | de3f6699a5192153e9882a62b58b9ca6cd82ee2d (patch) | |
tree | 7cee99845cc6bf2db8a48f7776efb046c7990a67 /servers/xr_server.h | |
parent | b80494e6331bdfbfd3c754aa225fa2a5105fb917 (diff) |
Rename Transform to Transform3D in core
Diffstat (limited to 'servers/xr_server.h')
-rw-r--r-- | servers/xr_server.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/servers/xr_server.h b/servers/xr_server.h index 46243d7fd0..a2482b925a 100644 --- a/servers/xr_server.h +++ b/servers/xr_server.h @@ -82,8 +82,8 @@ private: Ref<XRInterface> primary_interface; /* we'll identify one interface as primary, this will be used by our viewports */ real_t world_scale; /* scale by which we multiply our tracker positions */ - Transform world_origin; /* our world origin point, maps a location in our virtual world to the origin point in our real world tracking volume */ - Transform reference_frame; /* our reference frame */ + Transform3D world_origin; /* our world origin point, maps a location in our virtual world to the origin point in our real world tracking volume */ + Transform3D reference_frame; /* our reference frame */ uint64_t last_process_usec; /* for frame timing, usec when we did our processing */ uint64_t last_commit_usec; /* for frame timing, usec when we finished committing both eyes */ @@ -122,8 +122,8 @@ public: Note: this should not be used in AR and should be ignored by an AR based interface as it would throw what you're looking at in the real world and in the virtual world out of sync */ - Transform get_world_origin() const; - void set_world_origin(const Transform &p_world_origin); + Transform3D get_world_origin() const; + void set_world_origin(const Transform3D &p_world_origin); /* center_on_hmd calculates a new reference frame. This ensures the HMD is positioned to 0,0,0 facing 0,0,-1 (need to verify this direction) @@ -135,13 +135,13 @@ public: Note: this should not be used in AR and should be ignored by an AR based interface as it would throw what you're looking at in the real world and in the virtual world out of sync */ - Transform get_reference_frame() const; + Transform3D get_reference_frame() const; void center_on_hmd(RotationMode p_rotation_mode, bool p_keep_height); /* get_hmd_transform gets our hmd transform (centered between eyes) with most up to date tracking, relative to the origin */ - Transform get_hmd_transform(); + Transform3D get_hmd_transform(); /* Interfaces are objects that 'glue' Godot to an AR or VR SDK such as the Oculus SDK, OpenVR, OpenHMD, etc. |