diff options
author | Bastiaan Olij <mux213@gmail.com> | 2021-09-20 18:51:37 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2021-09-28 19:46:50 +1000 |
commit | cbdde9dff9b46d1fdd4335cabe5c6670de4a152f (patch) | |
tree | 8feac8cf929be39755b7e2744a8dcbc9055f573d /servers/xr | |
parent | ed5267f69fd580b6c422153cfa46d0f33374d0db (diff) |
Fix access to render target texture for XR interfaces
Diffstat (limited to 'servers/xr')
-rw-r--r-- | servers/xr/xr_interface_extension.cpp | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/servers/xr/xr_interface_extension.cpp b/servers/xr/xr_interface_extension.cpp index 315442fc57..7fdf90770d 100644 --- a/servers/xr/xr_interface_extension.cpp +++ b/servers/xr/xr_interface_extension.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "xr_interface_extension.h" +#include "servers/rendering/renderer_rd/renderer_storage_rd.h" #include "servers/rendering/renderer_storage.h" #include "servers/rendering/rendering_server_globals.h" @@ -246,17 +247,21 @@ void XRInterfaceExtension::notification(int p_what) { } RID XRInterfaceExtension::get_render_target_texture(RID p_render_target) { - RendererStorage *storage = RSG::storage; - ERR_FAIL_NULL_V_MSG(storage, RID(), "Renderer storage not setup"); + // In due time this will need to be enhance to return the correct INTERNAL RID for the chosen rendering engine. + // So once a GLES driver is implemented we'll return that and the implemented plugin needs to handle this correctly too. + RendererStorageRD *rd_storage = RendererStorageRD::base_singleton; + ERR_FAIL_NULL_V_MSG(rd_storage, RID(), "Renderer storage not setup"); - return storage->render_target_get_texture(p_render_target); + return rd_storage->render_target_get_rd_texture(p_render_target); } /* RID XRInterfaceExtension::get_render_target_depth(RID p_render_target) { - RendererStorage *storage = RSG::storage; - ERR_FAIL_NULL_V_MSG(storage, RID(), "Renderer storage not setup"); + // TODO implement this, the problem is that our depth texture isn't part of our render target as it is used for 3D rendering only + // but we don't have access to our render buffers from here.... + RendererSceneRenderRD * rd_scene = ?????; + ERR_FAIL_NULL_V_MSG(rd_scene, RID(), "Renderer scene render not setup"); - return storage->render_target_get_depth(p_render_target); + return rd_scene->render_buffers_get_depth_texture(????????????); } */ |