diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-09-01 14:33:15 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-09-01 14:33:15 +0200 |
commit | 728785d5328172acd4cc4b182914aea5d234fea4 (patch) | |
tree | d32a65b9eb0d1e88537a71abea784315cd959e84 /servers/xr | |
parent | 0c221f0284909a1156a1c98de5104e07c1cce0b9 (diff) | |
parent | 2cd84be64da98b093ec248fd061702783adfd8b0 (diff) |
Merge pull request #63901 from BastiaanOlij/render_buffers_reorg
Diffstat (limited to 'servers/xr')
-rw-r--r-- | servers/xr/xr_interface_extension.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/servers/xr/xr_interface_extension.cpp b/servers/xr/xr_interface_extension.cpp index 7395cd5ad4..7024a25528 100644 --- a/servers/xr/xr_interface_extension.cpp +++ b/servers/xr/xr_interface_extension.cpp @@ -358,9 +358,5 @@ RID XRInterfaceExtension::get_render_target_texture(RID p_render_target) { RID XRInterfaceExtension::get_render_target_depth(RID p_render_target) { // TODO implement this, the problem is that our depth texture isn't part of our render target as it is used for 3D rendering only // but we don't have access to our render buffers from here.... - RendererSceneRenderRD * rd_scene = ?????; - ERR_FAIL_NULL_V_MSG(rd_scene, RID(), "Renderer scene render not setup"); - - return rd_scene->render_buffers_get_depth_texture(????????????); } */ |