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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-09-01 14:33:15 +0200
committerGitHub <noreply@github.com>2022-09-01 14:33:15 +0200
commit728785d5328172acd4cc4b182914aea5d234fea4 (patch)
treed32a65b9eb0d1e88537a71abea784315cd959e84 /servers/xr
parent0c221f0284909a1156a1c98de5104e07c1cce0b9 (diff)
parent2cd84be64da98b093ec248fd061702783adfd8b0 (diff)
Merge pull request #63901 from BastiaanOlij/render_buffers_reorg
Diffstat (limited to 'servers/xr')
-rw-r--r--servers/xr/xr_interface_extension.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/servers/xr/xr_interface_extension.cpp b/servers/xr/xr_interface_extension.cpp
index 7395cd5ad4..7024a25528 100644
--- a/servers/xr/xr_interface_extension.cpp
+++ b/servers/xr/xr_interface_extension.cpp
@@ -358,9 +358,5 @@ RID XRInterfaceExtension::get_render_target_texture(RID p_render_target) {
RID XRInterfaceExtension::get_render_target_depth(RID p_render_target) {
// TODO implement this, the problem is that our depth texture isn't part of our render target as it is used for 3D rendering only
// but we don't have access to our render buffers from here....
- RendererSceneRenderRD * rd_scene = ?????;
- ERR_FAIL_NULL_V_MSG(rd_scene, RID(), "Renderer scene render not setup");
-
- return rd_scene->render_buffers_get_depth_texture(????????????);
}
*/