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author | Bastiaan Olij <mux213@gmail.com> | 2022-08-04 18:40:39 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2022-09-01 20:01:45 +1000 |
commit | 2cd84be64da98b093ec248fd061702783adfd8b0 (patch) | |
tree | d32a65b9eb0d1e88537a71abea784315cd959e84 /servers/xr | |
parent | 0c221f0284909a1156a1c98de5104e07c1cce0b9 (diff) |
Extracting render buffers and changing it to a more generic solution
Diffstat (limited to 'servers/xr')
-rw-r--r-- | servers/xr/xr_interface_extension.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/servers/xr/xr_interface_extension.cpp b/servers/xr/xr_interface_extension.cpp index 7395cd5ad4..7024a25528 100644 --- a/servers/xr/xr_interface_extension.cpp +++ b/servers/xr/xr_interface_extension.cpp @@ -358,9 +358,5 @@ RID XRInterfaceExtension::get_render_target_texture(RID p_render_target) { RID XRInterfaceExtension::get_render_target_depth(RID p_render_target) { // TODO implement this, the problem is that our depth texture isn't part of our render target as it is used for 3D rendering only // but we don't have access to our render buffers from here.... - RendererSceneRenderRD * rd_scene = ?????; - ERR_FAIL_NULL_V_MSG(rd_scene, RID(), "Renderer scene render not setup"); - - return rd_scene->render_buffers_get_depth_texture(????????????); } */ |