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authorJuan Linietsky <reduzio@gmail.com>2019-07-10 17:44:55 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:28 +0100
commitef083a583b3bd833d36fadb80a9ee8e9081d394e (patch)
treeb26b4497b8f1b6f6442121ae0181a3038500df59 /servers/visual_server.h
parenta3f8ffac63a95d0ebcbe2f0b864e0ea33d29e1d3 (diff)
Modified light rendering to make it more compatible.
Modified polygon management to make it more compatible with MoltenVK
Diffstat (limited to 'servers/visual_server.h')
-rw-r--r--servers/visual_server.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h
index f92caf9ccf..5d24a9cd84 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -965,7 +965,6 @@ public:
virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) = 0;
virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size) = 0;
- virtual void canvas_light_set_shadow_gradient_length(RID p_light, float p_length) = 0;
virtual void canvas_light_set_shadow_filter(RID p_light, CanvasLightShadowFilter p_filter) = 0;
virtual void canvas_light_set_shadow_color(RID p_light, const Color &p_color) = 0;
virtual void canvas_light_set_shadow_smooth(RID p_light, float p_smooth) = 0;