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authorJuan Linietsky <reduzio@gmail.com>2018-07-16 11:43:26 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-07-16 11:43:49 -0300
commitde910f8c26407ea37b97a94a6fb1a8731d3694c6 (patch)
treee7728d7d48dd049319a3970d8e3bb2cb4958d15d /servers/visual_server.h
parent9eb082004d9d6f9003ca5c0c64e3d5b10b210e60 (diff)
Finally figured out how to implement AnimatedTexture properly.
Diffstat (limited to 'servers/visual_server.h')
-rw-r--r--servers/visual_server.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 5027009634..968cb852ed 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -144,6 +144,7 @@ public:
virtual void textures_keep_original(bool p_enable) = 0;
virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
+ virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
/* SKY API */