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author | wombatstampede <donning@informenta.de> | 2019-02-07 16:12:38 +0100 |
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committer | GitHub <noreply@github.com> | 2019-02-07 16:12:38 +0100 |
commit | d18b89707cfc3b02f1730b809980fc63cce891bc (patch) | |
tree | 961feccb4aaa80ba3345528dc648019e742e23d4 /servers/visual_server.h | |
parent | 3736a65f24d5e2d015f951fd8b93d9f0514f4d6a (diff) |
Update CPUParticles.xml
It took me some hours of trying and wondering and one question with a very helpful answer in the facebook group to figure out that the color_ramp gradient actually modifies the vertex color of the particle mesh (but NOT the albedo). After knowing this enabling vertex_color_use_as_albedo in the SpatialMaterial led to success.
I hope adding this little hint:
"Each particle's vertex color will vary along this [GradientTexture]."
Might help other people which stumble upon this...
Diffstat (limited to 'servers/visual_server.h')
0 files changed, 0 insertions, 0 deletions