diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-10-12 02:13:22 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-10-12 02:13:22 -0300 |
commit | 948fd83cdded7fed77ae5213101c1a2ece580434 (patch) | |
tree | a6953095dc4feaac1485c04b35039b85f1a95534 /servers/visual_server.h | |
parent | 37354da5b0dc1dc8dcfd9d844e593935311f4f8f (diff) |
Little Bits
-=-=-=-=-=-
-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
Diffstat (limited to 'servers/visual_server.h')
-rw-r--r-- | servers/visual_server.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h index e121f50554..366758f1d8 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -169,6 +169,7 @@ public: MATERIAL_FLAG_UNSHADED, MATERIAL_FLAG_ONTOP, MATERIAL_FLAG_LIGHTMAP_ON_UV2, + MATERIAL_FLAG_COLOR_ARRAY_SRGB, MATERIAL_FLAG_MAX, }; @@ -807,7 +808,7 @@ public: virtual void scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode)=0; virtual void scenario_set_environment(RID p_scenario, RID p_environment)=0; virtual RID scenario_get_environment(RID p_scenario, RID p_environment) const=0; - + virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment)=0; /* INSTANCING API */ |