diff options
author | Juan Linietsky <reduzio@gmail.com> | 2016-10-03 16:33:42 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2016-10-03 21:35:16 +0200 |
commit | 22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch) | |
tree | a817195c08d4713a70ca014a3f63f5937934fe36 /servers/visual_server.h | |
parent | 78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff) |
Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
Diffstat (limited to 'servers/visual_server.h')
-rw-r--r-- | servers/visual_server.h | 758 |
1 files changed, 175 insertions, 583 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h index 2f3d8371f6..918b0b102e 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -50,8 +50,6 @@ class VisualServer : public Object { DVector<String> _shader_get_param_list(RID p_shader) const; void _camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far); - void _viewport_set_rect(RID p_viewport,const Rect2& p_rect); - Rect2 _viewport_get_rect(RID p_viewport) const; void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1)); protected: RID _make_test_cube(); @@ -68,26 +66,12 @@ public: static VisualServer *get_singleton(); static VisualServer *create(); - enum MipMapPolicy { - - MIPMAPS_ENABLED, - MIPMAPS_ENABLED_FOR_PO2, - MIPMAPS_DISABLED - }; - - - virtual void set_mipmap_policy(MipMapPolicy p_policy); - virtual MipMapPolicy get_mipmap_policy() const; - enum { NO_INDEX_ARRAY=-1, - CUSTOM_ARRAY_SIZE=8, ARRAY_WEIGHTS_SIZE=4, - MAX_PARTICLE_COLOR_PHASES=4, - MAX_PARTICLE_ATTRACTORS=4, CANVAS_ITEM_Z_MIN=-4096, CANVAS_ITEM_Z_MAX=4096, @@ -106,7 +90,7 @@ public: TEXTURE_FLAG_CONVERT_TO_LINEAR=16, TEXTURE_FLAG_MIRRORED_REPEAT=32, /// Repeat texture, with alternate sections mirrored TEXTURE_FLAG_CUBEMAP=2048, - TEXTURE_FLAG_VIDEO_SURFACE=4096, + TEXTURE_FLAG_USED_FOR_STREAMING=4096, TEXTURE_FLAGS_DEFAULT=TEXTURE_FLAG_REPEAT|TEXTURE_FLAG_MIPMAPS|TEXTURE_FLAG_FILTER }; @@ -132,8 +116,6 @@ public: virtual uint32_t texture_get_width(RID p_texture) const=0; virtual uint32_t texture_get_height(RID p_texture) const=0; virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0; - virtual bool texture_can_stream(RID p_texture) const=0; - virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const=0; virtual void texture_set_path(RID p_texture,const String& p_path)=0; virtual String texture_get_path(RID p_texture) const=0; @@ -155,21 +137,19 @@ public: enum ShaderMode { - SHADER_MATERIAL, + SHADER_SPATIAL, SHADER_CANVAS_ITEM, - SHADER_POST_PROCESS, + SHADER_LIGHT, }; - virtual RID shader_create(ShaderMode p_mode=SHADER_MATERIAL)=0; + virtual RID shader_create(ShaderMode p_mode=SHADER_SPATIAL)=0; virtual void shader_set_mode(RID p_shader,ShaderMode p_mode)=0; virtual ShaderMode shader_get_mode(RID p_shader) const=0; - virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light, int p_vertex_ofs=0,int p_fragment_ofs=0,int p_light_ofs=0)=0; - virtual String shader_get_fragment_code(RID p_shader) const=0; - virtual String shader_get_vertex_code(RID p_shader) const=0; - virtual String shader_get_light_code(RID p_shader) const=0; + virtual void shader_set_code(RID p_shader, const String& p_code)=0; + virtual String shader_get_code(RID p_shader) const=0; virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0; virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0; @@ -186,114 +166,6 @@ public: virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value)=0; virtual Variant material_get_param(RID p_material, const StringName& p_param) const=0; - enum MaterialFlag { - MATERIAL_FLAG_VISIBLE, - MATERIAL_FLAG_DOUBLE_SIDED, - MATERIAL_FLAG_INVERT_FACES, ///< Invert front/back of the object - MATERIAL_FLAG_UNSHADED, - MATERIAL_FLAG_ONTOP, - MATERIAL_FLAG_LIGHTMAP_ON_UV2, - MATERIAL_FLAG_COLOR_ARRAY_SRGB, - MATERIAL_FLAG_MAX, - }; - - virtual void material_set_flag(RID p_material, MaterialFlag p_flag,bool p_enabled)=0; - virtual bool material_get_flag(RID p_material,MaterialFlag p_flag) const=0; - - enum MaterialDepthDrawMode { - MATERIAL_DEPTH_DRAW_ALWAYS, - MATERIAL_DEPTH_DRAW_OPAQUE_ONLY, - MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA, - MATERIAL_DEPTH_DRAW_NEVER - }; - - virtual void material_set_depth_draw_mode(RID p_material, MaterialDepthDrawMode p_mode)=0; - virtual MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const=0; - - enum MaterialBlendMode { - MATERIAL_BLEND_MODE_MIX, //default - MATERIAL_BLEND_MODE_ADD, - MATERIAL_BLEND_MODE_SUB, - MATERIAL_BLEND_MODE_MUL, - MATERIAL_BLEND_MODE_PREMULT_ALPHA - }; - - - virtual void material_set_blend_mode(RID p_material,MaterialBlendMode p_mode)=0; - virtual MaterialBlendMode material_get_blend_mode(RID p_material) const=0; - - virtual void material_set_line_width(RID p_material,float p_line_width)=0; - virtual float material_get_line_width(RID p_material) const=0; - - - //fixed material api - - virtual RID fixed_material_create()=0; - - enum FixedMaterialParam { - - FIXED_MATERIAL_PARAM_DIFFUSE, - FIXED_MATERIAL_PARAM_DETAIL, - FIXED_MATERIAL_PARAM_SPECULAR, - FIXED_MATERIAL_PARAM_EMISSION, - FIXED_MATERIAL_PARAM_SPECULAR_EXP, - FIXED_MATERIAL_PARAM_GLOW, - FIXED_MATERIAL_PARAM_NORMAL, - FIXED_MATERIAL_PARAM_SHADE_PARAM, - FIXED_MATERIAL_PARAM_MAX - }; - - enum FixedMaterialTexCoordMode { - - FIXED_MATERIAL_TEXCOORD_UV, - FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM, - FIXED_MATERIAL_TEXCOORD_UV2, - FIXED_MATERIAL_TEXCOORD_SPHERE - }; - - enum FixedMaterialFlags { - - FIXED_MATERIAL_FLAG_USE_ALPHA, - FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY, - FIXED_MATERIAL_FLAG_USE_POINT_SIZE, - FIXED_MATERIAL_FLAG_DISCARD_ALPHA, - FIXED_MATERIAL_FLAG_USE_XY_NORMALMAP, - FIXED_MATERIAL_FLAG_MAX, - }; - - - virtual void fixed_material_set_flag(RID p_material, FixedMaterialFlags p_flag, bool p_enabled)=0; - virtual bool fixed_material_get_flag(RID p_material, FixedMaterialFlags p_flag) const=0; - - virtual void fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant& p_value)=0; - virtual Variant fixed_material_get_param(RID p_material,FixedMaterialParam p_parameter) const=0; - - virtual void fixed_material_set_texture(RID p_material,FixedMaterialParam p_parameter, RID p_texture)=0; - virtual RID fixed_material_get_texture(RID p_material,FixedMaterialParam p_parameter) const=0; - - - enum FixedMaterialLightShader { - - FIXED_MATERIAL_LIGHT_SHADER_LAMBERT, - FIXED_MATERIAL_LIGHT_SHADER_WRAP, - FIXED_MATERIAL_LIGHT_SHADER_VELVET, - FIXED_MATERIAL_LIGHT_SHADER_TOON, - - }; - - - virtual void fixed_material_set_light_shader(RID p_material,FixedMaterialLightShader p_shader)=0; - virtual FixedMaterialLightShader fixed_material_get_light_shader(RID p_material) const=0; - - virtual void fixed_material_set_texcoord_mode(RID p_material,FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode)=0; - virtual FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,FixedMaterialParam p_parameter) const=0; - - virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform)=0; - virtual Transform fixed_material_get_uv_transform(RID p_material) const=0; - - virtual void fixed_material_set_point_size(RID p_material,float p_size)=0; - virtual float fixed_material_get_point_size(RID p_material) const=0; - /* MESH API */ enum ArrayType { @@ -321,8 +193,25 @@ public: ARRAY_FORMAT_BONES=1<<ARRAY_BONES, ARRAY_FORMAT_WEIGHTS=1<<ARRAY_WEIGHTS, ARRAY_FORMAT_INDEX=1<<ARRAY_INDEX, + + ARRAY_COMPRESS_BASE=(ARRAY_INDEX+1), + ARRAY_COMPRESS_VERTEX=1<<(ARRAY_VERTEX+ARRAY_COMPRESS_BASE), // mandatory + ARRAY_COMPRESS_NORMAL=1<<(ARRAY_NORMAL+ARRAY_COMPRESS_BASE), + ARRAY_COMPRESS_TANGENT=1<<(ARRAY_TANGENT+ARRAY_COMPRESS_BASE), + ARRAY_COMPRESS_COLOR=1<<(ARRAY_COLOR+ARRAY_COMPRESS_BASE), + ARRAY_COMPRESS_TEX_UV=1<<(ARRAY_TEX_UV+ARRAY_COMPRESS_BASE), + ARRAY_COMPRESS_TEX_UV2=1<<(ARRAY_TEX_UV2+ARRAY_COMPRESS_BASE), + ARRAY_COMPRESS_BONES=1<<(ARRAY_BONES+ARRAY_COMPRESS_BASE), + ARRAY_COMPRESS_WEIGHTS=1<<(ARRAY_WEIGHTS+ARRAY_COMPRESS_BASE), + ARRAY_COMPRESS_INDEX=1<<(ARRAY_INDEX+ARRAY_COMPRESS_BASE), + + ARRAY_FLAG_USE_2D_VERTICES=ARRAY_COMPRESS_INDEX<<1, + + ARRAY_COMPRESS_DEFAULT=ARRAY_COMPRESS_VERTEX|ARRAY_COMPRESS_NORMAL|ARRAY_COMPRESS_TANGENT|ARRAY_COMPRESS_COLOR|ARRAY_COMPRESS_TEX_UV|ARRAY_COMPRESS_TEX_UV2|ARRAY_COMPRESS_BONES|ARRAY_COMPRESS_WEIGHTS|ARRAY_COMPRESS_INDEX + }; + enum PrimitiveType { PRIMITIVE_POINTS=0, PRIMITIVE_LINES=1, @@ -336,12 +225,10 @@ public: virtual RID mesh_create()=0; - virtual void mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false)=0; - virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const=0; - virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const=0; + virtual void mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),uint32_t p_compress_format=ARRAY_COMPRESS_DEFAULT); + virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,PrimitiveType p_primitive,const DVector<uint8_t>& p_array,int p_vertex_count,const DVector<uint8_t>& p_index_array,int p_index_count,const Vector<DVector<uint8_t> >& p_blend_shapes=Vector<DVector<uint8_t> >())=0; - virtual void mesh_add_custom_surface(RID p_mesh,const Variant& p_dat)=0; //this is used by each platform in a different way virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount)=0; virtual int mesh_get_morph_target_count(RID p_mesh) const=0; @@ -353,11 +240,16 @@ public: virtual void mesh_set_morph_target_mode(RID p_mesh,MorphTargetMode p_mode)=0; virtual MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const=0; - virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned=false)=0; + virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material)=0; virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0; virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const=0; virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0; + + virtual DVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const=0; + virtual DVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const=0; + + virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0; virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0; @@ -371,30 +263,47 @@ public: /* MULTIMESH API */ + virtual RID multimesh_create()=0; - virtual void multimesh_set_instance_count(RID p_multimesh,int p_count)=0; + enum MultimeshTransformFormat { + MULTIMESH_TRANSFORM_NONE, + MULTIMESH_TRANSFORM_2D, + MULTIMESH_TRANSFORM_3D, + }; + + enum MultimeshColorFormat { + MULTIMESH_COLOR_NONE, + MULTIMESH_COLOR_8BIT, + MULTIMESH_COLOR_FLOAT, + }; + + virtual void multimesh_allocate(RID p_multimesh,int p_instances,MultimeshTransformFormat p_transform_format,MultimeshColorFormat p_color_format,bool p_gen_aabb=true)=0; virtual int multimesh_get_instance_count(RID p_multimesh) const=0; virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh)=0; - virtual void multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb)=0; + virtual void multimesh_set_custom_aabb(RID p_multimesh,const AABB& p_aabb)=0; virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform)=0; + virtual void multimesh_instance_set_transform_2d(RID p_multimesh,int p_index,const Matrix32& p_transform)=0; virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color)=0; virtual RID multimesh_get_mesh(RID p_multimesh) const=0; - virtual AABB multimesh_get_aabb(RID p_multimesh,const AABB& p_aabb) const=0;; + virtual AABB multimesh_get_custom_aabb(RID p_multimesh,const AABB& p_aabb) const=0; virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const=0; + virtual Matrix32 multimesh_instance_get_transform_2d(RID p_multimesh,int p_index) const=0; virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const=0; virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0; virtual int multimesh_get_visible_instances(RID p_multimesh) const=0; + /* IMMEDIATE API */ virtual RID immediate_create()=0; virtual void immediate_begin(RID p_immediate,PrimitiveType p_rimitive,RID p_texture=RID())=0; virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0; + virtual void immediate_vertex_2d(RID p_immediate,const Vector3& p_vertex)=0; virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0; virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0; virtual void immediate_color(RID p_immediate,const Color& p_color)=0; @@ -405,82 +314,15 @@ public: virtual void immediate_set_material(RID p_immediate,RID p_material)=0; virtual RID immediate_get_material(RID p_immediate) const=0; + /* SKELETON API */ - /* PARTICLES API */ - - virtual RID particles_create()=0; - - enum ParticleVariable { - PARTICLE_LIFETIME, - PARTICLE_SPREAD, - PARTICLE_GRAVITY, - PARTICLE_LINEAR_VELOCITY, - PARTICLE_ANGULAR_VELOCITY, - PARTICLE_LINEAR_ACCELERATION, - PARTICLE_RADIAL_ACCELERATION, - PARTICLE_TANGENTIAL_ACCELERATION, - PARTICLE_DAMPING, - PARTICLE_INITIAL_SIZE, - PARTICLE_FINAL_SIZE, - PARTICLE_INITIAL_ANGLE, - PARTICLE_HEIGHT, - PARTICLE_HEIGHT_SPEED_SCALE, - PARTICLE_VAR_MAX - }; - - virtual void particles_set_amount(RID p_particles, int p_amount)=0; - virtual int particles_get_amount(RID p_particles) const=0; - - virtual void particles_set_emitting(RID p_particles, bool p_emitting)=0; - virtual bool particles_is_emitting(RID p_particles) const=0; - - virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility)=0; - virtual AABB particles_get_visibility_aabb(RID p_particles) const=0; - - virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents)=0; - virtual Vector3 particles_get_emission_half_extents(RID p_particles) const=0; - - virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity)=0; - virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const=0; - - virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points)=0; - virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const=0; - - virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal)=0; - virtual Vector3 particles_get_gravity_normal(RID p_particles) const=0; - - virtual void particles_set_variable(RID p_particles, ParticleVariable p_variable,float p_value)=0; - virtual float particles_get_variable(RID p_particles, ParticleVariable p_variable) const=0; - - virtual void particles_set_randomness(RID p_particles, ParticleVariable p_variable,float p_randomness)=0; - virtual float particles_get_randomness(RID p_particles, ParticleVariable p_variable) const=0; - - virtual void particles_set_color_phases(RID p_particles, int p_phases)=0; - virtual int particles_get_color_phases(RID p_particles) const=0; - - virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos)=0; - virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const=0; - - virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color)=0; - virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const=0; - - virtual void particles_set_attractors(RID p_particles, int p_attractors)=0; - virtual int particles_get_attractors(RID p_particles) const=0; - - virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos)=0; - virtual Vector3 particles_get_attractor_pos(RID p_particles,int p_attractor) const=0; - - virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force)=0; - virtual float particles_get_attractor_strength(RID p_particles,int p_attractor) const=0; - - virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false)=0; - virtual RID particles_get_material(RID p_particles) const=0; - - virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable)=0; - virtual bool particles_has_height_from_velocity(RID p_particles) const=0; - - virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable)=0; - virtual bool particles_is_using_local_coordinates(RID p_particles) const=0; + virtual RID skeleton_create()=0; + virtual void skeleton_allocate(RID p_skeleton,int p_bones,bool p_2d_skeleton=false)=0; + virtual int skeleton_get_bone_count(RID p_skeleton) const=0; + virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0; + virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone)=0; + virtual void skeleton_bone_set_transform_2d(RID p_skeleton,int p_bone, const Matrix32& p_transform)=0; + virtual Matrix32 skeleton_bone_get_transform_2d(RID p_skeleton,int p_bone)=0; /* Light API */ @@ -490,62 +332,36 @@ public: LIGHT_SPOT }; - enum LightColor { - LIGHT_COLOR_DIFFUSE, - LIGHT_COLOR_SPECULAR - }; - enum LightParam { - LIGHT_PARAM_SPOT_ATTENUATION, - LIGHT_PARAM_SPOT_ANGLE, - LIGHT_PARAM_RADIUS, LIGHT_PARAM_ENERGY, - LIGHT_PARAM_ATTENUATION, - LIGHT_PARAM_SHADOW_DARKENING, - LIGHT_PARAM_SHADOW_Z_OFFSET, - LIGHT_PARAM_SHADOW_Z_SLOPE_SCALE, - LIGHT_PARAM_SHADOW_ESM_MULTIPLIER, - LIGHT_PARAM_SHADOW_BLUR_PASSES, + LIGHT_PARAM_SPECULAR, + LIGHT_PARAM_RANGE, + LIGHT_PARAM_SPOT_ANGLE, + LIGHT_PARAM_SHADOW_MAX_DISTANCE, + LIGHT_PARAM_SHADOW_DARKNESS, + LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET, + LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET, + LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET, + LIGHT_PARAM_SHADOW_SPLIT_4_OFFSET, + LIGHT_PARAM_SHADOW_NORMAL_BIAS, + LIGHT_PARAM_SHADOW_BIAS_1, + LIGHT_PARAM_SHADOW_BIAS_2, + LIGHT_PARAM_SHADOW_BIAS_3, + LIGHT_PARAM_SHADOW_BIAS_4, LIGHT_PARAM_MAX }; virtual RID light_create(LightType p_type)=0; - virtual LightType light_get_type(RID p_light) const=0; - - virtual void light_set_color(RID p_light,LightColor p_type, const Color& p_color)=0; - virtual Color light_get_color(RID p_light,LightColor p_type) const=0; + virtual void light_set_color(RID p_light,const Color& p_color)=0; + virtual void light_set_param(RID p_light,LightParam p_param,float p_value)=0; virtual void light_set_shadow(RID p_light,bool p_enabled)=0; - virtual bool light_has_shadow(RID p_light) const=0; - - virtual void light_set_volumetric(RID p_light,bool p_enabled)=0; - virtual bool light_is_volumetric(RID p_light) const=0; - virtual void light_set_projector(RID p_light,RID p_texture)=0; - virtual RID light_get_projector(RID p_light) const=0; - - virtual void light_set_param(RID p_light, LightParam p_var, float p_value)=0; - virtual float light_get_param(RID p_light, LightParam p_var) const=0; - - enum LightOp { - - LIGHT_OPERATOR_ADD, - LIGHT_OPERATOR_SUB - }; - - virtual void light_set_operator(RID p_light,LightOp p_op)=0; - virtual LightOp light_get_operator(RID p_light) const=0; - - // omni light - enum LightOmniShadowMode { - LIGHT_OMNI_SHADOW_DEFAULT, - LIGHT_OMNI_SHADOW_DUAL_PARABOLOID, - LIGHT_OMNI_SHADOW_CUBEMAP - }; - - virtual void light_omni_set_shadow_mode(RID p_light,LightOmniShadowMode p_mode)=0; - virtual LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const=0; + virtual void light_set_attenuation_texure(RID p_light,RID p_texture)=0; + virtual void light_set_negative(RID p_light,bool p_enable)=0; + virtual void light_set_cull_mask(RID p_light,uint32_t p_mask)=0; + virtual void light_set_shader(RID p_light,RID p_shader)=0; // directional light enum LightDirectionalShadowMode { @@ -556,33 +372,27 @@ public: }; virtual void light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode)=0; - virtual LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const=0; - - enum LightDirectionalShadowParam { - - LIGHT_DIRECTIONAL_SHADOW_PARAM_MAX_DISTANCE, - LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_SPLIT_WEIGHT, - LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_ZOFFSET_SCALE, - }; - virtual void light_directional_set_shadow_param(RID p_light,LightDirectionalShadowParam p_param, float p_value)=0; - virtual float light_directional_get_shadow_param(RID p_light,LightDirectionalShadowParam p_param) const=0; + /* PROBE API */ - //@TODO fallof model and all that stuff + virtual RID reflection_probe_create()=0; - /* SKELETON API */ + virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity)=0; + virtual void reflection_probe_set_clip(RID p_probe, float p_near, float p_far)=0; + virtual void reflection_probe_set_min_blend_distance(RID p_probe, float p_distance)=0; + virtual void reflection_probe_set_extents(RID p_probe, const Vector3& p_extents)=0; + virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3& p_offset)=0; + virtual void reflection_probe_set_enable_parallax_correction(RID p_probe, bool p_enable)=0; + virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution)=0; + virtual void reflection_probe_set_hide_skybox(RID p_probe, bool p_hide)=0; + virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers)=0; - virtual RID skeleton_create()=0; - virtual void skeleton_resize(RID p_skeleton,int p_bones)=0; - virtual int skeleton_get_bone_count(RID p_skeleton) const=0; - virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0; - virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone)=0; /* ROOM API */ virtual RID room_create()=0; - virtual void room_set_bounds(RID p_room, const BSP_Tree& p_bounds)=0; - virtual BSP_Tree room_get_bounds(RID p_room) const=0; + virtual void room_add_bounds(RID p_room, const DVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform)=0; + virtual void room_clear_bounds()=0; /* PORTAL API */ @@ -591,144 +401,55 @@ public: virtual RID portal_create()=0; virtual void portal_set_shape(RID p_portal, const Vector<Point2>& p_shape)=0; - virtual Vector<Point2> portal_get_shape(RID p_portal) const=0; virtual void portal_set_enabled(RID p_portal, bool p_enabled)=0; - virtual bool portal_is_enabled(RID p_portal) const=0; virtual void portal_set_disable_distance(RID p_portal, float p_distance)=0; - virtual float portal_get_disable_distance(RID p_portal) const=0; virtual void portal_set_disabled_color(RID p_portal, const Color& p_color)=0; - virtual Color portal_get_disabled_color(RID p_portal) const=0; - virtual void portal_set_connect_range(RID p_portal, float p_range) =0; - virtual float portal_get_connect_range(RID p_portal) const =0; - /* BAKED LIGHT API */ - virtual RID baked_light_create()=0; - enum BakedLightMode { - BAKED_LIGHT_OCTREE, - BAKED_LIGHT_LIGHTMAPS - }; - - virtual void baked_light_set_mode(RID p_baked_light,BakedLightMode p_mode)=0; - virtual BakedLightMode baked_light_get_mode(RID p_baked_light) const=0; - - virtual void baked_light_set_octree(RID p_baked_light,const DVector<uint8_t> p_octree)=0; - virtual DVector<uint8_t> baked_light_get_octree(RID p_baked_light) const=0; - - virtual void baked_light_set_light(RID p_baked_light,const DVector<uint8_t> p_light)=0; - virtual DVector<uint8_t> baked_light_get_light(RID p_baked_light) const=0; - - virtual void baked_light_set_sampler_octree(RID p_baked_light,const DVector<int> &p_sampler)=0; - virtual DVector<int> baked_light_get_sampler_octree(RID p_baked_light) const=0; - - virtual void baked_light_set_lightmap_multiplier(RID p_baked_light,float p_multiplier)=0; - virtual float baked_light_get_lightmap_multiplier(RID p_baked_light) const=0; - - virtual void baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id)=0; - virtual void baked_light_clear_lightmaps(RID p_baked_light)=0; - - virtual void baked_light_set_realtime_color_enabled(RID p_baked_light, const bool p_enabled)=0; - virtual bool baked_light_get_realtime_color_enabled(RID p_baked_light) const=0; - - virtual void baked_light_set_realtime_color(RID p_baked_light, const Color& p_color)=0; - virtual Color baked_light_get_realtime_color(RID p_baked_light) const=0; - - virtual void baked_light_set_realtime_energy(RID p_baked_light, const float p_energy) = 0; - virtual float baked_light_get_realtime_energy(RID p_baked_light) const = 0; - - /* BAKED LIGHT SAMPLER */ - - virtual RID baked_light_sampler_create()=0; - - enum BakedLightSamplerParam { - BAKED_LIGHT_SAMPLER_RADIUS, - BAKED_LIGHT_SAMPLER_STRENGTH, - BAKED_LIGHT_SAMPLER_ATTENUATION, - BAKED_LIGHT_SAMPLER_DETAIL_RATIO, - BAKED_LIGHT_SAMPLER_MAX - }; - - virtual void baked_light_sampler_set_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param,float p_value)=0; - virtual float baked_light_sampler_get_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param) const=0; - - virtual void baked_light_sampler_set_resolution(RID p_baked_light_sampler,int p_resolution)=0; - virtual int baked_light_sampler_get_resolution(RID p_baked_light_sampler) const=0; - /* CAMERA API */ virtual RID camera_create()=0; virtual void camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far)=0; virtual void camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far)=0; virtual void camera_set_transform(RID p_camera,const Transform& p_transform)=0; - - virtual void camera_set_visible_layers(RID p_camera,uint32_t p_layers)=0; - virtual uint32_t camera_get_visible_layers(RID p_camera) const=0; - + virtual void camera_set_cull_mask(RID p_camera,uint32_t p_layers)=0; virtual void camera_set_environment(RID p_camera,RID p_env)=0; - virtual RID camera_get_environment(RID p_camera) const=0; - virtual void camera_set_use_vertical_aspect(RID p_camera,bool p_enable)=0; - virtual bool camera_is_using_vertical_aspect(RID p_camera,bool p_enable) const=0; -/* - virtual void camera_add_layer(RID p_camera); - virtual void camera_layer_move_up(RID p_camera,int p_layer); - virtual void camera_layer_move_down(RID p_camera,int p_layer); - virtual void camera_layer_set_mask(RID p_camera,int p_layer,int p_mask); - virtual int camera_layer_get_mask(RID p_camera,int p_layer) const; - enum CameraLayerFlag { - - FLAG_CLEAR_DEPTH, - FLAG_CLEAR_COLOR, - FLAG_IGNORE_FOG, - }; - virtual void camera_layer_set_flag(RID p_camera,int p_layer,bool p_enable); - virtual bool camera_layer_get_flag(RID p_camera,int p_layer) const; - -*/ - - - /* VIEWPORT API */ + /* VIEWPORT TARGET API */ virtual RID viewport_create()=0; - virtual void viewport_attach_to_screen(RID p_viewport,int p_screen=0)=0; + virtual void viewport_set_size(RID p_viewport,int p_width,int p_height)=0; + virtual void viewport_set_active(RID p_viewport,bool p_active)=0; + + virtual void viewport_attach_to_screen(RID p_viewport,const Rect2& p_rect=Rect2(),int p_screen=0)=0; virtual void viewport_detach(RID p_viewport)=0; - virtual void viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect)=0; - enum RenderTargetUpdateMode { - RENDER_TARGET_UPDATE_DISABLED, - RENDER_TARGET_UPDATE_ONCE, //then goes to disabled - RENDER_TARGET_UPDATE_WHEN_VISIBLE, // default - RENDER_TARGET_UPDATE_ALWAYS + enum ViewportUpdateMode { + VIEWPORT_UPDATE_DISABLED, + VIEWPORT_UPDATE_ONCE, //then goes to disabled, must be manually updated + VIEWPORT_UPDATE_WHEN_VISIBLE, // default + VIEWPORT_UPDATE_ALWAYS }; - virtual void viewport_set_as_render_target(RID p_viewport,bool p_enable)=0; - virtual void viewport_set_render_target_update_mode(RID p_viewport,RenderTargetUpdateMode p_mode)=0; - virtual RenderTargetUpdateMode viewport_get_render_target_update_mode(RID p_viewport) const=0; - virtual RID viewport_get_render_target_texture(RID p_viewport) const=0; - virtual void viewport_set_render_target_vflip(RID p_viewport,bool p_enable)=0; - virtual bool viewport_get_render_target_vflip(RID p_viewport) const=0; - virtual void viewport_set_render_target_clear_on_new_frame(RID p_viewport,bool p_enable)=0; - virtual bool viewport_get_render_target_clear_on_new_frame(RID p_viewport) const=0; - virtual void viewport_render_target_clear(RID p_viewport)=0; - - virtual void viewport_queue_screen_capture(RID p_viewport)=0; - virtual Image viewport_get_screen_capture(RID p_viewport) const=0; - + virtual void viewport_set_update_mode(RID p_viewport,ViewportUpdateMode p_mode)=0; + virtual void viewport_set_vflip(RID p_viewport,bool p_enable)=0; + enum ViewportClearMode { - struct ViewportRect { - - int x,y,width,height; - ViewportRect() { x=y=width=height=0; } + VIEWPORT_CLEAR_ALWAYS, + VIWEPORT_CLEAR_NEVER, + VIEWPORT_CLEAR_ONLY_NEXT_FRAME }; - virtual void viewport_set_rect(RID p_viewport,const ViewportRect& p_rect)=0; - virtual ViewportRect viewport_get_rect(RID p_viewport) const=0; + virtual void viewport_set_clear_mode(RID p_viewport,ViewportClearMode p_clear_mode)=0; + + virtual RID viewport_get_texture(RID p_viewport) const=0; + virtual Image viewport_capture(RID p_viewport) const=0; virtual void viewport_set_hide_scenario(RID p_viewport,bool p_hide)=0; virtual void viewport_set_hide_canvas(RID p_viewport,bool p_hide)=0; @@ -736,22 +457,15 @@ public: virtual void viewport_attach_camera(RID p_viewport,RID p_camera)=0; virtual void viewport_set_scenario(RID p_viewport,RID p_scenario)=0; - virtual RID viewport_get_attached_camera(RID p_viewport) const=0; - virtual RID viewport_get_scenario(RID p_viewport) const=0; virtual void viewport_attach_canvas(RID p_viewport,RID p_canvas)=0; virtual void viewport_remove_canvas(RID p_viewport,RID p_canvas)=0; virtual void viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_offset)=0; - virtual Matrix32 viewport_get_canvas_transform(RID p_viewport,RID p_canvas) const=0; virtual void viewport_set_transparent_background(RID p_viewport,bool p_enabled)=0; - virtual bool viewport_has_transparent_background(RID p_viewport) const=0; - virtual void viewport_set_global_canvas_transform(RID p_viewport,const Matrix32& p_transform)=0; - virtual Matrix32 viewport_get_global_canvas_transform(RID p_viewport) const=0; virtual void viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer)=0; - /* ENVIRONMENT API */ virtual RID environment_create()=0; @@ -759,103 +473,48 @@ public: enum EnvironmentBG { ENV_BG_KEEP, - ENV_BG_DEFAULT_COLOR, ENV_BG_COLOR, - ENV_BG_TEXTURE, - ENV_BG_CUBEMAP, + ENV_BG_SKYBOX, ENV_BG_CANVAS, ENV_BG_MAX }; virtual void environment_set_background(RID p_env,EnvironmentBG p_bg)=0; - virtual EnvironmentBG environment_get_background(RID p_env) const=0; - - enum EnvironmentBGParam { - - ENV_BG_PARAM_CANVAS_MAX_LAYER, - ENV_BG_PARAM_COLOR, - ENV_BG_PARAM_TEXTURE, - ENV_BG_PARAM_CUBEMAP, - ENV_BG_PARAM_ENERGY, - ENV_BG_PARAM_SCALE, - ENV_BG_PARAM_GLOW, - ENV_BG_PARAM_MAX - }; + virtual void environment_set_skybox(RID p_env,RID p_skybox,float p_energy=1.0)=0; + virtual void environment_set_bg_color(RID p_env,const Color& p_color)=0; + virtual void environment_set_canvas_max_layer(RID p_env,int p_max_layer)=0; + virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0)=0; + //set default SSAO options + //set default SSR options + //set default SSSSS options - virtual void environment_set_background_param(RID p_env,EnvironmentBGParam p_param, const Variant& p_value)=0; - virtual Variant environment_get_background_param(RID p_env,EnvironmentBGParam p_param) const=0; - - enum EnvironmentFx { - ENV_FX_AMBIENT_LIGHT, - ENV_FX_FXAA, - ENV_FX_GLOW, - ENV_FX_DOF_BLUR, - ENV_FX_HDR, - ENV_FX_FOG, - ENV_FX_BCS, - ENV_FX_SRGB, - ENV_FX_MAX - }; - - - - virtual void environment_set_enable_fx(RID p_env,EnvironmentFx p_effect,bool p_enabled)=0; - virtual bool environment_is_fx_enabled(RID p_env,EnvironmentFx p_mode) const=0; - - enum EnvironmentFxBlurBlendMode { - ENV_FX_BLUR_BLEND_MODE_ADDITIVE, - ENV_FX_BLUR_BLEND_MODE_SCREEN, - ENV_FX_BLUR_BLEND_MODE_SOFTLIGHT, + enum EnvironmentGlowBlendMode { + GLOW_BLEND_MODE_ADDITIVE, + GLOW_BLEND_MODE_SCREEN, + GLOW_BLEND_MODE_SOFTLIGHT, + GLOW_BLEND_MODE_DISABLED, }; + virtual void environment_set_glow(RID p_env,bool p_enable,int p_radius,float p_intensity,float p_strength,float p_bloom_treshold,EnvironmentGlowBlendMode p_blend_mode)=0; + virtual void environment_set_fog(RID p_env,bool p_enable,float p_begin,float p_end,RID p_gradient_texture)=0; - enum EnvironmentFxHDRToneMapper { - ENV_FX_HDR_TONE_MAPPER_LINEAR, - ENV_FX_HDR_TONE_MAPPER_LOG, - ENV_FX_HDR_TONE_MAPPER_REINHARDT, - ENV_FX_HDR_TONE_MAPPER_REINHARDT_AUTOWHITE, - }; - enum EnvironmentFxParam { - ENV_FX_PARAM_AMBIENT_LIGHT_COLOR, - ENV_FX_PARAM_AMBIENT_LIGHT_ENERGY, - ENV_FX_PARAM_GLOW_BLUR_PASSES, - ENV_FX_PARAM_GLOW_BLUR_SCALE, - ENV_FX_PARAM_GLOW_BLUR_STRENGTH, - ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE, - ENV_FX_PARAM_GLOW_BLOOM, - ENV_FX_PARAM_GLOW_BLOOM_TRESHOLD, - ENV_FX_PARAM_DOF_BLUR_PASSES, - ENV_FX_PARAM_DOF_BLUR_BEGIN, - ENV_FX_PARAM_DOF_BLUR_RANGE, - ENV_FX_PARAM_HDR_TONEMAPPER, - ENV_FX_PARAM_HDR_EXPOSURE, - ENV_FX_PARAM_HDR_WHITE, - ENV_FX_PARAM_HDR_GLOW_TRESHOLD, - ENV_FX_PARAM_HDR_GLOW_SCALE, - ENV_FX_PARAM_HDR_MIN_LUMINANCE, - ENV_FX_PARAM_HDR_MAX_LUMINANCE, - ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED, - ENV_FX_PARAM_FOG_BEGIN, - ENV_FX_PARAM_FOG_BEGIN_COLOR, - ENV_FX_PARAM_FOG_END_COLOR, - ENV_FX_PARAM_FOG_ATTENUATION, - ENV_FX_PARAM_FOG_BG, - ENV_FX_PARAM_BCS_BRIGHTNESS, - ENV_FX_PARAM_BCS_CONTRAST, - ENV_FX_PARAM_BCS_SATURATION, - ENV_FX_PARAM_MAX + enum EnvironmentToneMapper { + ENV_TONE_MAPPER_LINEAR, + ENV_TONE_MAPPER_REINHARDT, + ENV_TONE_MAPPER_FILMIC }; - virtual void environment_fx_set_param(RID p_env,EnvironmentFxParam p_effect,const Variant& p_param)=0; - virtual Variant environment_fx_get_param(RID p_env,EnvironmentFxParam p_effect) const=0; + virtual void environment_set_tonemap(RID p_env,bool p_enable,float p_exposure,float p_white,float p_min_luminance,float p_max_luminance,float p_auto_exp_speed,EnvironmentToneMapper p_tone_mapper)=0; + virtual void environment_set_brightness(RID p_env,bool p_enable,float p_brightness)=0; + virtual void environment_set_contrast(RID p_env,bool p_enable,float p_contrast)=0; + virtual void environment_set_saturation(RID p_env,bool p_enable,float p_saturation)=0; + virtual void environment_set_color_correction(RID p_env,bool p_enable,RID p_ramp)=0; /* SCENARIO API */ - - virtual RID scenario_create()=0; enum ScenarioDebugMode { @@ -881,14 +540,14 @@ public: INSTANCE_MESH, INSTANCE_MULTIMESH, INSTANCE_IMMEDIATE, - INSTANCE_PARTICLES, INSTANCE_LIGHT, + INSTANCE_REFLECTION_PROBE, INSTANCE_ROOM, INSTANCE_PORTAL, - INSTANCE_BAKED_LIGHT, - INSTANCE_BAKED_LIGHT_SAMPLER, + /*INSTANCE_BAKED_LIGHT, + INSTANCE_BAKED_LIGHT_SAMPLER,*/ - INSTANCE_GEOMETRY_MASK=(1<<INSTANCE_MESH)|(1<<INSTANCE_MULTIMESH)|(1<<INSTANCE_IMMEDIATE)|(1<<INSTANCE_PARTICLES) + INSTANCE_GEOMETRY_MASK=(1<<INSTANCE_MESH)|(1<<INSTANCE_MULTIMESH)|(1<<INSTANCE_IMMEDIATE) }; @@ -899,51 +558,29 @@ public: virtual RID instance_create()=0; // from can be mesh, light, poly, area and portal so far. virtual void instance_set_base(RID p_instance, RID p_base)=0; // from can be mesh, light, poly, area and portal so far. - virtual RID instance_get_base(RID p_instance) const=0; - virtual void instance_set_scenario(RID p_instance, RID p_scenario)=0; // from can be mesh, light, poly, area and portal so far. - virtual RID instance_get_scenario(RID p_instance) const=0; - virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask)=0; - virtual uint32_t instance_get_layer_mask(RID p_instance) const=0; - - virtual AABB instance_get_base_aabb(RID p_instance) const=0; - virtual void instance_set_transform(RID p_instance, const Transform& p_transform)=0; - virtual Transform instance_get_transform(RID p_instance) const=0; - - - virtual void instance_attach_object_instance_ID(RID p_instance,uint32_t p_ID)=0; - virtual uint32_t instance_get_object_instance_ID(RID p_instance) const=0; - + virtual void instance_attach_object_instance_ID(RID p_instance,ObjectID p_ID)=0; virtual void instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight)=0; - virtual float instance_get_morph_target_weight(RID p_instance,int p_shape) const=0; - virtual void instance_set_surface_material(RID p_instance,int p_surface, RID p_material)=0; virtual void instance_attach_skeleton(RID p_instance,RID p_skeleton)=0; - virtual RID instance_get_skeleton(RID p_instance) const=0; - virtual void instance_set_exterior( RID p_instance, bool p_enabled )=0; - virtual bool instance_is_exterior( RID p_instance) const=0; - virtual void instance_set_room( RID p_instance, RID p_room )=0; - virtual RID instance_get_room( RID p_instance ) const =0; virtual void instance_set_extra_visibility_margin( RID p_instance, real_t p_margin )=0; - virtual real_t instance_get_extra_visibility_margin( RID p_instance ) const =0; // don't use these in a game! - virtual Vector<RID> instances_cull_aabb(const AABB& p_aabb, RID p_scenario=RID()) const=0; - virtual Vector<RID> instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario=RID()) const=0; - virtual Vector<RID> instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario=RID()) const=0; + virtual Vector<ObjectID> instances_cull_aabb(const AABB& p_aabb, RID p_scenario=RID()) const=0; + virtual Vector<ObjectID> instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario=RID()) const=0; + virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario=RID()) const=0; enum InstanceFlags { INSTANCE_FLAG_VISIBLE, INSTANCE_FLAG_BILLBOARD, INSTANCE_FLAG_BILLBOARD_FIX_Y, INSTANCE_FLAG_CAST_SHADOW, - INSTANCE_FLAG_RECEIVE_SHADOWS, INSTANCE_FLAG_DEPH_SCALE, INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, INSTANCE_FLAG_USE_BAKED_LIGHT, @@ -958,80 +595,53 @@ public: }; virtual void instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled)=0; - virtual bool instance_geometry_get_flag(RID p_instance,InstanceFlags p_flags) const=0; - virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, ShadowCastingSetting p_shadow_casting_setting) = 0; - virtual ShadowCastingSetting instance_geometry_get_cast_shadows_setting(RID p_instance) const = 0; - virtual void instance_geometry_set_material_override(RID p_instance, RID p_material)=0; - virtual RID instance_geometry_get_material_override(RID p_instance) const=0; - - virtual void instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max)=0; - virtual float instance_geometry_get_draw_range_max(RID p_instance) const=0; - virtual float instance_geometry_get_draw_range_min(RID p_instance) const=0; - - virtual void instance_geometry_set_baked_light(RID p_instance,RID p_baked_light)=0; - virtual RID instance_geometry_get_baked_light(RID p_instance) const=0; - virtual void instance_geometry_set_baked_light_sampler(RID p_instance,RID p_baked_light_sampler)=0; - virtual RID instance_geometry_get_baked_light_sampler(RID p_instance) const=0; - virtual void instance_geometry_set_baked_light_texture_index(RID p_instance,int p_tex_id)=0; - virtual int instance_geometry_get_baked_light_texture_index(RID p_instance) const=0; - - - virtual void instance_light_set_enabled(RID p_instance,bool p_enabled)=0; - virtual bool instance_light_is_enabled(RID p_instance) const=0; + virtual void instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max,float p_min_margin,float p_max_margin)=0; + virtual void instance_geometry_set_as_instance_lod(RID p_instance,RID p_as_lod_of_instance)=0; /* CANVAS (2D) */ virtual RID canvas_create()=0; virtual void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring)=0; - virtual Point2 canvas_get_item_mirroring(RID p_canvas,RID p_item) const=0; virtual void canvas_set_modulate(RID p_canvas,const Color& p_color)=0; - virtual RID canvas_item_create()=0; virtual void canvas_item_set_parent(RID p_item,RID p_parent)=0; - virtual RID canvas_item_get_parent(RID p_canvas_item) const=0; virtual void canvas_item_set_visible(RID p_item,bool p_visible)=0; - virtual bool canvas_item_is_visible(RID p_item) const=0; - virtual void canvas_item_set_light_mask(RID p_item,int p_mask)=0; - virtual void canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend)=0; - - virtual void canvas_item_attach_viewport(RID p_item, RID p_viewport)=0; - - //virtual void canvas_item_set_rect(RID p_item, const Rect2& p_rect)=0; - virtual void canvas_item_set_transform(RID p_item, const Matrix32& p_transform)=0; virtual void canvas_item_set_clip(RID p_item, bool p_clip)=0; virtual void canvas_item_set_distance_field_mode(RID p_item, bool p_enable)=0; virtual void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect=Rect2())=0; - virtual void canvas_item_set_opacity(RID p_item, float p_opacity)=0; - virtual float canvas_item_get_opacity(RID p_item, float p_opacity) const=0; + virtual void canvas_item_set_modulate(RID p_item, const Color& p_color)=0; + virtual void canvas_item_set_self_modulate(RID p_item, const Color& p_color)=0; - virtual void canvas_item_set_self_opacity(RID p_item, float p_self_opacity)=0; - virtual float canvas_item_get_self_opacity(RID p_item, float p_self_opacity) const=0; + virtual void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable)=0; - virtual void canvas_item_set_on_top(RID p_item, bool p_on_top)=0; - virtual bool canvas_item_is_on_top(RID p_item) const=0; + enum NinePatchAxisMode { + NINE_PATCH_STRETCH, + NINE_PATCH_TILE, + NINE_PATCH_TILE_FIT, + }; virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0,bool p_antialiased=false)=0; virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color)=0; virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0; virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0; virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0; - virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0; + virtual void canvas_item_add_nine_patch(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright,NinePatchAxisMode p_x_axis_mode=NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode=NINE_PATCH_STRETCH,bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0; virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0)=0; virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID())=0; virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1)=0; - virtual void canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int* p_indices, const Point2* p_points, const Color* p_colors,const Point2* p_uvs=NULL, RID p_texture=RID())=0; + virtual void canvas_item_add_mesh(RID p_item, const RID& p_mesh,RID p_skeleton=RID())=0; + virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh,RID p_skeleton=RID())=0; virtual void canvas_item_add_set_transform(RID p_item,const Matrix32& p_transform)=0; - virtual void canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend)=0; virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore)=0; virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable)=0; virtual void canvas_item_set_z(RID p_item, int p_z)=0; @@ -1039,7 +649,7 @@ public: virtual void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable,const Rect2& p_rect)=0; virtual void canvas_item_clear(RID p_item)=0; - virtual void canvas_item_raise(RID p_item)=0; + virtual void canvas_item_set_draw_index(RID p_item,int p_index)=0; virtual void canvas_item_set_material(RID p_item, RID p_material)=0; @@ -1057,8 +667,8 @@ public: virtual void canvas_light_set_energy(RID p_light, float p_energy)=0; virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z)=0; virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer)=0; - virtual void canvas_light_set_item_mask(RID p_light, int p_mask)=0; - virtual void canvas_light_set_item_shadow_mask(RID p_light, int p_mask)=0; + virtual void canvas_light_set_item_cull_mask(RID p_light, int p_mask)=0; + virtual void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask)=0; enum CanvasLightMode { CANVAS_LIGHT_MODE_ADD, @@ -1068,9 +678,20 @@ public: }; virtual void canvas_light_set_mode(RID p_light, CanvasLightMode p_mode)=0; + + + enum CanvasLightShadowFilter { + CANVAS_LIGHT_FILTER_NONE, + CANVAS_LIGHT_FILTER_PCF3, + CANVAS_LIGHT_FILTER_PCF5, + CANVAS_LIGHT_FILTER_PCF9, + CANVAS_LIGHT_FILTER_PCF13, + }; + virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0; virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size)=0; - virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier)=0; + virtual void canvas_light_set_shadow_gradient_length(RID p_light, float p_length)=0; + virtual void canvas_light_set_shadow_filter(RID p_light, CanvasLightShadowFilter p_filter)=0; virtual void canvas_light_set_shadow_color(RID p_light, const Color& p_color)=0; @@ -1085,6 +706,7 @@ public: virtual RID canvas_occluder_polygon_create()=0; virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const DVector<Vector2>& p_shape,bool p_closed)=0; virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape)=0; + enum CanvasOccluderPolygonCullMode { CANVAS_OCCLUDER_POLYGON_CULL_DISABLED, CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE, @@ -1092,21 +714,6 @@ public: }; virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode)=0; - /* CANVAS ITEM MATERIAL */ - - virtual RID canvas_item_material_create()=0; - virtual void canvas_item_material_set_shader(RID p_material, RID p_shader)=0; - virtual void canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value)=0; - virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const=0; - - - enum CanvasItemShadingMode { - CANVAS_ITEM_SHADING_NORMAL, - CANVAS_ITEM_SHADING_UNSHADED, - CANVAS_ITEM_SHADING_ONLY_LIGHT, - }; - - virtual void canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode)=0; /* CURSOR */ virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0)=0; // radians @@ -1125,15 +732,6 @@ public: virtual void free( RID p_rid )=0; ///< free RIDs associated with the visual server - /* CUSTOM SHADING */ - - virtual void custom_shade_model_set_shader(int p_model, RID p_shader)=0; - virtual RID custom_shade_model_get_shader(int p_model) const=0; - virtual void custom_shade_model_set_name(int p_model, const String& p_name)=0; - virtual String custom_shade_model_get_name(int p_model) const=0; - virtual void custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info)=0; - virtual void custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const=0; - /* EVENT QUEUING */ virtual void draw()=0; @@ -1166,7 +764,6 @@ public: RID material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha,bool p_opaque_prepass); - /* TESTING */ virtual RID get_test_cube()=0; @@ -1185,7 +782,6 @@ public: enum Features { FEATURE_SHADERS, FEATURE_MULTITHREADED, - FEATURE_NEEDS_RELOAD_HOOK, }; virtual bool has_feature(Features p_feature) const=0; @@ -1200,19 +796,15 @@ public: VARIANT_ENUM_CAST( VisualServer::CubeMapSide ); VARIANT_ENUM_CAST( VisualServer::TextureFlags ); VARIANT_ENUM_CAST( VisualServer::ShaderMode ); -VARIANT_ENUM_CAST( VisualServer::MaterialFlag ); -VARIANT_ENUM_CAST( VisualServer::MaterialBlendMode ); -VARIANT_ENUM_CAST( VisualServer::ParticleVariable ); VARIANT_ENUM_CAST( VisualServer::ArrayType ); VARIANT_ENUM_CAST( VisualServer::ArrayFormat ); VARIANT_ENUM_CAST( VisualServer::PrimitiveType ); VARIANT_ENUM_CAST( VisualServer::LightType ); -VARIANT_ENUM_CAST( VisualServer::LightColor ); VARIANT_ENUM_CAST( VisualServer::LightParam ); VARIANT_ENUM_CAST( VisualServer::ScenarioDebugMode ); VARIANT_ENUM_CAST( VisualServer::InstanceType ); VARIANT_ENUM_CAST( VisualServer::RenderInfo ); -VARIANT_ENUM_CAST( VisualServer::MipMapPolicy ); + //typedef VisualServer VS; // makes it easier to use #define VS VisualServer |